Night Scythes

Recent from the forges of Kimball Prime: Air cav for the Maynarkh!

flight2

I finally finished up these Night Scythes for Lovell’s Maynarkh Dynasty. The scheme is intended to complement the Doom Scythes I did earlier but ensure that the two are easily differentiable across an Apocalypse table. You gotta know if he’s comin’ in blasting or dropping troops off on your base!

scythe2 scythe3 scythe1

Unlike the other Necron I’ve done to date, these were spray primed in silver, a substantial shortcut. The wing and other metal highlights are Brass Scorpion, with all the metal washed in Nuln Oil. “Glowing” bits are based in some ancient Goblin Green, appropriately enough actually still left over from a couple Space Marine starter boxes Lovell gave me many years ago. They’ve then been washed in Athonian Camoshade to darken the depths a bit, particularly on the wing sides and guns. Finally they’re shaded with Waywatcher Green, making sure to splash that out and around to create a bit of  a glowing effect.

I’m particularly happy with the main hull, particularly in photographs. It’s a couple coats of Midnight Blue, edged with Codex Grey, washed with Nuln Oil, and then multiple washes of Drakenhof Nightshade. It’s basically an approach to making something like Necron Abyss, giving it a deep dark black blue that I think has more body and color than just doing black and remains menacing looking in the dark but shines nicely in brighter lighting.

front1

pilot1

underside1

underside2

rear1

The bases are simple but also came out well. They stick to the mechanical wasteland theme of the units I’ve done for Lovell, which also fits in well with the Kingbreakers’ typical wasteland basing. The dead Marine was going to be done as a Blood Angel to match the recent official Necron-Blood Angels best friends fluff but I’ve got a bunch of yellow paints I’m not using quickly and no unopened bright reds.

base1 base2 base3

All in all I’m pretty pumped about these. Next up is the Night Shroud Bomber!

Zahndrekh & Overlord

Continuing the Kingbreakers’ unspeakable support of the Maynarkh Dynasty, two more for Lovell’s Necrons: An Overlord with Resurrection Orb & Nemesor Zahndrekh.

 
overlord-front

overlord-back

These guys are done up to match the Lords and Doom Scythes I did for Lovell previously. The silver metal is Leadbelcher drybrushed with Mithril Silver and washed with Nuln Oil. The gold parts are a Brass Scorpion base heavily drybrushed with Burnished Gold, drybrushed again with Mithril Silver, and washed with Nuln Oil. The red is the old Mechrite Red base paint washed with the new Carroburg Crimson wash. The green components are Goblin Green with some Sunburst Yellow picked out, washed with Athonian Camoshade and again with Waywatcher Green liberally on the piece and surroundings. Definitely still trying to work toward a more glowing look, but it’s fine as-is.

 

Inquisitor Hersch and Epistolary #3

The Kingbreakers‘ Librarius continues to convene. Inquisitor Hersch and random Epistolary #3:

hersch-front hersch-back

Backstory

Inquisitor Hersch, on the left, is head of the Inquisition’s continual monitoring of the Kingbreakers. Since the fall of Forestway to the ruinous powers, a small but aberrant number of the chapter’s battle brothers have manifested psychic ability. The Inquisition is understandably concerned about what that might portend. In turn, the Kingbreakers resent the harsh scrutiny much of the chapter received immediately following the planet’s collapse. However, over the course of several battles and campaigns now the two have been forced to fight alongside each other. Over the course of these the two have for the moment developed a tense but workable relationship. In gameplay terms Hersch is usually my standin for Torquemada Coteaz, whom I’ve fielded fairly regularly in 7th edition.

The librarian does not yet have a real backstory. I’ve been thinking though that he’s some sort of itinerant Epistolary, possibly from the Grey Knights, traveling the Imperium to give aid where he can. In gameplay terms he basically makes an appearance when I need a whole bunch of librarians, i.e., the Apocalypse Librarius formation, five psychers that together can open a warp rift on the table.

Models

Both of these guys were put together and painted quickly. Inquisitor Hersch was assembled at 6am, in the dark,  in a frantic rush immediately before a tournament because the models I had been using for Coteaz did not have thunderhammers and I didn’t want any hassle. Both are models from a Grey Knights Strike Squad box with some extra bits, e.g., a Chaos skull helmet and a librarian’s book from somewhere that I converted to be held as if reading.

I’m very happy with the build of both models. Hersch has the weight and dynamic, fighting force appropriate to Coteaz, matching the heft of the standard model and the charater’s statline and equipment. The librarian has a more composed, static feel to his weight, with a great clutter of books and purity seals and whatnot hanging all over. The Strike Squad armor is suitably ornate for these learned veterans, and the psychic hood arch as well as the archaic, warp-tuned backpacks clearly indicate “psyker” as appropriate for both.

The paintjob is nothing too fancy, but very serviceable and was quick to do. They were respectively based black and white, mostly by the vagaries of what spray paint I had on hand when they were primed, but it’s interesting to note that they came out the same regardless. The silver metal is Leadbelcher drybrushed with Mithril Silver and washed with Nuln Oil. The gold parts are a Brass Scorpion base heavily drybrushed with Burnished Gold, drybrushed again more lightly with Mithril Silver, and washed with Nuln Oil for the most part but Gryphone Sepia on the shoulder pads and Hersch’s helmet. Overall this sequence makes for a muted, worn looking gold, rather than the blinged out super shine Coteaz frequently rocks, the former being more in keeping with the Kingbreakers’ general aesthetic.

The bases have been done up very simply and in dark colors to be a simple contrasting background for the relatively shiny metal, and to fit in with the Kingbreakers’ standard wasteland bases theme.