betrayer-coverContinuing my Horus Heresy kick, over the weekend I read Betrayer by Aaron Dembski-Bowden.  I  was a little hesitant to grab this book but did so because it comes up on a number of best-of-series lists, not all of which are reliable (too much focus on action).  Turns out though Betrayer is very much possibly the best 40k/30k novel I’ve read, and certainly among the top.  Part of this I attribute to Dembski-Bowden apparently being an actual player of the game, something I don’t get from a number of the authors.  Not that it’s necessary, but it might bring an extra level of love to the work.

There are no spoilers in these thoughts.


Here that love’s paid off because he’s done the totally unexpected: Made the World Eaters, Angron, and especially Khârn possibly the most fascinating characters in the entire series.  My hesitation about the book was precisely because by the 40th century they never come across as particularly interesting.  Mindless killing machines, they do what they say—Kill!  Maim!  Burn!—and little else.  Their action sequences are boring, and they have basically no characterization to speak of.  Their appearance also raises a lot of uncomfortable questions, like how could such a bloodthirsty, disorganized fighting unit actually function?

The answer is barely.  This novel really explores in flashback and discussion the degradation of the legion and how costly their every minor victory has become.  A number of the characters spend a fair amount of time trying to come to grips with how precisely they can keep fighting when their extreme lack of discipline leaves them exposed and vulnerable any number of ways.  The action and training scenes demonstrate this well and between that, the characters’ discussions, and a healthy dose of the Warp, it’s an interesting progression that renders the 40k world more plausible (well, within the universe’s basic assumptions).

More importantly, Angron makes a good run here to be the most tragic of the Heresy characters.  That’s a big claim to make given Horus, but the novel makes it pretty credible.  My favorite though is Khârn.  He’s fascinating, and realizing that in the first couple pages is basically mind blowing given that I’d previously never found him particularly interesting.  He has a band of friends, many of them with their own solid characterizations—especially Argel Tal of the Word Bearers—and he has doubts, so many doubts.  Khârn’s so compelling, I’m almost motivated right now to go model up some Chaos Marine champion to represent him (I’m only 50/50 on his actual model).  Khârn’s depth and wisdom come across so well, it only highlights his glee and fury in battle.  The first, brief appearance of his catchphrase at a desperate moment is chilling: Kill, maim, burn.  Betrayer manages to make all of these utter villains extremely sympathetic and then next chapter they’re turning your stomach as they torture and murder with abandon, an excellent feat of writing.

Also excellently done, for the book that had every possibility of being the least humanized and the most purely testosterone driven given its very male lead legions and characters, there are a number of solid women characters.  In particular, Captain Sarrin of the Conqueror has a lot of pages and comes across strongly.  She’s key in manufacturing one of the standout scenes mentioned below, has a number of welcome interactions with her friend Khârn in the heat of battle, and it’s actually really cool to read with what glee and skill she goes about fighting the Imperialists.  In the grimdark future there is war and blood for everyone, not just men.


As discussed regarding Know No Fear, 40k and especially the Heresy series has a ton of potential depth to it, and it’s the more character-study oriented novels that are the best.  All too often though they devolve into purely extended action sequences, as that novel does.  Here though a perfect balance is struck.  The action and character studies are so interwoven throughout the text, and often set within each other, that Betrayer never becomes a drawn out, boring slugfest, nor does it ever slow down and become purely dialog and thought with no chainswords or powerfists.  In terms of the technical execution of the plot and characters, the text’s arrangement is really well done.

Great Scenes

On top of all the overall excellence, the novel has a large number of great scenes.  Just a few of the most memorable, holding back the details:

  • Lorgar’s desperate battle to retrieve Angron, and the latter’s desperate struggle to then save the former.  This is the best primarch battle scene I can recall.  Forget inhumanly fast sword strikes and mega-punches.  There are goddamn vehicles being thrown like toys, and it’s not the least cheesy.
  • The legion’s censure of Delvarus after the battle of Armatura.  This opens with a great tense hangar bay standoff, once that captures that might alone is not always right, then pages later comes back with a darkly beautiful scene of fraternity, regret, and forgiveness.
  • Lhorke’s remembrance of Khârn and Argel Tal in the gladiator pits.  It’s a touching view of two soul brothers, ultimate warriors not yet mindless death machines, and has a rare touch of fun and mirth among a life of constant war.
  • Lorgar and Angron discussing the latter’s pre-heresy fight with Russ.  It has a sadness and quiet to it that’s heartfelt, with Lorgar pained because Angron doesn’t understand, and Angron pained because he does but can’t, shackled and crippled by his past.


Basically, go read it.  A fair bit of Heresy background and 40k foreknowledge is required to really appreciate everything.  Even having read a bunch and knowing a lot of 40k lore, even I wish just a little that I had read more of the Heresy series before reading this to catch all the references and character history.  But it’s got depth and action to spare so this is a minor concern.  Betrayer is an awesome novel that every 40k fan should really appreciate.

Kill. Maim. Burn.

Kill. Maim. Burn.

Update: Total sidenote, if the Khan model looked more like this conversion I’d be all about it.  The official model though is just a little to goofy and busy looking.  By absolutely no means the worst of the older GW sculpts, but after this read I really hope he gets an update or Forge World model sometime to be a bit more serious and dramatic.

Know No Fear

know-no-fear-coverLast night and this morning I read the nineteenth book in the Horus Heresy seriesKnow No Fear by Dan Abnett.  The book records the first Battle of Calth, in which the Word Bearers attack the Ultramarines, the latter’s first intimation of the recently begun Horus Heresy.  There are no real spoilers among the thoughts below.


I was prompted to pick up this book by the recent limited release of the twenty-sixth novel in the series, Unremembered Empire, also by Abnett.  Previously I had only read up through the 4th book of the series.  Each of those four is solid to very good, and Unremembered Empires has been getting great comments, so I was intrigued to get back into the series.  That said, 40k books are highly variable in quality.  Some of the overriding themes and writing are great.  Many of the books though are poorly written battle reports of childishly imagined characters.  So, despite my love of the setting, I have no interest in reading all twenty-two of the other novels to get completely filled in before Empires comes out in paperback six months from now.

Looking to cherrypick the series, I read Know No Fear because it’s by Abnett, one of the stronger 40k writers, and it appeared on a few recommendations of must-read books in the series.  I can’t say I was disappointed.  It’s definitely among the stronger 40k books and a good, solid read.  The battle that occupies probably two-thirds of the novel is well done and moves along, never becoming the sort of tedious recounting better left to action movies from which many of the novels suffer.

That said, the battle does occupy two-thirds of the novel, and it’s definitely not the most interesting part.  Solid as the book is, it highlights some of the basic self-imposed limitations of the 40k writers.  The universe has the depth and breadth to incorporate some really great themes, and the novels often touch on these, but they never quite let go to really explore those.  Many, especially Abnett’s, start off with really interesting world and character building, and then devolve into a protracted fight sequence.  Know No Fear falls precisely into this fate.


That battle stuff is ok and entertaining, but what I really like is the first part of this book.

I think the Heresy series has a number of strategic factors driving its immense success.  One of these is the large, protracted, epic story arc.  It takes a really solid fabric and epic space opera universe to soak up 26 novels, bunches of short stories, and still have basically no end in sight for the inevitable conclusion everyone knows must come.  Another is that people enjoy reading history, which all of this is for players of the game.  There’s a pleasure to be had in knowing the basic outline but getting filled in on all the details.

A perhaps less obvious factor is that the series proceeds from a point in time before the 40k grimdark sets in.  At this time humanity is still making progress, there is both a hope and a reasonable expectation of a brighter future, the Imperium is not thoroughly downtrodden and oppressive, and not everything is war.  Ultimately people can only read so much misery and darkness before they tire of it.  The Heresy books, probably especially ones like this set around the prospering and civilized Ultramar, don’t have that same crushing bleakness to their background.

That brightness and engagement with the larger civic enterprise of building the Imperium also brings a lot of variety and texture to the story.  Among the current-timeline 40k novels, it’s no accident that the most popular books and series are based around the Inquisition and the Imperial Guard, like the Eisenhorn and Gaunt’s Ghosts books.  Those settings and characters offer a rich world with many different types of people and places.  In contrast, despite being the most popular faction in the 40k universe, Space Marines often make boring novels.  They kill stuff and hang out on their battle barge, and repeat.  They’re also all pretty much conditioned clones of each other, with comparatively limited variances.

The Heresy books step around that limitation.  The novels feature a lot more world building, characters outside the chapters, and the rebellion itself induces such a large fault line as to create differences among the characters.  I actually really enjoyed the “boring” stuff opening Know No Fear, like Space Marine Captain Ventanus and Sgt Selaton zipping about in a Landspeeder, getting stuck in traffic on their way to argue with the local dockworkers, or discussing the Imperial project with Tetrarch Lamiad in a futuristic, optimistic, empty museum.

Ventanus isn't sure what's going on, but he's sure he's not going to like it.

Ventanus isn’t sure what’s going on, but he’s sure he’s not going to like it.


The other thing I really like about Know No Fear is that the opening portions really focus on the idea of the Space Marines as trans-human, and what that means.  To me this is one of the most interesting themes in 40k, and a major part of my love with the Space Marines.  In fact, this book repeatedly and often uses that specific term trans-human, which sticks out for me as a modern, civilized, scientific term.  Not that many people in the 21st century world would be familiar with this word, or are thinking about what it means, even though we really are approaching having to deal with such entities.  Similar holds for the 40k universe, where the word is rarely used, the Marines are much more frequently cast as super-soldiers, and people are pretty much concerned with not dying, as opposed to what living means.  In M30 however, this is a real, high level concept that occupies the more intellectual and world-cognizant of the Marines, this is a world thinking about the future and lofty ideas like what it means to be human.

Specifically, the term’s use highlights a key premise at the start of the book, that the Great Crusade is wrapping up, and now humanity needs to figure out how to go from there.  As the Space Marines perhaps most engaged with the world outside combat, many of the Ultramarines in Know No Fear have many discussions in the opening sections beginning to probe their thoughts about their place in a universe consisting of more than war.  What does it mean to be a defender of humanity that is not truly human?  Further, what happens if such a defender is no longer needed for defense?

Ultimately these are the kinds of questions the Heresy as a whole really gets to at its best points.  If there are men that truly know no fear, then there are also men that know only fear.  To me that is the central driver of the Heresy, those are the traitors.  Most simply fear death or pain, though they would never say it, and will make the most unholy bargains to avoid it.  Others fear powerlessness, and what could be more powerless than the universe’s greatest warrior in a time that knows no war?  Many fear being deemed inadequate by those they venerate most, as is clearly how the Word Bearers feel after their multiple rebukes by the Emperor.

Know No Fear gets at many of these points, and it’s the true strength of the book.  The opening sections feature not just a literature discussion of those topics, but the ultimate philosopher warriors of the 30th century, the Ultramarines, explicitly discussing them.  There’s a lot of talk about their Primarch’s attempts to prepare them to be useful for running governments rather than crusades.  In a great, telling display of the Ultramarines as intellectuals all, even the sergeants discuss how comparatively simple, bloody-minded Legions like the Word Bearers and World Eaters will fit into a peaceful age.

All of this stuff is great.  It’s what made Flight of the Eisenstein my favorite 40k novel, and it was really good to read in this novel.  It’s just a shame it’s all mostly dumped for a 200 page battle.


A small thing I also really liked about this novel is that it opens with a crazy style, interspersing cold historical record in a very analytical framework of timestamps and notes with Primarch Guilliman’s much more poetical, abstract thoughts.  It’s a little tough to follow so I’m glad it phases out after the first chapter or so in favor of a more straightforward style of novel, but it’s really good.

Similarly, the internal looks at the Primarch are really enjoyable.  A good example is an early sequence of him working on what the reader will recognize as notes for the Codex Astartes, still far in the future, while he also thinks about his chapter masters and how even after all they’ve done they still don’t fully understand his powers.  Pretty awesomely and quite appropriately, Guilliman is actually one of the softer voices in the novel, and brings a fair bit of the humanity and even humor.  It’s small, but there’s a really nice point of comedic relief where he walks into a sanctum of his, finds an Ultramarine waiting there for a meeting with him that he had forgotten about for hours and hours, has a brief, unrelated discussion with him, and walks back out with the Marine left still waiting for the meeting.

Abnett also does a really good job here of making the Ultramarines stand out with their own unique character.  It’s definitely the most appealing I’ve ever found the poster boys of the 41st millenium, and they’ve always appealed to me a little for maintaining Ultramar as the bright point of the stagnant Imperium.  The constant scholarly discussions and Socratic teachings among themselves in all the small moments stand them apart, and the constant refrain of “Theoretical?” and “Practical?” in analyzing every problem gives them a voice and tone unique among the Legions.


All in all, I’m glad I read Know No Fear, and it meets my expectations of Abnett’s better 40k novels:  The inevitable extended battle sequence is good for what it is, but the opening part delivers the goods on world building and exploring the deeper, more interesting themes of the 40k universe.

I will say, the Heresy covers are getting harder and harder to tell exactly what the hell is going on.

I will say, the Heresy covers are getting harder and harder to tell exactly what the hell is going on.

Flight of the Eisenstein

the_flight_of_the_eisensteinFlight of the Eisenstein by Swallow is the fourth book in the Horus Heresy series. It focuses on Captain Nathaniel Garro of the Death Guard at the moment the Heresy begins in earnest.


The story opens with the Death Guard assaulting and obliterating some random alien colony ships, identified as belonging to the Jorgall. For a refreshing change of pace these aliens are fairly different, with insectoid physique and many mechanical augmentations. Interestingly, in many respects the aliens and their tactics resemble Vespid Stingwings of the Tau Empire, between their vaguely buglike structure and jump pack oriented tactics. Besides being an interesting battle sequence, during the battle Garro is given a prophecy by the very alien that seems to be the main concern of a group of Sisters of Battle sent to join the assault, providing some structure and foreshadowing to the remainder of the story.

Afterward, the story moves to Isstvan III where a planetary rebellion is to be crushed by a large contingent of Space Marines. This, of course, is where Horus launches the Heresy overtly, massacring the Marines on the surface. Flight of the Eisenstein covers this pivotal moment from orbit, with Garro and his loyal men barely escaping a group of traitor Marines sent to assassinate them. They then daringly break through the traitor fleet and escape into the Warp.

In the Warp the ship is plagued by its damage, exposing it to the full horrors of the Warp. Walls bleed and distort, strange shadow creatures emerge, and the dead traitor Marines are resurrected as the first Chaos Plague Marines. Eventually the ship is forced to drop out of the Warp, stranded and vulnerable.

Lost, near death, unable to get home, Garro and crew sends a clever but risky signal, leading Rogal Dorn and the Imperial Fists to their location. Though skeptical, Dorn is eventually convinced of Garro’s claims and takes his men home to Terra, where they alert the Empire to the uprising. The fate of Garro and his remaining men is left somewhat open, but it is strongly implied that they are being inducted to become some of the early forces of the newly forming Inquisition.


This is an excellent book, through and through. Having not read any of the previous Horus Heresy books, I was worried that I would be lost with only my general knowledge of the revolt. Fortunately, Flight pretty much stands on its own. General background is good to have, but you don’t need details from the previous books.

This is one of the best 40k books I have read. It really focuses a lot on character development and the universe, punctuated by solid action sequences. Garro is a fairly stereotypical but good, literary Marine—noble, introspective, badass. He’s interesting and portrayed well, particularly his doubts and religious growth. These are really the focus of the novel, with the accelerating development of the cult of the Emperor occupying much of the story. Garro’s anxiety about his role in the universe, his doubts about himself, and his uneasy, hesitant acceptance of the Emperor’s apparent godhood are excellently conveyed and a great read. He is probably the most two dimensional Space Marine I have encountered in 40k fiction, a good thing.

Many of the interactions and other characters are also great, providing a good look at different aspects of the 40k universe and actually including a lot of humanity and emotion. Notably, several Primarchs make an appearance, most notably Rogal Dorn of the Imperial Fists and Mortarion of the Death Guard. Primarchs are frequently not handled well in fiction and background story, but here they convey just the right amount of power and menace. The slowly growing church is also a good peak into the early age of the new era.

On top of all these, the portrayal of the Death Guard on ship in the early parts of the book are fascinating. The usual Marine cliches are downplayed, in favor of intrigue and undercurrents, and a few fascinating rituals. Most notable are Mortarion’s ritual cups of poison, and the simple dressing and undressing of Garro in his armor. The relationships and incidents between Garro, his vassal, and the to-be traitors and loyalists are great, really carried by the tension between Terrans and other worlders, humans and Marines, and the growing divides among the ranks.

Notably, this is the most human portrayal of the Space Marines I have seen. I am not sure if that is because of the specific chapters and characters involved—which makes sense, given many of their members are on the steps of revolt—or that things changed greatly after the Heresy, became more buttoned down. It could also be simply that I just haven’t read enough books about the Marines; most of the 40k novels I’ve read are about the Imperial Guard.


All in all, Flight of the Eisenstein is a great read. I’m not sure how well it could stand without some knowledge of 40k—it’d probably be a little tough to follow and less dramatic—but within that context it’s excellent, and pretty solid outside it as well. Definitely recommended.