Arcane (Season 1)

Unrequested TV recommendation: Netflix’s Arcane is exceptional.

Basically all I know about League of Legends, the videogame in which Arcane is set, is that it’s a 5×5 battle arena game derived from a fan-made map for Warcraft III, extremely popular and lucrative, and widely considered toxic. Players are toxic, some content is toxic, the developer is toxic. Riot Games recently settled a sexual harassment & gender discrimination class action suit for $100 million.

Arcane transcends all of that. It’s not just the best screen adaptation of a videogame ever made. It’s so far beyond any other as to render that discussion entirely uninteresting. The show stands all on its own and the first season at least seems likely to settle in as one of the best series I have ever watched, period.

First off, the animation is gorgeous. The main aesthetic is a detailed painterly style that slides back and forth between a sunny, clean utopia and a dank, dirty underworld. Both feel fully realized and teem with life and visual interest. From time to time that’s punctuated by short segments in a totally different, abstract style, projecting a possible future, a fear, or a mental breakdown. Fight scenes are strobing and wild, but the action easily followed. Closeups yield real faces with detail and emotion. And in an era in which it often feels like films are competing to be the visually darkest and most inscrutable, Arcane is suffuse with color, from the bright blue skies topside to the slashes of neon graffiti and hair down below. It’s all art-book quality but in motion.

A tale of a society starkly and tensely divided between haves & have-nots, and the interplay of technology and personal feelings in that struggle, the surface plot is fine enough. The gradual reveal of the world and its people is also a naturally compelling mystery to hook you in. But the characters and their relationships make the show.

Arcane’s first season is a robust, deep story in which viewers could focus on a number of different aspects. I say the core is one thread about sisters and another brothers, tied together by a major theme of fathers and daughters. All of that lies within a tragedy of misunderstandings, bad timing, circumstances, and emotions. There’s at least one killer line in the fathers & daughters theme that is worth the watching all alone. In classic fashion it’s totally misunderstood by an eavesdropper, sending their arc careening downhill. You could hold a whole segment of a literature course breaking down the character foils, textual echoes, symbology, and formal structure.

Stunningly for its origins, the show is also notably, cringelessly diverse & inclusive. It just is, through and through, and doesn’t make a big deal about it. A striking variety of ethnicities, cultures, and accents appear, even just among the humans. One major character has a physical disability. Alongside the familial relationships and a believable, natural bromance central to the story, Arcane also portrays primary characters in a budding romance that feels organic and sweet while being quietly, matter-of-factly gay. Their relationship is treated more empathetically and wholly than queer relationships in many many games and shows, it’s not simply a token couple or statement.

Arcane is furthermore replete with female characters at every level of the story and its world, many of them leaders and/or fighters. The primary ones are all well developed and have their own backgrounds, agency, and progression. But I found very telling the presentation of minor character Ambessa Medarda. In real-world terms she’s a somewhat Roman-styled imperial warlord of African ethnicity, come to reconnect with her estranged daughter, make an arms deal… and unabashedly hook up with devoted men. Notably, she looks the part. Neither a waif nor a brick as she might be in many animes, videogames, etc., Ambessa Medarda is distinctively portrayed visually as what she is: An incredibly fit and physically strong lifelong warrior, who’s also very attractive and sexual. By and large the female characters are all drawn with proportions and features that are reasonably realistic, especially within the context of a ridiculous animated sci-fi show, but most importantly not in an exploitive or objectified fashion.

To be clear, the show is unfortunately not going to be appreciated by everyone. Ultimately it’s a steampunk fantasy/sci-fi videogame universe, by the end of which people are flying around on hoverboards, fighting with technomagical power fists, teleporting around the world on airships, and so on. If you think about it too hard, the technology level of the world is nonsensically inconsistent. Scenes are often visually fast and pulsing; every episode carries a trigger warning about flashing lights. The soundtrack, mostly recognizable modern pop, really works for a couple characters and scenes, but can be distracting and will not be to everyone’s liking.

However, anybody who can appreciate at all its kind of universe and artistic style will likely enjoy the series. If it were a graphic novel it would be a classic to revisit again and again over time, pouring over the art and relationships. Arcane is a masterpiece.

Tall One

Finished and flew this ASP Tall Boy, rechristened Tall One, this weekend:

This is a real fun rocket. Straightforward to build, it’s made up of multi-segment balsa fins and four BT60 tubes. I think it looks good even with just one body segment, but at the full length it’s certainly an eye catcher. At 122.5″ it’s just a bit taller than my ground crew would be standing on my shoulders, which excited them greatly.

We used E30-4s for our two launches yesterday, captured in the video. That’s at the upper range of the recommended motors, but it gave the rocket a real jump off the pad and very clean, straight flights.

The graphics on our build are all custom cut vinyl. The rainbow is made up of six sine waves calculated to wrap around the tube. The paint is just Rustoleum spray primer, but I went through several layers of sanding, several for color, and one for clear coating to get it pretty smooth & solid. I was pleased that the balsa nosecone was mistaken for plastic by a person or two, rewarding the several layers of sealing & sanding before even getting to the paint layers.

Another interesting minor note in construction is an experiment w/ fillets. I used wood glue throughout and to form the fin and lug fillets as well, though I would normally use epoxy for the latter. Unsurprisingly the fillets developed some small air holes, which could maybe be just a bit tricky to fill w/ more wood glue, given that it shrinks. Instead these holes were easily and immediately filled using Bondic UV-cured resin.

My biggest suggestion for the kit is that a rocket this tall can really stand having the included launch lugs replaced with rail buttons. We were fortunate to have no wind today so we got two clean flights, but I’d worry about the rocket waving on the rod in more typical conditions. The included mylar parachutes are also a bit weak and could stand being replaced. On our first launch all the stickers simply tore off one of them, but fortunately the second chute was more than enough to induce a graceful float down. Otherwise, as I expect of ASP, the components are great and instructions clear. It’s a non-challenging but fun build process with just a couple interesting design choices and methods, resulting in a great flyer.

MMX BIC Pencil

While half-listening through an afternoon of telecons a while ago I realized the eraser end of a used-up BIC mechanical pencil fit an MMX motor just about perfectly, so I converted it into this little oddroc:

The pencil came apart easily just below the eraser & clip segment, which had previously served as the button to ratchet forward the graphite. With the guts removed, design and construction was clear sailing.

A bit overkill, but first I weighed the body segments and whipped up a very rough simulation in OpenRocket to reduce the guesswork on how big to make the fins:

The fins were then cut from some discarded blister packaging. I took a risk and used superglue to attach them. Unfortunately they fogged up as half expected, but still looked reasonable.

Probably unnecessary versus just shoving in a motor, but I peeled a layer or two off a T-MM tube to put it into the eraser/clip segment as an insulator, and to visually replicate the now removed white rubber eraser.

To secure the shock cord in the front section I sanded down a small dowel and drilled a hole in it. After running the shock cord through the hole and tieing a bulky stopper knot, I put some glue deep into the front body segment and pushed the dowel piece into it. At the back there wasn’t space to affix the shock cord inside without likely blocking the ejection charge. So I used kind of a variation on a minimum diameter technique, running the shock cord all the way out the back. The motor tube then squeezed in next to it and was glued in place, with another bulky stopper knot securing the shock cord just out of the way of inserting a motor.

A launch lug & streamer and the build was complete, a fun afternoon mini-project.

Today I finally got around to launching the little guy. Unfortunately, despite landing close by, this oddroc took its one and only flight to glory, as it was lost forever among the snow and corn husk remnants. But the flight was great, a clean arc and good altitude, and I’m very pleased with how this BIC-roc turned out.

I also greatly enjoy the juxtaposition in the launch video of the quite substantial scratchbuild on the rack alongside this tiny micro-rocket that’s too small to even be easily discernible on its pad.