Theoryhammer: Assault Cannon vs Cyclone Missile Launcher

Hurr, hurr, youssa gonna die!

Hurr, hurr, youssa gonna die! (GW photo)

A notable aspect of my meta-gaming over the past couple months has been debating whether or not to phase out my Terminators. Sometimes they’re super effective. But they’re frequently hard to get into place, particularly as safe Deep Strike locations are typically limited on the terrain-heavy boards I usually play on, and smart opponents will take down Drop Pods with Locator Beacons before the Terminators arrive from Reserves. Often the Terminators are left just out of useful range as they huff and puff, running around the battle after Deep Striking, trying to catch up to their targets. I’m not super interested in meching up into Landraiders to deliver them, so this is a problem.

As part of that train of thought, I’m considering shifting my Terminators from a Deep Striking offensive unit into a static, hard group of defenders around a home objective. Under that plan, Terminators would deploy just forward of likely inbound paths, focus on shooting, and then step out to block any incoming push in order to stall it well forward of claiming the objective. Alternatively, the Terminators would hang out right around the objective and be in place to guard against outflanking units and those damn Space Wolves Scouts (which I believe can enter from your table edge).

As part of that, I’m thinking about quickly rigging up some sort of Cyclone Missile Launcher for one of my Terminators (not having one on hand), and replacing the squad’s Assault Cannon with that. I like the Assault Cannon, but it’s a legitimate question as to which is more useful. One way to start breaking this down is by the squad’s intended primary targets: Are they for killing vehicles, or infantry?

For vehicle hunting, the tradeoffs are fairly interesting. Four strength 6 shots with the Assault Cannon versus two strength 8 shots with the Krak Missile. It’s not super obvious which is better. Obviously, the Krak Missile has a chance to take down AV 14 vehicles, which the Assault Cannon just doesn’t. However, more realistically these guys would probably be shooting at light and medium vehicles. Rhinos, Chimeras, and Dreadnoughts are the ubiquitous examples there, so let’s look at them.

  • Rhinos (AV 11 front/side):
    • Assault Cannon
      • 4*2/3 chance to hit (BS 4) = 2.667 hits
      • 2.667 * 1/6 chance to penetrate = 0.444 penetrating hits
      • 0.444 * 1/3 chance to wreck or explode = 14.8% chance of destroying AV 11
    • Cyclone ML
      • 2*2/3 chance to hit(BS 4)= 1.333 hits
      • 1.333 * 1/2 chance to penetrate = 0.666 penetrating hits
      • 0.666 * 1/3 chance to wreck or explode = 22.2% chance of destroying AV 11
  • Chimeras and Dreadnoughts (AV 12 front):
    • Assault Cannon works out the same as for AV11 due to Rending:
      • 4*2/3 chance to hit(BS 4)= 2.667 hits
      • 2.667 * 1/6 chance to penetrate = 0.444 penetrating hits
      • 0.444 * 1/3 chance to wreck or explode = 14.8% chance of destroying AV 12
    • Cyclone ML
      • 2*2/3 chance to hit(BS 4)= 1.333 hits
      • 1.333 * 1/3 chance to penetrate = 0.444 penetrating hits
      • 0.444 * 1/3 chance to wreck or explode = 14.8% chance of destroying AV 12
  • Predators (AV 13 front):
    • Assault Cannon:
      • 4*2/3 chance to hit(BS 4)= 2.667 hits
      • 2.667 * 1/9 chance to penetrate (AP of 6 plus 2 or 3 rending, probability 1/6 times 2/3) = 0.296 penetrating hits
      • 0.296 * 1/3 chance to wreck or explode = 9.9% chance of destroying AV 13
    • Cyclone ML
      • 2*2/3 chance to hit(BS 4)= 1.333 hits
      • 1.333 * 1/6 chance to penetrate = 0.222 penetrating hits
      • 0.222 * 1/3 chance to wreck or explode = 7.4% chance of destroying AV 13

Assuming all of that is correct, the Cyclone is a little bit better at popping Rhinos, but they’re equivalent against Chimeras and Dreadnoughts, and Assault Cannons are slightly better at Predators. That’s a tough call on which is better, though I’d give a slight edge to the practical utility and likelihood of popping Rhinos with the Cyclone ML.

For infantry killing it’s again a tough call. Straight-up against each other, I’d say the Assault Cannon is the clear winner. Even with the Cyclone’s blast template with the Frag Missile and placing two of them, I would not expect to routinely get three or four hits on target as I would expect from the Assault Cannon. Most opponents are just too good about keeping their squads spread out and in a nice linear formation you’re likely to scatter off. However, the Cyclone doesn’t replace the Terminator’s Storm Bolter and both can be fired at once, so at the same range as the Assault Cannon the model wielding the Cyclone will probably get the same number of hits.

Confusing the issue even further, the Assault Cannon has a heavier punch in general, particularly as compared to the Storm Bolter, but the Cyclone ML can get those two strong Krak Missile hits in. The Cyclone ML also has almost double the range.

All in all, I think all of the above means the Cyclone gets the slight edge, but these are very comparable weapons. I consider that an example of good game design—two equivalently costed options that don’t have a clearly stronger option, but favor two different styles of play and work best against slightly different enemies.

For me at this particular moment that means I can de-prioritize modeling work on a Cyclone ML for this weekend at ‘Ard Boyz in favor of more critical tasks. If I wind up rolling my existing Assault Cannon Terminator, it won’t be a big weakness or disadvantage comparing to fielding a new Cyclone Missile Launcher.

Warriors of the Apocalypse! (May Apoc Photos)

PAGE CC got its Apocalypse on again yesterday—12,000 points and two titans per side of Imperials and Chaos slugging it out in a 9 hour grudge match!

Rules, scenario, and notes for the match are available here. Everything wound up running incredibly smoothly. The various restrictions, declarations, and negotiations made things very balanced and clear. A good talk about terrain at the start, as well as adhering to some very simple rules for it, made table movement also very straightforward and non-controversial. We also did a great job adhering to schedule. Rapid deployments put us back on schedule after a sluggish start, and everything ran like clockwork after that, with the night ending exactly 15 minutes early since the last turns went pretty quick—few units were left standing!

A battle report and more thoughts will come later, but I wanted to post photos highlighting some of the awesome models found out on the table. Jon, Lorenzo, Steve, and Tom in particular had some amazing painting, conversion, and scratchbuilding on display, and most of the other armies were well painted as well. Many many many more photos are available in the Flickr gallery, but the following are some of the highlights.

The table in the early going.

The table in the early going.

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One of Tom's Chaos Reavers.

One of Steve's Nurgle Greater Demons.

One of Steve's Nurgle Greater Demons.

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Lorenzo's Inquisitor Corteaz.

Jon's Guardsmen in the rear area.

Jon's Guardsmen in the rear area.

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Steve's clean, elegantly done Chaos Landraider.

One of Steve's minions.

One of Steve's minions.

Joe's Long Patrol Landspeeder (w/ the assist from Matt L!).

Joe's Long Patrol Landspeeder (w/ the assist from Matt L!).

Some of Colin's Iron Warriors.

Some of Colin's Iron Warriors.

One of Steve's angrier minions.

One of Steve's angrier minions.

Lorenzo's GK Dreadnought.  Check out the details on the base.

Lorenzo's GK Dreadnought. Check out the details on the base.

Buford's legion of doom---these guys were unstoppable.

Buford's legion of doom---these guys were unstoppable.

Brett's Hounds---just some of the many fed to the wrath of Ragnar!

Brett's Hounds---just some of the many fed to the wrath of Ragnar!

Another of Steve's minions.

Another of Steve's minions.

Kiril's Guardsmen look for any shelter they can get!

Kiril's Guardsmen look for any shelter they can get!

Some of Lorenzo's many Grey Knight Terminators

Some of Lorenzo's many Grey Knight Terminators

I'm not sure "scratchbuilding" means the same thing when you work for a toy manufacturer, but Steve's Warhound is no less the awesome for it!  Yes, those are little dudes inside the cockpit...

I'm not sure "scratchbuilding" means the same thing when you worked for a toy manufacturer, but Steve's Warhound is no less the awesome for it! Yes, those are little dudes inside the cockpit...

One of Steve's Demon Princes tries to ruin the paintjob on Jon's awesome Command Rhino!

One of Steve's Demon Princes tries to ruin the paintjob on Jon's awesome Command Rhino!

One of Brett's many Greater Demons.

One of Brett's many Greater Demons.

One of Buford's Dreadnoughts.

One of Buford's Dreadnoughts.

One of Tom's Rhinos, filled with Plague Marines in this case!

One of Tom's Rhinos, filled with Plague Marines in this case!

Steve's Traitor Guard.

Steve's Traitor Guard.

Some of Jon's Terminators.

Some of Jon's Terminators.

Colin's Cauldron of Blood---its first and so far only table appearance after a 15 year wait!

Colin's Cauldron of Blood---its first and so far only table appearance after a 15 year wait!

Again, many more photos are available in theFlickr gallery. Look for more writeups over the next couple days!

1500pt 40k League in Philadelphia, Pennsylvania

I’ve been posting this around various fora, but just in case this catches anyone else in the Philadelphia area:Redcap’s Corner Gaming Store in Center City/West Philly is starting up a monthly 40k league, beginning next week. Basic idea:

  • Everyone is encouraged to come Thursdays at 6pm, which will be set aside for 40k, but matches may be played at the store any time.
  • Reg is $5 or a $15 purchase for each one month round, with store credit going to the top two finishers.
  • 1500pt armies, you must use the same codex throughout the round but can use different lists. Missions are based on the standard ones with some extra victory conditions.
  • Best 4 matches each month count toward your results.

Mission scenarios, rules summary (everything but obscure details like what if a new codex comes out), and so on are available here:

http://www.pagegaming.com/uploads/Warhammer40k/redcaps-40k-league.pdf

I’m planning on being there each Thursday in June to get this off the ground, so I hope others will join me as well!