2015 Movie Highlights

I mostly wrote this early in 2016 and never got around to finishing it. Now that we’re almost into 2017, I feel comfortable saying that any trace of late-in-the-year bias must have been eradicated by now, so I can safely evaluate and reveal my movie and TV highlights for 2015. As usual these are not necessarily new, but merely new to me.

Sidenotes

First, a couple items not on the “new for 2015” list—one in a good way, one bad.

X-Files

One small mention, not a new highlight, is that I once more watched through the X-Files oeuvre. It remains excellent. My favorite episode continues to be S7E17: “all things.” It’s arguably hippy-dippy and soft compared to the vast majority of other episodes, relatively uneventful on the surface, and mostly revolves around a previous relationship of Scully’s and so-called “feelings” that I guess people have while not fighting aliens and monsters. But I really like how it perfectly slips in the reveal that Mulder and Scully are together now, instantly normalizing what’s effectively the culmination of the series, the emotional payoff for the whole thing. It also cements the series as being decisively about Scully, no matter how much more Fox paid Duchovny. Notably, this episode was the first and only directed by Anderson herself.

Scully and Mulder Netflix-and-chill between alien invasions.

Scully and Mulder Netflix-and-chill between alien invasions.

Star Wars: The Force Awakens

Another sidenote, notably missing from my highlights is Stars Wars: The Force Awakens. The first third or so of the movie I thought was good, interesting and engaging with a lot of neat worldbuilding in the background. Then most of that got thrown away in favor of replaying Episode IV. The first time I saw the movie I thought it was incredibly boring and was literally looking at my watch to see how much more there was. My expectations having been re-calibrated, the next go in theaters was better. But still, I rate it on my scale somewhere between an 8, “Definitely a good movie, but maybe not quite engaging enough or a little flat.” and a 7, “An ok movie; watchable, entertaining, not something to really come back to.” I am though excited about the prominent and even action-oriented roles for several female characters.

Honorable Mentions

A couple movies all got credit for being great, quiet character studies in 2015:

  • The Station Agent. A surprisingly compelling, essentially plot-free view of a bunch of quirky people forming a small community surrounding an abandoned railway station.
  • Robot and Frank. A good exploration of aging and robotic personalities as the titular Frank “befriends” Robot and brings the latter into his life of crime.
  • All Is Lost. Notable for having only one on-screen character, essentially no dialog, and basically a single set, this is a really good disaster movie of Robert Redford lost in a sea of both water and regrets.

Another honorable mention is Attack on Titan. The series is really goofy at times. Repeatedly in the early going I came super close to turning it off due to all the cliched anime screaming and posturing. Later episodes pull some punches too on a couple characters that weakens it a bit. But the overall story is novel and intriguing and the show manages at times to capture a strongly emotive take on young people caught and dying in a bleak, losing war.

Nope, not a good day.

Nope, not a good day.

Highlights

Moving on now to the top TV and movie highlights of 2015.

Automata

At first I was somewhat conflicted on Automata. My initial review:

8/10. I had big hopes for this, and it has a lot of promise at the start and in the plot overall, but it doesn’t quite work. It’s almost a sketch, with a lot of ends not quite connected and the movie counting on their basic familiarity to carry them through in the viewer’s mind. In places it just doesn’t make a ton of sense either, e.g., why the enabled robots don’t take more actions to defend themselves. The visuals though are really good, the robots look great, and the movie starts off with a lot of promise, basically a sci-fi noir with Spanish actors, made in Bulgaria? After about halfway through though it loses steam. It just doesn’t really quite motivate things enough. Maybe? I’m super torn. The opening is really good though. Not the initial boilerplate about the solar flares, but the police officer’s interaction with the robot and then the black & white montage. Definitely problems and shortcomings, but the more I watch it the more I like it.

Unfortunately it shows that this is a foreign production. It just moves with a different sense of connectedness and necessary context, as if something is lost in translation though I don’t think anything literally is. However, the movie grew on me quite a bit. The effects and scenery are luscious and many of the small details like the rain jackets are great touches. The ennui of the protagonist and really especially his wife is very affecting, and a good frame and foil for the larger plot. That larger plot though is very good, an exploration of our future selves. It’s a great looking sci-fi movie and the themes really stuck with me. I think of it from time to time after not having seen it for some time, so ultimately I give Automata very high marks.

Mad Max: Fury Road

My initial reviews for Mad Max: Fury Road just say “Goddamn.” Each time I saw it.

I’d argue it’s as close to a perfect action movie as you can get: Taut action, inventive world building, a good dose of progressive politics, and incredible technical competency. Cinematography, coloring, editing, effects, in every single aspect of filmmaking it’s a cut above. The action is more understandable, more suspenseful, more meaningful, and more fun than every other such movie of late. The plot is simple, but that’s fine, it merely sets the stage for everything else. And forefront on that stage are very feminist themes. The movie is overt and unapologetic about that, but also doesn’t fall to becoming preachy on the topic. The women just kick ass.

Beyond the movie itself being so good to watch though, I also just greatly enjoyed that fact itself: It was good. Forget being a sequel, this is one after a 30 year hiatus that came storming back in rare form at the top of the game. Competence is so rare in our world that a huge part of what I enjoyed about this movie was just that, its visible, obvious excellence. Every part of Fury Road showed the hand of masters at work, and that alone was worth the price of admission.

Person of Interest

This last bit I’m finally writing in late 2016, so I can say with confidence that the most consequential film new to me in 2015 was a relatively unheralded TV show: Person of Interest. Fury Road was the “best” in terms of production and so on. It didn’t lack in meaning either. There’s really something to small scenes like Furiosa taking the rifle from Max. But Person of Interest is nearest and dearest to my heart.

I had barely heard of it when I started watching, prompted to do so by some Netflix recommendation. I couldn’t believe what I’d been missing. Granted, it gets a little goofy at times. Surely there would be a more serious response to the sudden massive epidemic of kneecappings in New York. By midway through season two John’s brain must be turning to mush from all the head injuries. But the show balances action and investigating, has appealing characters with their own moments of depth that you want to see develop, women feature prominently in protagonist and antagonist roles, and the overall plot is great. By and large it starts off as a solid pop culture exploration of the surveillance state. Halfway through the seasons it’s also riffing really well on artificial intelligence and the big question of what comes next, what is the next age. The show is fun to watch, compelling to keep watching more, and I think incorporates some interesting ideas along the way.

Notably, I think the tech is also circumspect and realistic for a TV show. As a sidenote, in a number of scenes you can see there’s “real” code flying by on the screens and so on. It’s all toy code and meaningless of course, but it is actually related: Finch is actually doing trivial database manipulation and so on related to whatever’s going on in the scene, etc.. It’s a nice touch and says something about the advisors behind the show. But, bigger picture, I think the show overall is in a sense fairly realistic. Obviously Finch manages to hack into all sorts of things at impossible speeds, many devices are connected that I would not expect to be in the current day, and so on. But the broad strokes are reasonable. Pervasive networked surveillance is already here. Facial detection and voice recognition is already very useful and getting stronger and more nuanced all the time. The algorithmic learning roots of The Machine seem feasible even from where we stand today. If anything, I don’t think the show goes far enough. For example, there’s only a few uses of drones throughout the entire run, but they’re quite likely to be ubiquitous in the not so distant future.

Long story short, Person of Interest is a rare find that has really stuck with me.

 

Molokh Gambit Parts

I’ll be updating this post as I organize links to resources for all the components needed for The Molokh Gambit, an X-Wing campaign we debuted this weekend.

Nebulon Frigate

Senator’s Shuttle

Satellite

  • STL: tjkopena’s model (this is the model we actually used)
  • 3D Printed ($6): Mel Miniatures (x4)
  • Paper Token: Tokens included in the original X-Wing (red) core set and the Tantive IV expansion

Cargo Pods/Containers

DX-9 Stormtrooper Transport

Crawler

 

First Playthrough: The Molokh Gambit X-Wing Narrative

Saturday PAGE hosted its first X-Wing event: We did our first full playthrough of The Molokh Gambit, a new lightweight narrative campaign for X-Wing. Fourteen people played, twelve in the missions and six in the concluding epic battle, graciously hosted as usual by Redcap’s Corner in West Philly. This is a quick recap to post some photos and introduce the campaign. In the next couple weeks we’ll be cleaning up the packet, collating links to all the necessary supporting materials (ships, cards, dials, etc), and posting it for the public much like my other unofficial game supplements for 40k.

Many more photos than those here are in the Flickr gallery.

Prep

The campaign is built around a mess of toys, including Senator’s Shuttles, Cargo Pods, Crawlers, Stormtrooper Transports, Satellites, a whole bunch of custom tokens and cards to go with them, a collection of official huge ships, and a giant Nebulon B frigate.

My buddy Matt and I 3D printed and painted boxes and boxes of the unofficial models, some of which I designed and some I downloaded and edited to print better, assemble easier, or be in a more useful scale. For those interested but completely unfamiliar, I have previously written a general introduction to 3d printing in the context of wargaming. A step beyond that, recently I posted a detailed tutorial on modeling & printing, using GR-75 Cargo Pods I created for this campaign as the exemplar. Again, when we finalize the packet shortly we’ll post a full manifest of resources for those with and without access to a 3D printer to produce the models or counters for them, all the tokens and cards, etc..

UPDATE: There is a growing collection of links here to resources for getting or making the various components needed.

Many more photos of various stages of printing and assembly are in the gallery.

Modeling the Cargo Pods.

Modeling the Cargo Pods.

Colin playtesting the VIP Escort mission.

Colin playtesting the VIP Escort mission.

Printing a fleet of DX-9 Stormtrooper Transports.

Printing a fleet of DX-9 Stormtrooper Transports.

Working out mounts and a base for the frigate.

Working out mounts and a base for the frigate.

Cards, dials, tokens, and even a custom maneuver template to be mounted and cut.

Cards, dials, tokens, and even a custom maneuver template to be mounted and cut.

Campaign

Key design goals of the campaign, as with most of my narrative wargaming designs, are flexibility and a reasonable tradeoff between cool mechanics and simplicity. It’s intended for public events or casual home gaming as either a 1-shot over a long-ish day, or a small number of evenings or afternoons. There aren’t extensive mechanics or game modifications to learn, the number of players is variable, people can drop in and out between rounds, and it won’t run so long as to just peter out. For all the X-Wing players that really want to enjoy more storyful gaming but don’t have a fully committed play group or who just want to jump into going pew-pew-pew without everybody having to read lots of extra rules, this is going to be a campaign you should try.

The campaign is built around a two phase structure:

  • Missions: Themed, asymmetric missions toward strategic objectives.
  • Epic Battle: A concluding team-based mega space battle.

Players naturally divide up into Rebel and Imperial alliances, with Scum going to either side to balance as necessary. Short collaborative planning sessions are held by the alliances to divvy up unique pilots and upgrades among themselves, and to help each other tweak squad builds toward particular missions.

We ran this first event as a 1-shot narrative over a single day of gaming, so we did two rounds of missions and then the epic battle. There’s no reason though that there couldn’t be more or fewer mission rounds, the mechanics normalize for that. Each round the alliances alternate choosing missions and players to execute them.

The selection of five missions available is:

  • VIP Escort: A Senator coming to the sector to coordinate the Rebels’ plans is ambushed by an Imperial squadron.
  • Holonet Intercept: Rebels attempt to slice an Imperial holonet relay network to learn about the ultimate target of their campaign.
  • Depot Raid: Imperials attack the Rebels’ covert supply lines.
  • Clandestine Meeting: Imperials come to kill or capture a Rebel Agent meeting covertly on the ground with a Spy traveling undercover among a Mining Clan.
  • Dogfight: A standard X-Wing battle, but augmented by nominating Hero Aces that have a few buffs but yield extra campaign points.

The first four missions listed are grouped into two tracks, Information and Resources. The former yields information helpful in the final battle, while the latter yields raw troops and materials. Dogfights can be allocated toward either one. Each mission has a 5 point rubric for scoring based on campaign objectives like slicing Satellites. Players thus need to work to achieve those, not necessarily just to keep their ships alive and destroy the opponent’s. It’s a very different and fun way to play X-Wing.

Concluding the campaign is a final battle themed around an attack on a critical Imperial Nebulon-B frigate, the Redemption. Storyline and details on that to come!

All the extra toys used for the day.

All the extra toys used for the day.

One of the Senator's Shuttles (3D printed)

One of the Senator’s Shuttles (3D printed).

Cargo Pods (3D printed) unloaded from a GR-75 Medium Transport.

Cargo Pods (3D printed) unloaded from a GR-75 Medium Transport.

DX-9 assault craft and Mining Clan Crawler (both 3D printed).

DX-9 assault craft and Mining Clan Crawler (both 3D printed).

Holonet relay satellites (3D printed).

Holonet relay satellites (3D printed).

The Nebulon-B frigate Redemption (3D printed with the base a mix of printing and scratchbuilding).

The Nebulon-B frigate Redemption (3D printed with the base a mix of printing and scratchbuilding).

Story

Beginning their campaign, Rebels successfully escorted two Senators into the sector to lead their efforts. However, the Imperials were able to defend their holonet relay as well as destroy a Rebellion supply shipment. A clandestine information exchange was a strategic toss-up, with the spy escaping Imperial forces but the Rebellion’s agent unable to bring the data back. The general balance of operations remained neutral as both sides fought to a draw on dogfighting, but the Imperials took a slight lead on strategic factors through the strength of their victories.

Rebels attempt to escape a thwarted clandestine meeting.

Rebels attempt to escape a thwarted clandestine meeting.

Imperials and Rebels think hard about how to stop or enable a Senator to enter the sector.

Imperials and Rebels think hard about how to stop or enable a Senator to enter the sector.

The Senator's Shuttle flies into the thick of a dogfight.

The Senator’s Shuttle flies into the thick of a dogfight.

Rebels and Imperials debrief and make new plans between rounds.

Rebels and Imperials debrief and make new plans between rounds.

Regrouping from the uptick in Rebellion activity throughout the sector, the Empire struck back. Rebels managed to slice the Empire’s holonet relay, but the Imperials destroyed one Senator, stalled another, and destroyed a Rebel supply drop. The Empire also caught a traitorous spy and destroyed their agent contact just in time before the latter could escape with stolen data. Rebels took a slight edge in the sector’s general combat operations through successful dogfighting, but lost ground strategically.

Mercenary Scum defend a Rebel supply drop.

Mercenary Scum defend a Rebel supply drop.

TIEs swoop in, destroying Rebel Cargo Pods unloaded from a GR-75.

TIEs swoop in, destroying Rebel Cargo Pods unloaded from a GR-75.

A clandestine meeting is disrupted by Imperial bombers and ground assault teams.

A clandestine meeting is disrupted by Imperial bombers and ground assault teams.

A formation of TIE Bombers fly to soften the ground for Stormtroopers preparing to assault from their transport.

A formation of TIE Bombers fly to soften the ground for Stormtroopers preparing to assault from their transport.

The battle develops among the ice world's crystal spires.

The battle develops among the ice world’s crystal spires.

After numerous close fought missions, the Imperials managed to maintain strategic initiative in the sector. Rebels thus had to fly blind into their final attack on the frigate Redemption, and had fewer resources with which to do so. However, they slowly gained the upper hand through their pilots’ maniacal focus on attacking the primary target at all cost. That cost was indeed great though as Imperials swept in from the flanks, crushing the Rebels against the dangerous might of the frigate itself. The battle became a question of time, with the frigate steadily losing shields and hull just as the Rebels lost ships. In the end though, with only a few Rebel pilots still extant, they managed to score a few final hits and cripple the frigate. An important victory for the Rebellion, but made at a tremendous sacrifice of irreplaceable personnel and material.

The final battle all staged.

The final battle all staged.

The Redemption's TIE escort prepares to turn toward the Rebel B-Wing bombers inbound.

The Redemption’s TIE escort prepares to turn toward the Rebel B-Wing bombers inbound.

Mass exchanges of fire across and at the aft section of the frigate.

Mass exchanges of fire across and at the aft section of the frigate.

An Imperial Raider comes to bear on the Rebel fleet.

An Imperial Raider comes to bear on the Rebel fleet.

A lone ARC-170 and a pair of mercenaries finally finish running down the frigate.

A lone ARC-170 and a pair of mercenaries finally finish running down the frigate.

Outcome

Imperials won the campaign missions well but not astoundingly:

  • Campaign Points: 38 Imperial to 28 Rebel
    • Information: 14 Imperial to 6 Rebel
    • Resources: 24 Imperial to 22 Rebel
  • Squad Points: 627 Imperial to 607 Rebel

Rebels however managed to destroy the Imperial frigate as they hoped and was the final goal of their campaign, though it was a close matter in the end with most of the Imperial ships remaining and almost none of the Rebels’ left as the battle concluded.

Many more photos from the day’s action are in the Flickr gallery.

Design

Overall it seemed like the event went smoothly. The relative closeness of the mission results and the individual games was good to see. With a majority of close games and last-minute swings, they need only very slight tweaking to deployment rules and a couple stats to be very balanced and yet capture the intended air of the Rebellion being on its backfoot and making a desperate gamble.

The concluding epic battle was also very close, but it had a bit too much of an air of inevitability about it as the frigate continually, regularly lost shields and hull. Once squads were selected and deployed, the Rebels also had too little strategic decision making to perform because it was so clear that they just needed to keep attacking the frigate and hope they survived longer than it did. At the last minute going into the event we simplified the final battle quite a bit because there seemed to be already so much going on. However, in hindsight everybody could have handled the additional mechanics and they would have brought a lot more story and balance to the battle.

Matt ponders game balance as he watches a VIP Escort playtest, while Jason stays firmly focused on the grimdark.

Matt ponders game balance as he watches a VIP Escort playtest, while Jason stays firmly focused on the grimdark.

Next Steps

For those in the greater Philadelphia area, we will definitely run this event again sometime in early 2017. Stay tuned on the Philadelphia Area Gaming Enthusiasts’ Facebook page to be notified when that pops up. There is also a more discussion-oriented, very active South Jersey X-Wing/Armada/Imperial Assault group that coordinates a number of events and ongoing gaming throughout the region. Our hosts & friends at Redcap’s Corner have weekly X-Wing every Tuesday and Friday night.

Beyond that, the missions already have a very solid packet that can stand just a couple minor tweaks coming out of this first play-through. More importantly, we want to get in some playtesting with the full ruleset for the concluding epic battle before we put out the campaign packet. Look for that to be out though right before or after the new year. There’ll be announcements on the X-Wing Reddit subforum and the official FFG forums. I also have an extremely low activity mailing list to which you can subscribe (form on the left sidebar) for very infrequent announcements about this and other projects.

Thanks to everyone that came out & played, it was a great time. We’ll see everybody out there, and stay on target, pilots!

The battle is joined.

The battle is joined.