Magnetizing A Predator

Space Marines are among the best equipped and flexible armies in the Warhammer 40,000 universe. Their vehicles are therefore loaded with many options. This short tutorial presents some notes on magnetizing the weapons for a Predator tank so that different configurations can be easily used in different battles.

All the weapons options available for the Predator model in the box.

The process begins by assembling all the weapons and the main hull. The turret can be glued together, but don’t insert a weapon, as in the picture above.

An important point is to leave the various hatches unglued, and to assemble appropriately to meet all loadouts. By leaving the main turret mount unglued, the standard Rhino top doors may be put on to use the vehicle as a Rhino. Similarly, it’s rare for a Predator to equip an additional Storm Bolter, but this is standard kit for a Rhino. By assembling a blank and a Storm Bolter hatch but leaving them unglued, these can be readily swapped.

Note that the hatch holes might have to be scraped and sanded to enlarge them in order to easily plug the hatches in and out after painting. For this model the hatches have been assembled closed and the Storm Bolter on the basic swivel mount as other models in the army use the variants with exposed Marines.

Side sponson panels could also be magnetized for swapping with standard Rhino doors. However, this may not be worth the effort and is not done here as simply not mounting sponson weapons and putting on the standard top hatch and Storm Bolter will render the model clearly usable as a Rhino. Dozer blades are also a good candidate for magnetization, but are also not done here.

Hunter-Killer

Although probably the last part that should be done, the hunter-killer missile is a good example of a component worth magnetizing. It’s not typically equipped every game, and removing it during battle after firing is a great WYSIWYG reminder that it’s no longer available.

The first step is to determine an adequate space for the missile to be mounted on, and then use a pin vise to drill a pilot hole at that location.

Pin-drilling a pilot hole for the larger bit.

The pilot hole to guide the larger bit.

Standard 1/8″ rare earth magnets are used here, so a 1/8″ hole is made in the hull, into which one will fit snugly. A standard drill bit manipulated by hand will create such a hole quickly, cleanly, and easily. The pilot hole gives the larger bit a place to start and prevents it from shifting, creating an overly large hole or damaging the surrounding area. It’s fine to drill all the way through the thin top section of the hull. The magnet will fit snugly enough to not fall through, and this will enable it to be mounted flush with the top.

Drilling a larger hole for the magnet to sit into.

A 1/8″ hole in which the magnet will sit snugly.

Super-glue should then be dabbed into the hole and the magnet inserted. An easy way to do this is to put the magnet on a flat metal tool such as a hobby knife blade or the backside of a scraper. Insert the magnet into the hole, press it down flush with the top, and then slide the tool off horizontally. The magnet will stay in place as the tool slides. This is much easier to do than inserting it with fingers or tweezers.

Manipulating the magnet using a flat metal piece.

The magnet set in the Predator hull.

This process is then repeated for the hunter-killer missile, carefully drilling a pilot hole, then enlarging it, dabbing super-glue inside, and inserting a magnet. This hole should not be as deep as a magnet is tall, so that it sticks out slightly and provides a bit of a standoff.

Pin-drilling a pilot hole in the hunter-killer missile.

The pilot hole in the hunter-killer missile.

Drilling out the magnet hole in the hunter-killer missile.

The magnet hole in the hunter-killer missile.

Once set in place, the magnets can be very hard to extract. It is therefore critical to get the polarity correct the first time. A useful step is to put the second magnet on the target, ensuring it is aligned correctly, then sliding it off onto the tool to be manipulated so that the face to be inserted remains showing.

Checking the polarity orientation of the magnet to put in the hunter-killer.

The magnet set in the hunter-killer.

Another critical point is that it is well worth ensuring that all of the similar magnetized pieces in an army are oriented to the same polarity. For example, every hunter-killer missile should have their magnet set with the same magnetic facing, so that any one of them may be used on any tank. It is a true inconvenience to have magnetized parts but still have to match particular components up to particular models.

Finally, if super-glue does not adequately hold a magnet in place, deepen the hole slightly, insert a blob of greenstuff or greystuff, and re-insert the magnet. Once hardened, the clay will hold the magnet securely.

Sponsons

Using the same basic techniques, the sponsons are easily magnetized. The key aspect of this is to ensure at least the same side weapons use the same polarity orientation! The slots on top of the weapons could be filled with greenstuff or similar, but are completely obscured on the tabletop by the support arms so it’s unnecessary.

Magnets set in the sponson weapons.

Setting magnets in the sponson arms is a simple matter of slightly enlarging the existing holes, applying glue, inserting the magnet, and gluing the sensor piece on top.

These could be made more elaborate by building up a standoff or attaching the magnet to the original weapon strut. However, this is extra work that is not noticeable on the tabletop. Attaching the magnet to the strut is also significantly more flimsy, with the magnet liable to being popped off the arm in transit.

Magnet set in the sponson arms.

Turret

The final component to magnetize is then the main turret. There are several approaches to doing this, but all involve sheering off the pivot arms of the weapons so that the sides are flush.

One approach is then to mount a magnet in the side of the turret opening where the pivot arms would otherwise go, and then mount magnets in the sides of each weapon. However, this approach is slightly tricky to pull off such that the weapon does not tilt slightly when set. It is also prone to the weapon drooping.

Much easier and more reliably better looking is to mount a magnet in the top leading edge of the turret and in the top of the weapon backend, just behind the angle plate. These would be tricky to line up exactly, but it’s not necessary. The magnets are strong enough to hold the weapon in place even when not perfectly touching. As long as the magnets are roughly flush and centered, the weapon will align correctly and not droop when placed.

Again, make sure to double check the polarity orientation of the magnets before inserting into the weapons, and to use the same arrangement as on other tanks in the army if applicable.

Magnets set in the main turret weapons.

Finished

And that’s it, the Predator is now ready to roll with whatever weapons the day’s opponent entails!

The finished Predator, loaded out as DakkaPred.

Flight of the Eisenstein

the_flight_of_the_eisensteinFlight of the Eisenstein by Swallow is the fourth book in the Horus Heresy series. It focuses on Captain Nathaniel Garro of the Death Guard at the moment the Heresy begins in earnest.

Synopsis

The story opens with the Death Guard assaulting and obliterating some random alien colony ships, identified as belonging to the Jorgall. For a refreshing change of pace these aliens are fairly different, with insectoid physique and many mechanical augmentations. Interestingly, in many respects the aliens and their tactics resemble Vespid Stingwings of the Tau Empire, between their vaguely buglike structure and jump pack oriented tactics. Besides being an interesting battle sequence, during the battle Garro is given a prophecy by the very alien that seems to be the main concern of a group of Sisters of Battle sent to join the assault, providing some structure and foreshadowing to the remainder of the story.

Afterward, the story moves to Isstvan III where a planetary rebellion is to be crushed by a large contingent of Space Marines. This, of course, is where Horus launches the Heresy overtly, massacring the Marines on the surface. Flight of the Eisenstein covers this pivotal moment from orbit, with Garro and his loyal men barely escaping a group of traitor Marines sent to assassinate them. They then daringly break through the traitor fleet and escape into the Warp.

In the Warp the ship is plagued by its damage, exposing it to the full horrors of the Warp. Walls bleed and distort, strange shadow creatures emerge, and the dead traitor Marines are resurrected as the first Chaos Plague Marines. Eventually the ship is forced to drop out of the Warp, stranded and vulnerable.

Lost, near death, unable to get home, Garro and crew sends a clever but risky signal, leading Rogal Dorn and the Imperial Fists to their location. Though skeptical, Dorn is eventually convinced of Garro’s claims and takes his men home to Terra, where they alert the Empire to the uprising. The fate of Garro and his remaining men is left somewhat open, but it is strongly implied that they are being inducted to become some of the early forces of the newly forming Inquisition.

Thoughts

This is an excellent book, through and through. Having not read any of the previous Horus Heresy books, I was worried that I would be lost with only my general knowledge of the revolt. Fortunately, Flight pretty much stands on its own. General background is good to have, but you don’t need details from the previous books.

This is one of the best 40k books I have read. It really focuses a lot on character development and the universe, punctuated by solid action sequences. Garro is a fairly stereotypical but good, literary Marine—noble, introspective, badass. He’s interesting and portrayed well, particularly his doubts and religious growth. These are really the focus of the novel, with the accelerating development of the cult of the Emperor occupying much of the story. Garro’s anxiety about his role in the universe, his doubts about himself, and his uneasy, hesitant acceptance of the Emperor’s apparent godhood are excellently conveyed and a great read. He is probably the most two dimensional Space Marine I have encountered in 40k fiction, a good thing.

Many of the interactions and other characters are also great, providing a good look at different aspects of the 40k universe and actually including a lot of humanity and emotion. Notably, several Primarchs make an appearance, most notably Rogal Dorn of the Imperial Fists and Mortarion of the Death Guard. Primarchs are frequently not handled well in fiction and background story, but here they convey just the right amount of power and menace. The slowly growing church is also a good peak into the early age of the new era.

On top of all these, the portrayal of the Death Guard on ship in the early parts of the book are fascinating. The usual Marine cliches are downplayed, in favor of intrigue and undercurrents, and a few fascinating rituals. Most notable are Mortarion’s ritual cups of poison, and the simple dressing and undressing of Garro in his armor. The relationships and incidents between Garro, his vassal, and the to-be traitors and loyalists are great, really carried by the tension between Terrans and other worlders, humans and Marines, and the growing divides among the ranks.

Notably, this is the most human portrayal of the Space Marines I have seen. I am not sure if that is because of the specific chapters and characters involved—which makes sense, given many of their members are on the steps of revolt—or that things changed greatly after the Heresy, became more buttoned down. It could also be simply that I just haven’t read enough books about the Marines; most of the 40k novels I’ve read are about the Imperial Guard.

Conclusion

All in all, Flight of the Eisenstein is a great read. I’m not sure how well it could stand without some knowledge of 40k—it’d probably be a little tough to follow and less dramatic—but within that context it’s excellent, and pretty solid outside it as well. Definitely recommended.