{"id":7645,"date":"2022-05-09T17:00:05","date_gmt":"2022-05-09T21:00:05","guid":{"rendered":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=7645"},"modified":"2022-07-01T14:59:42","modified_gmt":"2022-07-01T18:59:42","slug":"iwari","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2022\/05\/iwari\/","title":{"rendered":"Iwari"},"content":{"rendered":"<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-7646\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644-300x300.webp\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644-300x300.webp 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644-150x150.webp 150w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644-768x768.webp 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644-60x60.webp 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2022\/07\/pic4532644.webp 851w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Another new-to-me boardgame I played recently: <a href=\"https:\/\/boardgamegeek.com\/boardgame\/270109\/iwari\"><em>Iwari<\/em><\/a>.<\/p>\n<p><em>Iwari<\/em> is an abstract area control game by the designer of <a href=\"https:\/\/boardgamegeek.com\/boardgame\/5782\/coloretto\"><em>Coloretto<\/em><\/a>, a longtime family fave, and you can feel echos of that in the design. A couple mechanics can be left out for initial games, making the whole thing quick to explain, just a couple minutes. There&#8217;s a map with large colored regions and a matching deck of color cards. You play cards to put tents or totems&#8212;your pieces&#8212;down on those regions. Halfway through there&#8217;s scoring based on how many tents you have in each region. At the end there&#8217;s another scoring based on that plus contiguous clusters of tents as well as majority control of totems in pairs of connected territories. That&#8217;s roughly it.<\/p>\n<p>Even using just those baseline mechanics though it&#8217;s very good. There&#8217;s a lot of strategy to consider, like playing for tents or clusters or totems, and where. Lots of tactics too. E.g., the number of totems that can be put on a region is bound by the greatest number of one player&#8217;s tents. So, in one game, I had 3 tents in a region with space for 6, and two totems I wanted to put down more tents, but if I did that I&#8217;d expose myself to losing totem majority. There&#8217;s a lot of decision making like that.<\/p>\n<p>There are some neat elements too, like mountains that get randomly placed on some connected territories so that the board&#8217;s not identical every game.<\/p>\n<p>I&#8217;d say running time for unfamiliar players is something like an hour to 90 minutes. Setup is fast. Scoring takes some effort, but it&#8217;s only done twice, and there are some clever production elements to keep it manageable. E.g., territory connections are numbered, so you can resolve them in an explicit sequence.<\/p>\n<p>I recommend <em>Iwari<\/em> for anybody but the most casual of gamers.<\/p>\n<p>Note that there is a deluxe version that contains additional maps and optional game mechanics; I have no idea of the price or value difference but it sounds interesting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another new-to-me boardgame I played recently: Iwari. Iwari is an abstract area control game by the designer of Coloretto, a longtime family fave, and you can feel echos of that in the design. A couple mechanics can be left out for initial games, making the whole thing quick to explain, just a couple minutes. There&#8217;s &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2022\/05\/iwari\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7646,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[404],"tags":[275],"class_list":["post-7645","post","type-post","status-publish","format-standard","hentry","category-games","tag-boardgames"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/7645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=7645"}],"version-history":[{"count":1,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/7645\/revisions"}],"predecessor-version":[{"id":7647,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/7645\/revisions\/7647"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media\/7646"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=7645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=7645"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=7645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}