Speed Painted Purple Marines

I painted some Space Marines for the first time in at least 7 years…

Tactical purple is the new black.

So far the new purple chapter has a Reiver for a sergeant, Hellblaster as a special weapon, and two Intercessors, our scifi game du jour requiring only four Marines to form a squad. These models were assembled years ago, relics from Games Workshop’s initial launch of the Primaris upscaled Space Marines. One of the big challenges way back then was that for a long while these unit types were all that were available, which was unsatisfying from a modeling perspective and difficult to make work on the tabletop compared to the exhaustive options available in classic Space Marines.

Anyway, in anticipation of a game yesterday I did the basing on Wednesday and then spray primed+base coated. Then I painted them yesterday off and on throughout the course of the day—BETWEEN telecons and definitely not DURING telecons, no… The look is purposefully simplistic and cartoonish, to me evoking Skeletor and Shockwave, partly for speed and partly for style. Most of my models both intentionally and unintentionally have a very dirty, muddy aesthetic, so I enjoy these squeaky clean guys running around the grim dark.

Reporting for duty.

The models are all monopose. Since I only have five Hellblasters and no Hellblaster Sergeant I know they’re from one of the many get-started boxes that came out with the debut of the Primaris. Ditto the blue plastic Reiver and presumably the other guys.

The simple rubble basing is a mix of medium modeling gravel and plaster chunks. I have a little jar into which I sweep “dirty” leftovers from various basing projects. Over the years it’s accumulated a nice mix of granule sizes with just a hint of other interesting debris.

Finally their time to get some paint!

The painting recipe is straightforward and oriented to speed painting—

  • Prep
    • Spray prime and base coat in one go with a Krylon high gloss purple
  • Main
    • Every crevice and edge: Drakenhof Nightshade Shade
  • Common Details
    • Pouches, belts, helmets, some armor components: Shyish Purple Contrast
    • Gun bodies and chest plates: Basilicanum Grey Contrast then drybrushed Stormhost Silver Layer
    • Grenades, vents, tubing, gun barrels & mags: Leadbelcher Base then Nuln Oil Shade
    • Combat knives: Black Legion Contrast then drybrush Leadbelcher Base then drybrush Stormhost Silver Layer then thin coat Ratling Grime Contrast
    • Eyes: Stormhost Silver Layer then Tesseract Glow Technical, careful to keep the latter a bit light and stroking up and back, pulling the green to reveal the hint of yellow toward the bottom front
  • Rare Details
    • Purity Seal: Wraithbone Base and Vallejo Dark Red then Seraphim Sepia Shade
    • Reiver face: Wraithbone Base then Apothecary White Contrast
    • Plasma Coil: Pylar Glacier Contrast, taking care to wipe away the top center a bit and leaving more to settle around the bottom edge
  • Base
    • Rubble: Black Legion Contrast then drybrushed Skavenblight Dinge Layer then drybrushed P3 Cryx Bane Highlight
    • Rim: Black Legion Contrast

The big “trick” here is priming with a (cheap) high gloss spray paint. It’s a little thick here so there’s maybe some loss of detail, but I’m speed painting to tabletop standard anyway. In a few places, like the Reiver’s face and a Purity Seal one of them has, a base coat is required to enable lighter colors. But the others are going directly on the purple. Contrast paint on that surface is interesting. On the one hand it takes some care because it goes everywhere easily so you have to watch your loading and to not disturb the model until it sets. But on the other hand it wipes right off so you can eliminate mistakes right away. The ease with which it spreads also promotes a smooth, even look suitable for power armor and similar large smooth surfaces. A similar procedural effect can be achieved by gloss coating a base coated model. Here I’m going for the very shiny look that the glossy spray prime has, but it could be knocked down with a matte coat afterward.

A simple palette and the color choices then work with that underlying purple to create a nice unified look. Shyish Purple is very opaque for Contrast paint that produces a really nice deep near-black with a hint of purple. With the purple base here it’s softened a bit and works better visually than a more pure black. The Basilicanum Gray over the purple base functions like a very heavy shade, leaving the gun much darker and more matte than the body but still overtly purple. Line shading and edging with the deep blue Drakenhof Nightshade also stays within the purple palette to effect subtle but visible deep blue shadows.

I have not varnished these models and don’t plan to. They’re not especially prone to chipping as they’re plastic, and I like the existing deep shine of the armor interspersed with the more matte guns and pouches.

All in all, a squad of Marines delivered just in time for Friday’s skirmish, and the shiny deep purple look photographs really well on the tabletop.

Half the team establishes a defensive position guarding one flank…

While the other half rushes some heathen Negavolt Cultists on an objective.

Kill Team Garreth

In the week or so before NOVA I actually painted 26 infantry models, 6 bunkers, some ~50 tank trap and ripline segments, and a few other bits. Here’s one set: Kill Team Garreth, on special dispatch from the 5th Company of the Kingbreakers Space Marines.

This, finally, is the miniatures debut of the Kingbreakers’ 5th Company color scheme, as initially previewed in their codex some time ago. It’s immensely faster to paint than the multiple colors of the 4th Company. Only complication here was that I used some artists’ spray paint with which I hadn’t properly experimented. It formed a really hard shell that the brush paint didn’t always adhere to very well. The upside was that helped keep a lot of it very clean, stray brushes didn’t really take. The downside was that it took several more thin coats than usual. I was hoping the wash would also mostly roll off the beige surfaces for a somewhat cleaner look than usual, but no dice. The shoulder insignias are from my dwindling set of homemade Kingbreakers decals.

All in all I’m happy with how this group came out, it seems to photograph well, and I look forward to hopefully keeping this painting streak going and doing more of the 5th Company Kingbreakers in the near future.

Update

Colors for posterity, after somebody asked—

These models are spray primed flat black w/ cheap hardware store paint, and spray based with Montana Gold Duck Season. The latter was an experiment that wound up being a tradeoff: Acrylics don’t seem to adhere easily to it, so it takes extra coats to paint everything else. But it doesn’t really catch stray strokes either, so the model tends to stay cleaner.

The green base is Privateer Press Ordic Olive with some Goblin Green drybrushing on the chest aquilas (a light green; I’d go a touch darker in the future).

The guns are black base w/ Codex Grey drybrushing (a medium gray).

Guns get washed with Nuln Oil, bare heads with Reikland Fleshshade, everything else with Agrax Earthshade.

Bases are Stirland Mud (Stirland Battlemire now), a dark brown & gritty technical, with some dark green foliage on top, that also all gets washed with Agrax Earthshade.

Missile Turret

One takeaway of 40k 8th edition is that since it’s harder to get cover, it’s really good to just be out of sight entirely but still able to fire back. Accordingly I’m adding some Whirlwinds to my Space Marines. Unfortunately, official Whirlwinds are not only expensive ($58US versus $38US for the Rhino chassis), but seemingly hard to come by. They’re actually out of stock right now even on Games Workshop’s website!

So I designed a reasonable model for 3D printing. The STLs are now available for free on Thingiverse. As a cute touch, the missile ends are magnetized to switch between high explosive and wide area styles. As usual the whole thing is designed to print easily & reasonably well on typical home printers, no supports needed.

Final assembly, high explosives showing!

The missile end are magnetized to switch between high explosive and wide area.

Missile end caps.

Virtually assembled design.

Pieces laid out for printing.