Almost every character had an important role—even if that was just hiding in a nook holding treasures delivered by teammates. Pretty funny watching big ol’ boys like Ihm’ Matt and the Swarmlord come marching over bringing goodies to hunched little Vermin Mouth lurking in some ruins. A tremendous amount of maneuver in the game as well, one of the things I appreciate most about Relicblade, with action everywhere and characters enacting really dynamic paths with lots of advancing, retreating, and even resurging. Great imagery as Nelda the Keeper went running across a series of ladder bridges behind her Sabertooth companion, transforming into a Cave Bear mid-air as they leapt at a skeleton together. Teklin, grenadier extraordinaire, held all foes out of his corner, charging onto a bridge, leaping into the river, and struggling mightily against the current to reach a raised dais perfect for sniping, all while putting out extraordinary damage at range. As usual a clear standout was the humble Billman, salt o’ the urth, dashing across rocks, rivers, and bridges, clobbering vagrants, and holding off frickin’ yetis and their silly long arms to singlehandedly claim multiple treasures. Fittingly, in the end the closely fought battle wound up a draw at the last possible moment when Lotus Bladesong tried for the relic in the final activation of the game but got tripped up just enough by Nelda’s Sabertooth that the Bladesong then wasn’t ready when the last two skeletons lurched up out of the dark and skewered her, dropping both the relic and the small treasure she’d picked up early on… Honestly didn’t even occur to me to just sit pat and take the minor victory rather than making a play for the relic and risking a draw.
Tag Archives: redcaps
Redcap’s Relicblade Winter Campaign: Day 3
With the frontier in flames, the Adversary’s forces seek to consolidate their victories. Heaping piles of stolen supplies, weapons, and treasure are strapped to pack yaks and send to the rear for safety. The Advocate though directs those remnants of its splintered forces trapped behind enemy lines to make the best of their situation and ambush the yak trains. Neither side though knows what may be lurking among the trees and canyons along their routes…
This past week’s mission was a simple variation on the pack yak mission. Adversaries were given a yak to escort and deployed at the center of a table edge. Advocates deployed in the opposing corners. Moving the yak in the monster phase creates some weird dynamics. So instead we played:
- If no one is engaged with the yak at the start of a round, it immediately runs in a random direction.
- Otherwise, the player with the most models engaged with the yak at the start of a round may activate it along with one of those models, like a companion. The yak gets 1 AD, MOV 5, and no one can attack them because even amidst the apocalypse there are limits, people, and yaks are sacred.
Adversaries win if they get the yak across the board. Advocates win if they control the yak at game end.
Additionally, each board had treasure markers yielding surprises…
Despite the urgency of her Iguan allies’ escort mission, the notorious thief and brigand La’ra could not resist scaling an ice covered spire to ransack a lonely crypt set high above long ago. For her troubles not only was she beset by a graveling leaping from inside, but the sole treasure found was a Crown of Madness. Suddenly beset by horrors only she could see, La’Ra ran off the cliffs to grievous injury and continued desperately, manically crawling away from the crypt as best her broken body could. Abandoned by their mercenary, the Iguan escorts were overwhelmed by a team of Moldorf who reclaimed the yak and its looted treasures.
In warmer climes, the Warlord Karthor amiably lead his newfound yak friend through sun baked canyons. Their philosophical ponderings though were disrupted by the despicable Pirate Council attempting to waylay the innocent bovine. The enraged pig boss leapt to the defense of his friend alongside his legendary warriors Bei’Khan, Hamlet, Slappy, and Big Pink. Even thrown back and surrounded, the Pirate Council could not set aside their baser instincts. Heedless of their dire situation, they could not resist pocketing for safekeeping some shiny baubles carelessly left out in the weather on the ruins of a dark altar. For their selfless civics the remnants of their group that might have survived the pig onslaught were shattered by the shrieking howls of ghosts stirred by the pirates’ disrespect. As the blood haze settled in their eyes, the pigs were heartened by the zen calm of their yak companion who had quietly taken all of these goings-on in stride.
Redcap’s Relicblade 2023 Winter Campaign: Day 2
As dark forces march in the shadows, guesses at their ill intent susurrate across the wilderness. They’ve come for a legend, a power they believe to be within their grasp. But the full path to it remains lost in time, and what is known is daunting. What need be done to capture their ambition can no longer execute in secret. So they have come, in fire and in blood, to take secrets by force and gather tools by might. Already the frontier keens with the opening strikes of their campaign—barrows overturned, springs spoiled with offal, and villages ravaged as the Adversary gathers the implements of their quest…
Five players on hand for the second round of our mini-campaign, with seven engaged so far. Although the Advocates picked up a win in a first round catch-up game over the weekend, on Monday the Adversary continued to build momentum. The mission was a search for a magical weapon deemed necessary toward the Adversary’s greater agenda. Three markers were placed in each game, which then revealed as either a trap, treasure, or the desired demi-relic. Despite some infighting between pigs and lizards at the barrows—how we dealt w/ the odd number of players—the Adversaries walked away with the prize across the board.
For my part, the Lone Guard fought to defend a small village from being ransacked. Unfortunately the Iguan attackers were only a shield for the legendary thief and rogue La’ra to do her work. With the Lone Guard mostly embattled with a Basilisk in the village square, she managed to find the item and then flee wildly across the rooftops, despite being harried by a Ranger from below and his Sabertooth companion above. As she receded into the distance and the Iguan slipped away, the Lone Guard turned grimly to assess their casualties.