40k: Redcap’s 1250pt Tournament

kingbreakers-iconRedcap’s December 40k tournament went off well yesterday, ten people attending.  The majority of armies were loyalist Marines, with a sprinkling of Chaos, Eldar, Tau, and Orks.  Colin’s Noise Marines wound up second, Brett’s Orks somewhere in the middle.  I only finished seventh, getting annihilated in the first game by Owen’s Blood Angels, which went on to win, and a closely fought but ultimately crushing loss to Jeremy’s Daemons in the third.

Benn and Adam have Redcap’s 40k tournaments super dialed at this point.  All the small but critical stuff a bunch of us have asked for over time, like posted  terrain specifications and tournament standings formulas, are all getting done, and notably lacking at other similar venues.  As always the missions are straight forward and well balanced, with a number of critical details from the book missions adjusted, like setting a fixed and even numbers of objectives where appropriate.  This diversity of nice looking, well playing tables also really demonstrated their excellent terrain collection, especially with a lot of very thematic setups.  I myself played in a French village, in a lush greenland canyon, and a parched, corrupted desert.  Other tables featured a snowy border checkpoint, ruined mega cathedral, and Imperial loading dock.  Pretty sweet!

Orks invading... no, running away from... an Imperial dockyard.

Orks invading… no, running away from… an Imperial dockyard.

More photos are in the Flickr gallery; I was able to get at least a few of most of the armies.

Army

In dropping my usual list(s) down to 1250 points I wound up with one that was built of my standard elements but felt very different overall:

  • Capt Angholan—Vulkan
  • Sternguard x5 w/ w/ 3x Combi-Meltas
  • Tacticals x10 w/ Razorback, Vet Sgt, Powerfist, Plasmagun, Missile Launcher
  • Tacticals x10 w/ Rhino, Vet Sgt, Melta Bombs, Meltagun, Missile Laucher
  • Devastators x5 w/ Vet Sgt, 2x Plasmacannons, 2x Heavy Bolters
  • Predators x2 w/ Autocannon, Heavy Bolter sponsons
  • Aegis Defense Line w/ Quad-gun

Notably missing are the Librarian, the Sternguard’s Drop Pod, my numerous Landspeeders, and fewer Troops than I usually run even at this point level.  From these changes it was much less alpha/early-strike oriented, and much less able to spam camp objectives.

It’s worth noting that all the games were played on 4×4 boards.

Round 1

First up was Purge the Alien against Owen’s Black Templars-disguised Blood Angels.  This was brutal.  To a large extent I think I was just rusty, not having played at all since last month’s Alternate Universes tournament and still being hesitant enough with 6th edition for that to have a big impact.  I could definitely tell the difference in my play between the 1st and 3rd rounds.

There were really two problems.  One was that my table side was dominated by two large impassable buildings, situated such that I only had two small pockets with clear firing lanes on opposite table edges to deploy into.  With my new gunline oriented army vibe this is a big problem.  I debated castling up behind the buildings almost entirely, but then I would have gotten only at best one round of shooting off before getting assaulted.  In the end my army wound up divided in half with two components relatively unable to support each other due to the terrain.  Owen was thus able to specifically pit his dudes against their best match in my army, e.g., keeping his Land Raider away from my Sternguard melta-bubble and crushing Tacticals on the other table edge.

Damn it, people, I said everybody better bring melta, *everybody*!

Damn it, people, I said everybody better bring melta, *everybody*!

The other issue was his army, essentially a tight, hard brick with only seven units.  Through the first couple turns the only things facing me were that Land Raider Redeemer, a Mortis Pattern Contemptor Dreadnought, a well hidden TL Lascannon Razorback, and some Scouts tucked away in his backfield.  That basically meant I was staring down AV 14, AV 13, and a serious cover save.  With just a few (combi-) meltas on hand, and none particularly mobile at that, the Land Raider was basically unstoppable.  The Contemptor similarly shrugged off what limited Str 7+ shooting I could apply to it, while it in turn rained down tons of high strength shots.

In fairly narrative fashion, the Contemptor climbed up into the top of a ruined steeple and began raining down high strength shots while the Land Raider drove itself like a wedge forward into one of my encampments under its baleful gaze.  A Reclusiarch and Death Company then piled out and annihilated what few Kingbreakers were left standing, turning this into a complete rout.

Hahaha, I will rule this world like a king!  LOLz!

Hahaha, I will rule this world like a king! LOLz!

Somewhat ironically, my traditional lists that I’ve been moving away from and left behind almost entirely this tournament would have been much better suited to this opponent.  Owen would be tough no matter what, and I could do better with this weekend’s list in a rematch when I’m less fuzzy, but this is basically exactly the opponent for which my Melta-Pod Sternguard/Landspeeder Multi-melta fleet/Vulkan re-roll army and aggresive, mobile play-style was designed.  Damn it!

Round 2

Next up was John, a new player, and his Dark Angels, in the Scouring.  To a large extent I had a number of significant lucky breaks go my way this game.  First, tragically for his entirely Deep Striking army, we wound up on a table with tons of rock columns.  I then won table edge selection and used that to fill up the single clear area on the entire board with all of my dudes.  No stranger to aggressive Drop Pod tactics myself, I was careful to leave almost no space for him to come down within my lines, and to have a lot of overlapping fire fields on anything that did land nearby.  The highest value objective also came up right in my ideal location.

Let's go this way!

Let’s go this way!

The terrain, my deployment, and bad scatter all worked to put his Drop Pods down in unfortunate locations.  His warlord Librarian and a Command Squad with Banner of Devastation were wiped out immediately after landing, having only managed to take out a Predator.  In the final substantial lucky break for me, one of his two teleporting Terminator squads mishapped itself out of the game.

Supported by my firebase and with a large portion of his army out unduly early, I was able to spread pretty thinly, with a Combat Squad on one objective, a Tactical Rhino advancing to another, Sternguard eventually running to and clearing one of the Dark Angels’, and Capt Angholan + Squad Scolirus wiping out another DA squad to claim a third objective and a crushing victory.

Though they didn’t last long enough to have a ton of impact, I did like John’s Command Squad fielding multiple meltaguns and a Banner of Devastation.  At some point I expect to start fielding a Kingbreakers Command, it’s almost definitely become a worthwhile & efficient unit this edition.

Noooope, can't get out that way.

Noooope, can’t get out that way.

One very interesting thing that happened in this game was that I actually wound up boxed out in deploying my three objectives.  Between me placing two in my quarter (Vanguard Strike deployment) and John running his across the center diagonal, the geometry worked out that I could not put my third anywhere near my dudes and had to put it in his table half.  Granted, by necessity that means one of his was not too far from my corner, but I was a bit flummoxed for a moment.  I don’t think I’ve ever had that really happen before, an unanticipated consequence of the small 4×4 tables and large number of objectives (6) that I should have anticipated better.

Round 3

Finally I faced Jeremy and his Chaos Daemons in Big Guns Never Tire.  His army is hilarious, in a positive way, because it consists entirely of 6 units: 4 big daemons, and 2 groups of 10 little daemons.  It’s just funny to look around at the various hordes and fleets of flyers and big vehicles… and then see his force very neatly arranged onto an 8.5×11 sheet of paper.

CHAAAAOOOSSSSSSSS!!!

CHAAAAOOOSSSSSSSS!!!

Deployment

I put one objective deep in a corner and he did the same across the table, probably meaning that I would have had to go straight through his heavy hitters to get to it, rather than flanking around like I would hope.  My second also went along my back edge reasonably close to the first, and he put his second at table center, conveniently enough in the middle of a Chaos Shrine offering improved invulnerable and cover saves to the Daemons.

I gave him first turn, thinking otherwise he’d just deploy entirely into reserve and leave me nothing to shoot at.  Some plaguebearers camped out in a ruin around the Chaos backfield objective and basically removed themselves entirely from the game at that point.  Certainly the Kingbreakers never got over there to ask what they were doing or if we could have the objective instead.  The Khorne Prince and two generic Princes then set up a flying vanguard phalanx at table center in front of a Keeper of Secrets.

Let's do this thing.

Let’s do this thing.

Kingbreakers took a few risks in deployment.  Unusually for me, I broke both Tacticals into Combat Squads, on the theory that:

  • Daemons would eat them in assault no matter how big the squads were;
  • One each could then be used as a speed bump, sacrificing itself to keep bad guys away from its partner on an objective for another turn;
  • One would then be able to fire at a daemon and force a grounding check, hopefully enabling the other with a heavy weapon to fire at full effect.

Contrary to the lessons of the first round and my usual preferences for large self-supporting groups, I also broke the army into three groups.  Sternguard, Tacticals, and a Predator camped out in an Aegis encirclement around one objective.  Devastators and the second Predator camped out on the opposite table edge.  Angholan and Tacticals prepared to move toward the center objective, leaving behind a Combat Squad on another.  The main rational was that on a 4×4 table and very clear board with broad sightlines, my relatively large number of 36″ weapons would still be able to support each other all across the back edge, which turned out to be largely true.

Early goings.

Early goings.

Fight!

Those overlapping fire fields then went to work on the daemons as they flitted about.  One generic Prince went down immediately, though he would later make a brief reappearance via Warp Tether.  The Predators both went down and various Marines got Vector Striked, but the two fire camps did a good job at taking down the Khorne and generic Princes that split up to go after them.

In the midst of and following that, the center field featured extended tight action with the Keeper of Secrets.  Angholan was deceived by its tricksy ways and rolled four 1s on his buffed out 2+/3++ to die immediately in combat with the beast.  Tacticals strove bravely against it but were slowly chewed down.  By the time supporting fire could end its rampage, Kingbreakers were left with a single Troop unit to hold the home objectives.

Simultaneously with the end of those fights, a unit of Daemonettes spawned onto the center objective.  Faced with a tough choice, Sternguard trusted the Tacticals to do their duty to the Emperor and handle the Keeper while they attempted to clear this horde off the shrine.  Their valiant effort was for nought though as the daemons managed to sweep them up in their claws, and carried that momentum onto the remaining Tacticals and the Kingbreakers’ home turf.  The Marines stood their ground staunchly, but could not ultimately claim the field of battle.

TO THE DEATH.

TO THE DEATH.

Outcome

Like many great battles, in the end this swung from pretty tight to a crushing win for Jeremy.  I could only contest the one objective—with a single Marine, locked in combat—plus Slay the Warlord, while he claimed an objective, Slay, First Blood, and Linebreaker for the victory.

At one point near the end I could have played more strongly for a draw by sending the Sternguard to support the already-stricken Tacticals on my second objective against the oncoming Keeper.  I consciously decided though to risk a loss and play for the win by attempting to clear the center objective, hoping the Tacticals would also wipe the Keeper and remain to hold their objective.

That didn’t work out, but I can’t complain.  It was a tight and fun game, and any number of small changes in rolls could have tipped it either way.  Even just Angholan (Vulkan) not uterrly failing all of his saves and getting in a single wound on the Keeper would have a good chance of leading to at least a draw.

Umm, yeah, to the death?  Whatever those guys said...  I guess?  Help!

Umm, yeah, to the death? Whatever those guys said… I guess? Help!

Analysis

I’ll have to think more about Daemons and first turn now that they can actually deploy rather than spawn.  Particularly with a bunch of flying creatures and their relative survivability to shooting making it more feasible for the opponent to start them on the board, there’s probably little reason to give them the first go.

In picking table sides I did choose wrongly.  They were both very clear so I didn’t think too hard about it.  There was though on my side a very small impassable building in the center of my deployment zone, while the other side was totally clear between the edges.  That meager couple inches of blocking though did eliminate just a couple potential shots, particularly approaching the endgame.  Though only a slight change, in such tight action in my home field, having those could have made a huge difference.

One huge standout in this game were the heavy bolters in my Devastators.  The unit got decimated by Vector Strikes, but they continued to hang tough and contributed enormously to the game.  Their ability to target the flying creatures and attempt to force ground checks was a big deal, while the plasma cannons were almost useless in this particular game.  I’ve always maintained that the 2x Plasma, 2x Bolter Dev mix is pretty good, even when it was overpriced last edition, and this is yet another reason why in the new 6th edition rules.

For the emperor.

For the emperor.

Lastly, one small note is that in general I really dislike such clear boards despite my recent shooting-oriented efforts.  Redcap’s boards and terrain look so good though that I really like the visuals of the empty-ish, desert themed boards they make, and they ensure just enough key terrain on to make it interesting game-wise.

General Thoughts

This was a great day, even after I got crushed in the opening.  The small boards and well thought out, thematic terrain looked particularly good.  I was also pleased to fight three very different armies, from Owen’s mechanized Power Armour, to John’s alpha-strike Drop Pods & Terminators, to Jeremy’s extremely compact Daemon force, with an especially good game to end the day.  I’m not super sure how I feel about the increasingly static shooting nature of my army, but it’s reasonably credible, and has at least been interesting to experiment with.

Again, more photos are in the Flickr gallery.

Boogedy-boogedy-boo!

Boogedy-boogedy-boo!

Forest Guard Command Squad

Fresh from the workbench, sha-BAM!

Let's do this thing.

Let’s do this thing.

Captain Higgenbotham scowled into the swirling dirt and debris.  His greatcoat flapped wildly as the air churned with bulk lifters and smaller craft spooling up for takeoff.  Holding on to the hydraulics of his Valkyrie’s loading ramp, he took in one last deep breath as he surveyed the horizon far out across the plain.  From here you could barely tell what was happening all around the planet, the sky still egg shell blue and the trees verdant green.  But he knew it was a world aflame.

Watching yet another flight of Landspeeders overtake the staging field, he thought for a moment about the Space Marines.  Clinically he understood.  The entire Kingbreakers chapter was fighting to create space and time, to evacuate and preserve as much as possible before the inevitable.  He and all of the corps would no doubt be dead already without their countless untold sacrifices.  But he didn’t actually understand.  Forestway was lost.  Had been lost.  And yet they warred on, more than just a fighting retreat, but less than a winnable battle.  A lost cause.  But still they died, and died, and died.  For what?  For pride?  For revenge?  For the emperor?  Higgenbotham understood the words, but not what lay behind them.  He and all the surviving Forest Guard would leave, now, and fight again on other days, on other worlds.  Turning into the craft he slapped the ramp controls, shaking his head.  Forestway was dead.  There was no need to stay here looking for war.  From now on, no matter where they went, there would be only war.

Army

This is the first squad for my long planned IG detachment, the Forest Guard.  They’re a mostly Cadian-patterned Imperial Guard regiment, initially mustered from Forestway, also the original chapter planet of the Kingbreakers, long since burned exterminatus as fallout from the endless machinations of the Legio Apex traitor marines.

These particular guys will swing back and forth between company and platoon command depending on need for the foreseeable future.  In the no-FOC PAGE December Apoc game they’ll probably be a platoon lead and I won’t bother with an IG HQ.  Not a lot of thought went into the armaments and unit.  Their primary upcoming use is that Apoc game, so I’m not super concerned about having the most efficient load out ever.  I’ve also got a bunch of regular Guardsman sprues on the shelves still plus one or two more command squads, so later if I need something I have plenty of options to build it.  Here I was just putting together whatever looked cool and might be useful, like the radioman and medic.  And plasma never goes out of fashion.

MEH-DIC!

MEH-DIC!

It burns, captain, it burns!

It burns, captain, it burns!

Painting

All in all I’m happy with these guys.  They looked ok, looked ok, looked ok, and then I started putting on washes and they looked great.  In hindsight it’d make more sense to start prototyping colors on more generic, easily replaced, and less prominent dudes, but it turned out ok this time.

The one thing I’m not super excited about is the banner.  I just got lazy with it and should have at least done it up in more colors like the GW exemplars.  That guy’s likely to wind up demoted or even an objective marker once I make up some fancy custom banners, or to have his current banner snipped off and replaced.  Ditto on the banner guy’s power sword, it’s pretty weak.  In general I’m not happy with how I do them, so I’ll have to work on in.  Sometimes the process I used here works well—one of my Librarian’s force swords came out really nice, as did a Sternguard power axe—but often it just kind of comes out flat.

For the corps!

For the corps!

I was explicitly trying to go for a simple, fast process here, both to contrast with my fairly laborious Kingbreakers color scheme and style, and just to deal with the reality of having to do up tons of models to have a viable IG force.  The washes thus are doing a ton of work.  There’s no edging, very little drybrushing, and actually very few colors overall.

I like this scheme and it’s reasonably fast so I’ll probably stick with it.  But if I was going to do a ton of these guys, i.e., a primary army, I would almost certainly spray prime in either the armor or pants colors, probably ideally the latter as it’s more recessed and just slightly slower to paint.  As at most an allied force and probably just an Apocalypse supplementary army though, I don’t feel like getting an expensive can of primer for just that color or being limited to those color options.

Notably, I’m pretty committed to not doing decals on these guys.  The Kingbreakers’ custom decals look fantastic and bring a lot to the custom look of the army, but here it just doesn’t balance out high enough on payoff versus effort to decal a million guardsmen.  Maybe some vets will get the treatment once I have a proper logo drawn up and acquire some more decal paper.  The latter’s actually a hassle to get and print; it’s not super widely available, shipping costs more than the paper itself, and it seems like it breaks down over time sitting unsealed on the shelf (printed decal paper is sealed, just the same as a painted model).

Awww yeah, Ministry of Sound comin' in loud and clear!

Awww yeah, Ministry of Sound comin’ in loud and clear!

Yep, we got yer dials and your tubes and yer gizmos...

Yep, we got yer dials and your tubes and yer gizmos…

Compared to the Kingbreakers I also went much simpler on the bases here, just base coating and flocking, again thinking about optimizing the process to churn out dozens of these guys.  Instead of fresh basic flock though I did use my cup of scrap, literally a cup into which I brush off all the excess flock, grass, gravel, etc., after I’m done working on models.  That gives some nice little textures here and there as random bits and types of flock get mixed in.  On the Kingbreakers I usually wash even flocked bases to create a dark, decayed, wasteland look as well as blend with my heavily washed dudes, but here I skipped that so the flock would keep more color and bounce.

 Color Scheme

The color scheme came out more Cadian than I was hoping, but that’s not the worst thing ever.  Ultimately the standard Cadian scheme is pretty good looking, and jives with my preferences for more muted and vaguely more realistic colors.  At a minimum though these guys are darker and more grey than a lot of Cadian forces out there.

I originally mocked up the color scheme on Bolter & Chainsword’s Imperial Guard Painter.  That was very useful to play around with ideas.  Many of the more colorful schemes I was originally leaning toward wound up looking more like Blood Bowl paintjobs that I wouldn’t be happy with en masse.

Hut, hut, hike!

Hut, hut, hike!

From that sketch I wound up dropping a color, following the mantra of fast & easy.  It looks great in the image above, but separate  colors for tunic tops and bottoms was going to be a huge extra hassle.  The dark grey armor would undoubtedly also just blend in with the granite top anyway, particularly as on an actual model the armor covers more surface area.  Low payoff for lots of effort so the scheme got streamlined down to two primary colors.  The basic paints for these guys are:

  • Primer: White (Privateer Press spray primer)
  • Tunics and pants: Steel Legion Drab washed with Agrax Earthshade
  • Armor, helmets, and boots: Skavenblight Dinge washed with Nuln Oil
  • Guns, comms gear: Abaddon Black, heavily drybrushed Codex Grey, washed with Nuln Oil
  • Faces and hands: Khardic Flesh (Privateer Press paint) washed with Ogryn Flesh
  • Belts, holsters, straps, packs: Scorched Brown (no longer available), washed with Nuln Oil
  • Blades, canteens, other metal bits: Ironbreaker washed heavily with Nuln Oil
  • Aquilas and insignia: Gehenna Gold drybrushed with Ironbreaker and washed with Nuln Oil
  • Bases: Vermin Brown (no longer available?)

One nice thing is that all of the colors are thick, solid paints, and largely all new GW Base paints or older Foundation colors, so one coat could be passable under a wash, and two coats is smooth.

To Arms!

I’m not sure what’s up next in the painting queue.  Another Kingbreaker Predator?  Drop Pods?  Various top secret, Inquisition-redacted projects?  Piles of Guardsman?  Time will tell!

Who run Bartertown?!  Master-Blaster run Bartertown!

Who run Bartertown?! Master-Blaster run Bartertown!

Predators Akil and Justus

kingbreakers-iconThese were actually finished at the last moment for the Alternate Universes tournament two weekends ago but I just got photos together.  Announcing the Kingbreakers Predators Akil and Justus!

Predator Justus.

Predator Justus.

Predator Akil.

Predator Akil.

Shots on Target

These have actually been in the Kingbreakers army for a long time now, since my first ‘Ard Boyz tournament in 2009, but they just finally got upgraded beyond what was obviously not black primer, but actually highly artistic and realistic “nightfighting camo.”  They are completely magnetized (main gun, sponsons, and Hunter-Killer missiles), but it’s kind of slap-dash.  I’m pretty sure they were assembled in a rush, super late at night, just before the tournament.  It’s functional, but not nearly as elegant as my more recent, better thought out and better executed Predator magnetization scheme.

Despite that flexibility I’ve always run these guys as Dakka-Preds with autocannon and heavy bolter sponsons.  It’s a fairly cheap setup and puts out a fair amount of shots if you can bring it all to bear.  One of my main motivations for originally getting these, and still fielding them these days, is the slight difficulty Marines have putting out a large amount of shots, given their relatively small unit sizes and comparatively few blast weapon options.  Overall I wouldn’t say these guys have ever really won a game through shooting but they generally perform solidly.  At least in 5th edition though they definitely won some important games by being big, movable brick walls that could cover troops on objectives in a pinch.

I almost always field these guys as a pair and have them work closely together in-game, so it seemed appropriate to name them after the younger Harmon brothers.

Justus sideview.

Justus sideview.

Just try me, punk.

Just try me, punk.

Anonymous tank commander #4, hero of the Imperium!

Anonymous tank commander #4, hero of the Imperium!

Paint Scheme

With these guys I guess I’m settling onto something of a coordinated scheme for my chapter’s vehicles: Drop Pods have a tan body (fins), other transports are primarily blue, and combat vehicles get a green frame.

To some extent I made a couple decisions here to cut corners and get these guys ready for the tournament.  I really wanted to field a fully painted force.  One big thing is that I didn’t do any weathering or damage, which I would have otherwise wished to have started playing with more on my vehicles.  This is most visible on the tank treads, which could really be spruced up some.

The other big cut corner is that I didn’t do any edging.  Between the tri-color paint scheme and the washes applied all over, I think the major blocks are broken up enough without it.  In portrait photos like these edging really helps models pop, but in battle report photos I don’t see a huge difference in quality between the vehicles I’ve edged and those I haven’t so here I didn’t bother.

The new GW Nuln Oil black wash also doesn’t really stick and pool as well as Badab Black did, so a few things like the smokelaunchers could have used some manual drybrushing or highlighting beforehand, but that’s again only really noticeable up close.

Praise the Emperor and Pass the Ammunition!

Up next, something totally unexpected…

Forward the flag of empire!

Forward the flag of empire!