Knauth the Outlaw Sniper, actually usually serving legitimately as a Panoceania sniper.
Tag Archives: infinity
Infinity Spring League: Rnd 1
Played my first game as Druze Bayram Security on Friday, in my Infinity league match against Lovell. It was fun playing something different after fielding solely Shock Army the past 9 months. On the downside, I was busier than expected last week and barely prepped models—the last one I needed got glued to its base literally the moment Lovell arrived. I haven’t fielded unpainted models in a long time, and gave up a lot of soft points for it.
Partly to limit prep time and partly for awesome, I took an Anaconda backed by a Druze & Brawler fireteam, plus cheap bots for orders and domination points. Lovell did pretty much the same thing with his Spiral Corps, creating a Kiel-Saan versus Anaconda slugfest. I played first and was able to use the terrain to alternate between the Anaconda and the Druze team taking down targets threatening the other as they moved up board. I got a little too cautious in the final showdown with the Kiel-Saan and didn’t move units far enough up to reach Lovell’s DZ, but still claimed a Druze victory.
Other thoughts:
- I don’t usually think much of one point upgrades, but Fatality 1 (both the Druze Shock Teams and the Anaconda TAG have this) mattered a bunch of times. A Combi-Rifle in a fireteam with an X-Visor and Fatality 1 is a very good weapon on RECON+ boards.
- However, it’s tough to make good RECON+ lists with Druze. They don’t have enough cheap options to generate orders. Military Orders is probably in the same spot now that they don’t have Fusiliers.
- One criteria for evaluating and guiding terrain setup that often gets overlooked but is especially important in domination missions is ensuring there are paths for 40mm and 55mm bases to move around.
- The game was a good reminder that HI and TAGs are tough, but not that tough. They still can’t stand in the open without getting quickly whittled down even by small arms, which the Kiel-Saan was reminded of forcefully.
Always fun playing Lovell, and I was pumped to finally get Druze on the table after they’d been sitting on my shelf for sixteen months… Looking forward to prepping more models for Round 2!
Gaming January–April 2019
I felt like I didn’t do hardly any gaming over the winter and even fewer gaming projects. But looking back there were actually some great games and a few really really good events. Lately things have also picked up a lot again.
Early in the winter, Tom and I played a bunch of Pirates vs British.
I got in some good Kill Team games.
We had our first big Kill Team mega-battle, as a prequel to the annual PAGE Winter Apocalypse.
The PAGE Winter Apocalypse was once more a huge success.
Colin and I played in the Berks Winter Blast doubles tournament together with a whole bunch of friends, and we didn’t even embarrass ourselves!
I’ve continued to really enjoy playing my Infinity Shock Army, and very nearly won the March tournament at Redcap’s. My Warcor did win that month’s painting vote for the best civilian, which I was really happy about.
Sascha talked me into joining his overly elaborate 40K campaign, and I’m glad I did. This past round Karl and I had an amazingly good game, with bikers charging across toxic waste ponds to hit Reivers holding a bridge, a winged Chaos warlord progressively wiping out half a table on his own, and lots of other super fun gameplay.
I finished a collection of base toppers for an Imperial Guard project. They match GW’s old Imperialis Basing Kit toppers which had previously been used for some of the figures. These are now on Thingiverse.
I built out a whole overly large Guard contingent for Kill Team. I was very satisfied with some of the posing, which required some minor conversions and work here and there. I’ve also started assembling my Shadowspear box, and was really happy with the outcome of a good amount of small work to tweak the Vanguard Captain into a model I really like.
Caitlin and I have played a bunch of board games, most notably Tokyo Highway and Sundae Split.
Alice requested several times to come to Redcap’s for Sunday Infinity and has been playing lots of games at home.

Lightspeed, a sixteen year old Cheapass Game from what was probably their peak period, and one of my all-time favorite games, which Alice refers to as “The ZAP! Game.”
The points values went up, so my Knight Valiant made its debut into Sascha’s 40K campaign and continued to obliterate duders in the name of the Emperor.