Crusader Militia № 215

Lately a few of our Relicblade group have also been playing a heavily 40k-inspired skirmish game. It started in part as a reason for those of us that love that universe and/or models but don’t play the game anymore to use our old 40k models. But of course this immediately spiraled into acquiring new models… In addition, those that didn’t play 40k “back in the day” need warbands. So I made this Crusader Militia № 215 for Tom:

Crusader Militia № 215.

These little anteaters are Quar, from a “Weird World War 1” universe and set of games by ZombieSmith. I would say it’s very niche wargaming except there’s lots of models; games for multiple scales; they’re available in digital, metal, resin, and hard plastic from Wargames Atlantic (!!); and of all things there’s even an official Playstation game?!

In any event, they fit in well with the aspect of 40k that’s WWI aesthetic, namely the Astra Militarum (Imperial Guard). Tom loves playing small little guys that probably really shouldn’t be there caught up in these massive battles between giant super soldiers and demons and aliens and whatnot, but here they are so they may as well have a stiff cup of tea and get on with it best they can. In Relicblade that’s the Moldorf Expedition. Here it’s the Quar—and it’s worth noting there are after-battle tea & cigar arms available for their models.

Conversions

We only need a handful or two of models for our game and I wanted to use the Quar’s torpedoes as missile/grenade launchers, and I like their helmets, so I started from Wargames Atlantic’s Crusader Specialists box. Their rifles and machine guns I think are fine as lasguns; plenty of canonical Astra Militarum regiments use similarly styled variants.

To really sell the team as part of our 40k-ish universe and make gameplay more obvious to everybody, I converted some of the Quar to have more recognizable special weapons. You could just glue on some guns but 40k weapons are huge compared to the Quar so I wound up chopping and rebuilding just a bit to make a few simple conversions.

Sergeant with Chainsword and Plasma Pistol.

Quar have a funny style of pistol that’s like a cut-off double barreled shotgun worn as a glove. An unaltered one is pictured later. For the plasma pistol sergeant I replaced those barrels with a plasma pistol nozzle, put a plasma coil on top, and used some Vallejo acrylic putty to round out the ends and fill the gaps. Several of the Quar hands are holding cudgels, which worked well as the base on which to attach a chainsword.

Note that the spots on all these guys are part of the canonical Quar look, though those in the official art seem to concentrate more on the bridge of the snout than I did on my models.

Meltagunner #1.

Meltagunner #2.

The meltaguns were super simple swaps of meltagun barrels onto the body of the Quar’s machine guns. I gave both of these guys the masked heads and painted them up as—in my mind—“notorious black caps” as I figure anyone running around with what’s essentially a disintegrator is probably pretty dastardly.

Flamer.

The flamer, I’m pleased to say, pretty much just looks like I put on a 40k flamer. But those are way too big for the Quar. The body of this is actually a vintage boltgun from waaay back when Space Marines were also cute little hunched over guys, with a modern flamer nozzle and fuel tank attached. The arms are Quar rhyfle arms with all the gun body removed.

Specialist.

Finally, a standard auspex fit just right into one of the Quar hands intended to be holding a machine gun stock and adds a bit of flavor or could denote a specialist.

The Gang

Filling out the squad are standard Quar rhyfles, machine guns, and torpedos. Though I do note this first guy has a tiny bit of work done in a very low effort, high reward conversion: The wrist of an open left hand was cut and reoriented so I could pose a torpedoer holding a shotgun for close-in backup.

Torpedo #1.

Torpedo #2.

Rhyfle #1.

Rhyfle #2.

Machine Gun #1.

Machine Gun #2.

Alternative sergeant.

The bases were all made with a mixture of gravel, sprue cuts + shavings, and other debris.

Painting

For my future reference, these are the primary paints used, in their order of application. One note is that these were very quickly painted by my standards. I got the box late Sunday and wanted them ready for play Friday evening. So I might have varied the pouches more, done some more color on the torpedoes and machine guns, but there was a tight schedule.

Step 1.

The signature equipment harness worn by the Crusader faction of the Quar is done in Snake Leather, with pouches in Garaghak’s Sewer. The guns, grenades, and such are based in Ironbreaker then coated with Basilicanum Grey. Other metal details like knives and canteens are Ironbreaker washed with Agrax Earthshade. The little bits of leg armor, helmet, and belt buckles are Space Wolves Grey. Bedrolls are Nighthaunt Gloom.

Step 2.

The militia’s shoes are Militarum Green and tunics Gutrippa Flesh with edges shaded with Athonian Camoshade. Their stirrup pants contrast that green with the tan Skeleton Horde. The bases are coated in Black Legion then drybrushed heavily with Cryx Bane Highlight and then lightly with Administratum Grey.

Step 3.

Quar are canonically colored brightly in yellows, blues, purples, etc., and as aforementioned have darker spots. Each of my bodies is simply a Contrast paint dotted with another about two shades darker. I used a bunch of pairs but the best ones are pictured here.

The few other details were also kept simple. Two notes are that the auspex screen was based with Stormhost Silver then coated in Spiritstone Red, a Citadel technical paint with a gel like consistency, giving it some depth and shimmer. The plasma coil is just Pylar Glacier with the top wiped away a bit. Both those bits were gloss coated after the models received a matte varnish overall. The chainsword body I’m particularly pleased with as it has a nice full body with a slight shine. It’s a base of Ironbreaker coated with Baal Red, a Contrast paint.

Fight!

Crusader Militia № 215 saw its first action right on schedule last night. They need to work on their climbing skills a bit but otherwise acquitted themselves well and retired happily afterward for celebratory tea & cupcakes.

Sneaking along the ramparts.

Overlooking a contested area.

As they say (well now they do): In the grim darkness of the far future, there is only QUAAAAAR!!!

Speed Painted Purple Marines

I painted some Space Marines for the first time in at least 7 years…

Tactical purple is the new black.

So far the new purple chapter has a Reiver for a sergeant, Hellblaster as a special weapon, and two Intercessors, our scifi game du jour requiring only four Marines to form a squad. These models were assembled years ago, relics from Games Workshop’s initial launch of the Primaris upscaled Space Marines. One of the big challenges way back then was that for a long while these unit types were all that were available, which was unsatisfying from a modeling perspective and difficult to make work on the tabletop compared to the exhaustive options available in classic Space Marines.

Anyway, in anticipation of a game yesterday I did the basing on Wednesday and then spray primed+base coated. Then I painted them yesterday off and on throughout the course of the day—BETWEEN telecons and definitely not DURING telecons, no… The look is purposefully simplistic and cartoonish, to me evoking Skeletor and Shockwave, partly for speed and partly for style. Most of my models both intentionally and unintentionally have a very dirty, muddy aesthetic, so I enjoy these squeaky clean guys running around the grim dark.

Reporting for duty.

The models are all monopose. Since I only have five Hellblasters and no Hellblaster Sergeant I know they’re from one of the many get-started boxes that came out with the debut of the Primaris. Ditto the blue plastic Reiver and presumably the other guys.

The simple rubble basing is a mix of medium modeling gravel and plaster chunks. I have a little jar into which I sweep “dirty” leftovers from various basing projects. Over the years it’s accumulated a nice mix of granule sizes with just a hint of other interesting debris.

Finally their time to get some paint!

The painting recipe is straightforward and oriented to speed painting—

  • Prep
    • Spray prime and base coat in one go with a Krylon high gloss purple
  • Main
    • Every crevice and edge: Drakenhof Nightshade Shade
  • Common Details
    • Pouches, belts, helmets, some armor components: Shyish Purple Contrast
    • Gun bodies and chest plates: Basilicanum Grey Contrast then drybrushed Stormhost Silver Layer
    • Grenades, vents, tubing, gun barrels & mags: Leadbelcher Base then Nuln Oil Shade
    • Combat knives: Black Legion Contrast then drybrush Leadbelcher Base then drybrush Stormhost Silver Layer then thin coat Ratling Grime Contrast
    • Eyes: Stormhost Silver Layer then Tesseract Glow Technical, careful to keep the latter a bit light and stroking up and back, pulling the green to reveal the hint of yellow toward the bottom front
  • Rare Details
    • Purity Seal: Wraithbone Base and Vallejo Dark Red then Seraphim Sepia Shade
    • Reiver face: Wraithbone Base then Apothecary White Contrast
    • Plasma Coil: Pylar Glacier Contrast, taking care to wipe away the top center a bit and leaving more to settle around the bottom edge
  • Base
    • Rubble: Black Legion Contrast then drybrushed Skavenblight Dinge Layer then drybrushed P3 Cryx Bane Highlight
    • Rim: Black Legion Contrast

The big “trick” here is priming with a (cheap) high gloss spray paint. It’s a little thick here so there’s maybe some loss of detail, but I’m speed painting to tabletop standard anyway. In a few places, like the Reiver’s face and a Purity Seal one of them has, a base coat is required to enable lighter colors. But the others are going directly on the purple. Contrast paint on that surface is interesting. On the one hand it takes some care because it goes everywhere easily so you have to watch your loading and to not disturb the model until it sets. But on the other hand it wipes right off so you can eliminate mistakes right away. The ease with which it spreads also promotes a smooth, even look suitable for power armor and similar large smooth surfaces. A similar procedural effect can be achieved by gloss coating a base coated model. Here I’m going for the very shiny look that the glossy spray prime has, but it could be knocked down with a matte coat afterward.

A simple palette and the color choices then work with that underlying purple to create a nice unified look. Shyish Purple is very opaque for Contrast paint that produces a really nice deep near-black with a hint of purple. With the purple base here it’s softened a bit and works better visually than a more pure black. The Basilicanum Gray over the purple base functions like a very heavy shade, leaving the gun much darker and more matte than the body but still overtly purple. Line shading and edging with the deep blue Drakenhof Nightshade also stays within the purple palette to effect subtle but visible deep blue shadows.

I have not varnished these models and don’t plan to. They’re not especially prone to chipping as they’re plastic, and I like the existing deep shine of the armor interspersed with the more matte guns and pouches.

All in all, a squad of Marines delivered just in time for Friday’s skirmish, and the shiny deep purple look photographs really well on the tabletop.

Half the team establishes a defensive position guarding one flank…

While the other half rushes some heathen Negavolt Cultists on an objective.

Relicblade March 2025