Inquisitor Hersch and Epistolary #3

The Kingbreakers‘ Librarius continues to convene. Inquisitor Hersch and random Epistolary #3:

hersch-front hersch-back

Backstory

Inquisitor Hersch, on the left, is head of the Inquisition’s continual monitoring of the Kingbreakers. Since the fall of Forestway to the ruinous powers, a small but aberrant number of the chapter’s battle brothers have manifested psychic ability. The Inquisition is understandably concerned about what that might portend. In turn, the Kingbreakers resent the harsh scrutiny much of the chapter received immediately following the planet’s collapse. However, over the course of several battles and campaigns now the two have been forced to fight alongside each other. Over the course of these the two have for the moment developed a tense but workable relationship. In gameplay terms Hersch is usually my standin for Torquemada Coteaz, whom I’ve fielded fairly regularly in 7th edition.

The librarian does not yet have a real backstory. I’ve been thinking though that he’s some sort of itinerant Epistolary, possibly from the Grey Knights, traveling the Imperium to give aid where he can. In gameplay terms he basically makes an appearance when I need a whole bunch of librarians, i.e., the Apocalypse Librarius formation, five psychers that together can open a warp rift on the table.

Models

Both of these guys were put together and painted quickly. Inquisitor Hersch was assembled at 6am, in the dark,  in a frantic rush immediately before a tournament because the models I had been using for Coteaz did not have thunderhammers and I didn’t want any hassle. Both are models from a Grey Knights Strike Squad box with some extra bits, e.g., a Chaos skull helmet and a librarian’s book from somewhere that I converted to be held as if reading.

I’m very happy with the build of both models. Hersch has the weight and dynamic, fighting force appropriate to Coteaz, matching the heft of the standard model and the charater’s statline and equipment. The librarian has a more composed, static feel to his weight, with a great clutter of books and purity seals and whatnot hanging all over. The Strike Squad armor is suitably ornate for these learned veterans, and the psychic hood arch as well as the archaic, warp-tuned backpacks clearly indicate “psyker” as appropriate for both.

The paintjob is nothing too fancy, but very serviceable and was quick to do. They were respectively based black and white, mostly by the vagaries of what spray paint I had on hand when they were primed, but it’s interesting to note that they came out the same regardless. The silver metal is Leadbelcher drybrushed with Mithril Silver and washed with Nuln Oil. The gold parts are a Brass Scorpion base heavily drybrushed with Burnished Gold, drybrushed again more lightly with Mithril Silver, and washed with Nuln Oil for the most part but Gryphone Sepia on the shoulder pads and Hersch’s helmet. Overall this sequence makes for a muted, worn looking gold, rather than the blinged out super shine Coteaz frequently rocks, the former being more in keeping with the Kingbreakers’ general aesthetic.

The bases have been done up very simply and in dark colors to be a simple contrasting background for the relatively shiny metal, and to fit in with the Kingbreakers’ standard wasteland bases theme.

Infinity: PanO First Group

To Infinity, and beyond!

Starter box reunion.

Starter box reunion.

I finally finished off my first set of Infinity dudes & dudettes. I wasn’t super happy with the test model, but now with the whole squad done and bases finished I’m stoked about this scheme and style. Looks good, not at all like my 40k models, fast to do.

Teutonic Knight and Magister Knight front.

Teutonic Knight and Magister Knight front.

Teutonic Knight and Magister Knight side.

Teutonic Knight and Magister Knight side.

Teutonic Knight and Magister Knight back.

Teutonic Knight and Magister Knight back.

Colors are exactly the same as the test model:

  • Primer: Army Painter spray white
  • Armor & Head: Averland Sunset x2, wash with Casandora Yellow
  • Body: Ceramite White; pick out pads, holsters, and straps with Dheneb Stone; buckles with Leadbelcher; wash with Seraphim Sepia
  • Gun: Midnight Blue, pick out cartidges and barrels with Leadbelcher, wash with Nuln Oil
  • Visor: Midnight Blue, Enchanted Blue centerline
  • Base terrain: P3 Ordic Olive, flocked and shrubbed, washed with Athonian Camoshade
  • Base rim: Abaddon Black

The Casandora Yellow shade/wash on the cloaks is kind of tricky to work with over the Averland Sunset. You either wind up with too much and it pools all over the place, or not nearly enough and it’s barely visible. Definitely more subtle and less clingy than the darker GW shades like Seraphim Sepia, Agrax Earthshade, or Nuln Oil. For example, the sniper has a neat detail on the interior of the cloak, where it’s made out of hexes. Given that it was the interior and could be darker I hit that with Agrax Earthshade as well to emphasize the detail a bit more, though it’s still not very prominent.

By and large I am definitely not up to the level of detail on these models, or at least it would take me extreme amounts of time and frustration to really match it. For example, the eyes actually have very distinct shaping to them. It’s so faint though that you can easily unintentionally or intentionally blow through it and paint over the recess, which is I what I did here, consciously, to make a single visor look. The models do still look amazing though if you just pick out some details and match up a good wash.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle, front.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle, front.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle, back.

Three Order Sergeants and a Specialist Sergeant with Sniper Rifle, back.

Now to get this group on the table!

40k: Scouts!

These guys have already seen a fair bit of table time and battle report photos, but I finally took some gallery photos:

All together now!

All together now!

Kingbreakers Scout Squad 1 were done the night before Redcap’s May tournament. And by “night” I truly mean the entirety of a long, long night… Definitely worth it though, I’m extremely happy with how these guys came out, and they look great on the table. They’ve gotten prime placement in all of my recent battle reports. In-game value be damned, Sniper Scouts are totally worth having just for the iconic battle report imagery of a bunch of rifles pointing out of a ruined facade or wreckage.

The Sarge.

The Sarge.

Looking the other way.

Looking the other way.

The only real variance from the standard Kingbreakers paint-up is that the legs got heavily drybrushed with Bleached Bone rather than edge highlighted. That shifted and lightened the color a bit from the underlying P3 Hammerfall Khaki, but that differentiated them better from the Dheneb Stone cloaks as well as the power armored Marines, both good things.

Snipers!

Snipers!

Looking every which way!

Looking every which way!

I took legs and the missile launcher torso from a bunch of regular Scouts I have from a Battleforce Box and magnetized them as well as a sniper torso to give me a sixth guy and the option between the two weapons.  The missile launcher pose is pointing downward pretty hard, but that actually works well since they frequently wind up perched up on some balcony or ruin top.

My legs! My legs!

My legs! My legs!

Heavy business.

Heavy business.

Normal Scouts are kind of funny looking, the bulky proportions throw them off. Sniper Scouts though look much more reasonable, I think because the heads aren’t as large. Both have grown on me a lot though. Fortunately I think infiltrating is going to be more important in this edition, let alone cheap and plentiful troops, so I expect to be able to use these guys a lot.