40k: Necron Lords with Res Orbs

Reinforcements for the Maynarkh!

Wait, what are we looking for again?  I don't see it.

Wait, what are we looking for again? I don’t see it.

These two clowns are always picking fights with Captain Angholan so the Kingbreakers abducted them recently to get them into some proper paint. As expected they were super quick to do up:

  • Prime: Army Painter spray white
  • Staff: Brass Scorpion base, Mithril Silver drybrush, Nuln Oil wash
  • Cloak: Mechrite Red base, Blood Red drybrush, Nuln Oil wash along the bottom edge & deepest crevices, Baal Red wash
  • Body: Leadbelcher base, Mithril Silver drybrush, Nuln Oil wash
  • Base: Skavenblight Dinge, Codex Gray drybrush, Nuln Oil wash
  • Base Rim: Abaddon Black

Unfortunately some of the drybrushing and pick-outs, like on the cloaks, eyes, and supposed-to-be gold chest symbols, got lost a bit somewhere between the washes and matte sealing. I’m still happy with them though, particularly given how fast they were to do. Again I went with the dirty, grubby look to match my style, fast painting, and how I see the Maynarkh as clawing their way out of crumbling, broken tombs. The burgundy/metal scheme matches the first batch of Night Scythes.

And 3, 2, 1, twirl!

And 3, 2, 1, twirl!

The bases actually took the most colors and steps, because of the badges. At first I put on a Dark Angels badge to be all “Haha, Jason’s guys are dead!” but then added a Templar badge to the other one so Lovell had an easy reference point to give opponents: “Yes, the Dark Angels killer has this rule I penciled in that grants his whole unit 2x range, while the Templar one has this other pencil-rule that lets them jump into Night Scythes with The Relic.”

That's a ton of paints for an effectively 3-color model...

That’s a ton of paints for an effectively 3-color model…

Unfortunately the base terrain doesn’t match the nice desert orange gravel Lovell has on his other infantry. But I wasn’t going to be easily able to really match that anyway, short of figuring out what terrain kit it was from or getting some from him (and these were kind of a spur of the moment thing, I wanted to get them back ASAP as he uses them all the time). I also thought that brighter basing goes well with his infantry and their black shoulders and cleaner look, but would clash with the burgundy and heavy washing here.

Plus, these guys were on slotta-bases, so I was either going to have to greenstuff the bases quite a bit, working around the feet and under the cloaks, or build up some rubble. I went with the rubble mostly because it was faster and easier, but partly to reference the Necron abilities to destroy vehicles and buildings. Originally the rubble was going to be colored to match the badges as if it was paneling and debris from Space Marine vehicles, but again I decided big blocks of other colors would detract from the nice simple contrast of the burgundy/metal scheme.

Alas, poor Yorick! I knew him, Horatio, a fellow of infinite jest, of most excellent fancy.

Alas, poor Yorick! I knew him, Horatio, a fellow of infinite jest, of most excellent fancy.

40k: Doom Scythes!

A sure sign you have too many Night/Doom Scythes is if you manage to leave an entire box of them behind after an Apocalypse battle. Tragically Lovell is not going to learn any lesson from this except that he should do it again as it seemingly results in his flyers being magically painted:

Whispering harbingers of doom!

Whispering harbingers of doom!

Fortunately for him my vegan tendencies prohibited me from painting them up in Kingbreakers colors and associating that glorious chapter with the kind of odoriferous cheese that is fielding no less than seven Necron flyers.

One!

One!

Two!

Two!

Three!

Three!

I’m pretty happy with these guys. The really simple scheme meant they painted up pretty quickly caveat just the sheer size of the surfaces and number of bits, but I think it still looks good with the big nicely contrasting blocks. I should have sprayed them metal to begin with but erroneously did not think I had any on hand and didn’t feel like going to get some. They’ve been washed just like all my other guys, so they have the same sort of worn and dirty look to them. I debated that style decision for a while but Lovell prefers to play the Maynarkh Dynasty—the crazy, deranged, neglected, particularly cruel and underhanded Necron well on their way to all devolving into flayed ones—so I thought that look was appropriate.

Top-side!

Top-side!

Down-side!

Down-side!

Back-side!

Back-side!

Left-side!

Left-side!

Even with the paint scheme I was tempted to put some hidden Kingbreakers decals on, but sadly am running short. The bases though were done up in the same kind of mud and debris terrain as my Marines since they wind up fighting so often.

Drone wreckage.

Drone wreckage.

Internals from some long abandoned machine of war.

Internals from some long abandoned machine of war.

Bits and pieces of piping from a long gone facility.

Bits and pieces of piping from a long gone facility.

There’s a whole other squadron more of these still to hit the painting table and match, so more to come!

40k: Forest Guard Sentinel

Recently I finished up another model/unit for my Imperial Guard Astra Militarum:

Who wants some?!

Who wants some?!

These pictures aren’t perfect, they’re a little dark, but I’m super happy with how this guy turned out. What I’m most pleased with is that the posing is pretty dynamic for a walker. It was a little fiddly to hold everything at the desired angles while also gluing the joints, but the whole leg assembly is really posable and the feet and cab are on ball joints so there was a lot of room to play.

Whoa, buddy, hold 'er steady!

Whoa, buddy, hold ‘er steady!

This was super fast to paint, and it came out simple but effective. I couldn’t come up with a two-tone vehicle scheme to match my Forest Guard infantry pattern that I was happy with, so I went with straight brown. In the end I think it’ll go well with the duders while also standing out from them, is more realistic than a two-tone, isn’t green or gray like GW’s demo models tend toward, and was easy to do. The core process was basically:

  • Primer: Army Painter white spray
  • Body: Steel Legion Drab base coat x2, Vermin Brown drybrush (this color name is no longer produced by GW), Agrax Earthshade wash
  • Metal bits: Leadbelcher base, Mithril silver drybrush highlights, Nuln Oil wash
  • Rubble: Skavenblight Dinge base coat x2, Codex Grey drybrush, Bleached Bone base & Skull White drybrush for the ossuary skeletons and skull, all washed with Nuln Oil
  • Base: Vermin Brown base coat, several coats along the outer rim

The Vermin Brown drybrush all over the body was heavier than I meant it to be and made the model a little lighter in color than I was originally thinking, but introduced some nice subtle colorations, particularly after the wash. On some of the larger panels it has a really neat sun-faded effect (hard to see in the photos).

Unfortunately I must have let too much matte sealer spray coat collect in some places because the colors shifted and muted a bit in places, particularly the metals. Some of the finer details also frosted over a bit. It’s particularly noticeable around the skulls on the weapons. Didn’t affect the cab too much though, and won’t be noticeable at all on the tabletop.

The rubble served two purposes: It let me build up a little height to give the body more of a loping, firing-on-the-move cant, and let me introduce a block of dark grey to subtly further connect the model visually with the Forest Guard infantry two-tone.

To the left!

To the left!

To the right!

To the right!

The weapon side of the cab is magnetized, and I have both a plasmacannon and a lascannon ready to go.

You feelin' lucky, punk?!

You feelin’ lucky, punk?!

A lascannon on a BS3 chassis.  Yep, that'll scare 'em.

A lascannon on a BS3 chassis. Yep, that’ll scare ’em.

Painting my Guard has been really fun so far, as long as I totally ignore how few points are getting done with each session. I’ve consciously worked to keep the painting process simple and to be a bit faster and less obsessive than I had been on my Kingbreakers. That’s paid dividends as I’ve then let loose a bit on those Marines as well and they are also now getting done faster, with no true consequences on the quality. Having this other small force going also helps a lot with the monotony of doing millions of shoulder pad trims, definitely the part I hate most about Space Marines. Not doing any hard edging or highlights, and having two core colors (brown body + gray armor) rather than four (tan legs, blue torso, green arms, red trim) makes quite a refreshing change in switching to the Guard for a bit. The Forest Guard also look quite different from my Kingbreakers, though they work together pretty well visually.

More to come!