Man the Line!

Recently I’ve become a bit more concerned about flyers.  Lovell’s been breaking out Night Scythes pretty regularly, I’m sure I’ll see some at a tournament later this month, and no doubt flocks of evil doing flying things will appear at January’s Apocalypse game.  So, time to start doing something about it:

Man the wall!

Man the wall!

I think the Aegis Defense Line actually highlights the modeling strength of GW.  For every beautiful piece-of-art model they produce, there’s a model like the ADL that’s not flashy, not fancy, but gets the job done.  Good bulk shapes so it looks good no matter what, and enough texture so anybody can paint it up to look great with some very basic drybrushing.  Further, it’s got lots of little details that you can really spend time on if you wish.  There are some incredible ADL paint jobs out there around the net, which is really cool for such a basic model.  That accessibility to a spectrum of abilities and the quality of even this basic, simple utility model, is I think in some what really separates GW from other companies, more so than the headliner models.

Technical details on the rear of a panel.

Technical details on the rear of a panel.

In any event, that’s why I bought the model instead of making one as long planned.  I could put together a decent barricade system pretty easily, but there’s a lot of detail on this model that would take a lot of time to scratchbuild.  Little technical doodads, tons of bolts, etc.  Hell, if you don’t lay the paint on too thick, you’ll realize the bolts here are actually bolts.  They’re not just little half spheres, there’s actually a straight bolt and then a distinguishable hex nut around it.  Ditto on the gun.  Maybe I have enough pieces to kitbash one, but it’d be tough to have it look as good, and scratchbuilding would be really hard.  So here we are.

Painting

Honestly, for now I’m going with the Aegis Defense Line primarily because I knew I could get it together and painted in short order.  I spent just a bit longer than I expected, but still basically a 1.5 evening project.  I spray primed white, painted everything Skavenblight Dinge, and dry brushed Codex Grey.  The aquilas were done in Bleached Bone highlighted with Skull White.  Window edgings and other little tech bits were picked out in Ironbreaker (the new Boltgun Metal).  That was drybrushed lightly all over with Skavenblight Dinge, and then again heavily toward the bases.  Metal pieces and the craters got washed with Nuln Oil.  It was actually kind of funny picking up new paints for this since many of mine were done: It’s been so long since I really bought paints that all the GW/Citadel names seem to have changed not once but twice!

Weapons to bear, on my mark!

Weapons to bear, on my mark!

One note is that I intentionally kept the scheme fairly drab here, so that it doesn’t take away focus from the army around it, as well as so it can function well as just a basic piece of terrain.  It’s also specifically not badged or painted in Kingbreakers’ colors so that it will fit in with other armies.

Tactics

Despite assembling and painting quickly being my primary motivation for fielding this rigth now, I do think it’s competitive with my other options.  Not taking up a Force Organization slot is a big plus.  It’s about the same points as a Stormtalon, Hunter, or Stalker, and unlike the latter two has both Interceptor and Skyfire so it’s useful against ground targets as well.  The ADL gun is in some ways more survivable to boot, since it’s effectively at least a 5 wound model depending on the size of the squad manning it.  On that point, I almost always have a Tactical Combat Squad hanging out in my backfield on an objective, so they may as well man same heavier weaponry.  Alternatively, if I’m real worried about flyers, I could put a Devastator squad with a few Flakk Missile Launchers on the gun, with the Devastator Sergeant using his Signum to have another guy man the gun at BS5.

You feeling lucky, punk?!

You feeling lucky, punk?!

40k: 1350pts vs Necrons

kingbreakers-iconLovell and I got in a pretty good 1350pt game at Redcap’s on Thursday.  It was interesting because his army was so small.  They wound up getting effectively tabled, but pulling even in kill points through picking off all my easy targets.

Army

Lovell had tragically left a bookbag at home, leaving him with 1350pts ready to go.  I basically dropped the Devastators from my current 1500 pt list, leaving:

  • Capt Angholan—Vulkan
  • Librarian Rorschach—Librarian w/ Terminator Armor, Storm Shield
  • Sternguard x5 w/ Drop Pod w/ 3x Combi-Meltas
  • Tacticals x5 w/ Razorback, Powerfist
  • Tacticals x10 w/ Rhino, Missile Laucher, Meltagun, Hunter-Killer
  • Tacticals x10 w/ Missile Launcher, Flamer
  • Landspeeders  x3 w/ Multi-Melta, Heavy Flamer
  • Thunderfire Cannon

He brought some lord with Royal Court, two blobs of Immortals, one blob of Warriors, and two Night Scythes.

I challenge *you*!

I challenge *you*!

Battle

We rolled for Vanguard (corners) deployment and Purge the Alien (annihilation).  Lovell claimed first deployment, but then I Seized the Initiative and took first turn.  He only had the Royal Court and Warriors on the table, so right away I decided to get in his face.  Sternguard dropped on the Royal Court, both transports rushed Flat Out toward the Warriors, and the Razorbacks flanked toward both.  I was hoping I could get into some assaults the next turn and annihilate the unit before his supports arrived.

This didn’t quite happen.  The Royal Court ran away scared, teleporting halfway across the table.  That gave the leader a clear shot with his powerful 1-shot Gauss beam attack to explode the previously well hidden Razorback.  The Rhino meanwhile drove into a ditch crossing a crater and got Gaussed to pieces by the Warriors, stranding dudes well short of the bad guys.  The upside of this was that it exposed the Royal Court to a counter-assault by Angholan (Vulkan), his Combat Squad, and my homefield Tactical Squad lurking nearby.  They didn’t last too long.

Stalking the remaining Necron automaton.

Stalking the remaining Necron automaton.

The Immortals then came in with the Night Scythes and it became essentially a game of them trying to do enough shooting to hurt before Angholan and friends could crash into them.  The battlefield was too tight though and they just couldn’t do enough damage before the assaults came and they were slowly wiped out.  At one point things looked pretty grim for the Necrons but they soldiered on.  Eventually there was only a single Necron infantry model remaining, but the Night Scythes continued swooping around taking potshots at things and claimed several Landspeeders.  Meanwhile the Kingbreakers ran around trying to catch up to that one guy and took the occasional shot at the flyers.

Outcome

Both sides withdraw from battle, warily eyeing their foe: Tie game, Necrons with 6 kills and First Blood, Kingbreakers with 5 kills, Warlord, and Linebreaker.  Lovell would have actually won but a Night Scythe and squad leader were caught in Ongoing Reserves on game end and destroyed.

Run away!  Run away!

Run away! Run away!

Analysis

After Turn 4 Lovell was ready to concede, and if we’d been playing objectives that probably would have been reasonable; he only had a couple infantry models remaining.  We played on, however, and he wound up tieing it up and even pulling ahead if he hadn’t taken a risk by putting his last dude back into a flyer before it zoomed off the table and was destroyed in Reserves when the game promptly ended.  This highlighted a weakness of my army in Annihilation, especially against a small force like Lovell’s.  There’s just so many units in mine that I can wipe out a ton of enemy models but still lose on Kill Points.  In this case, the Night Scythes were just barely able to take out the Landspeeders and surge up in points.  Like always, never ever give up, no matter how grim things look!

One thing Lovell probably should have done differently was to drop his Immortals farther out.  As played they landed too close to my guys and weren’t able to do enough shooting before they got assaulted and eventually taken down.  For my part, I probably shouldn’t have brought the Sternguard in so close.  As usual they just took the brunt of all the Necron’s shooting and were thinned out pretty quickly.

Thunderfire Cannon again came up pretty solid.  I need to think about some anti-air though, probably going with a Space Marine Stalker, but possibly just an Aegis Defense Line.  To some extent I can ignore or ping away blindly at a flyer or two, but it’s definitely not ideal.  However, this is a place where Vulkan’s melta buff seemed pretty useful, even in the less vehicle oriented 6th edition, by enabling re-rolls of snapshots against the flyers.

One thing that’s been bugging me about 6th edition lately is that units can’t assault out of a transport even if it didn’t move.  It does make actual assault vehicles even more distinguished, but I thought it was already a pretty big deal to be able to roll forward and still assault.  This change definitely reduced the assault capabilities of standard Marines and a staple tactic against shooty armies.  More generally and importantly, it creates some weird disincentives.  I.e., if you can’t or don’t want to charge my unit inside a transport, you probably actually don’t want to pop it open anymore.  All that does is let me charge you on my turn, whereas if I was left in the vehicle I would not be able to assault on my next turn.  Previously there was no disincentive like that, you were getting charged either way so you may as well destroy the transport.

There’s just a photo or two more in the Flickr gallery; I was running late and never really regathered my calm & focus to grab more pictures.

Yep.  Stuck here again.

Yep. Stuck here again.

Death From Above!

This is a cool Drop Pod conversion Jason brought out tonight:

IMG_6378
IMG_6379
IMG_6380

Yep, he pretty much took a hacksaw to that puppy and then built up some crash debris around it. I’ve been trying to think of something exciting to do with my unpainted Drop Pods. I had been leaning toward magnetizing the doors so I can just pop them off and throw them around wherever when it lands, rather than the usual dance trying to unfold them in crowded quarters or leaving them up. This is way more exciting though.

I also noted how good the model looks just in that spray base coat he’s using. I may have to switch from my standard white and black primers.