{"id":4948,"date":"2016-10-30T23:13:32","date_gmt":"2016-10-31T03:13:32","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=4948"},"modified":"2021-02-17T17:28:35","modified_gmt":"2021-02-17T22:28:35","slug":"first-infinity-tournament-redcaps-recon","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2016\/10\/first-infinity-tournament-redcaps-recon\/","title":{"rendered":"First Infinity Tournament: Redcap&#8217;s RECON"},"content":{"rendered":"<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-4962\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/military-orders-icon.png\" alt=\"military-orders-icon\" width=\"100\" height=\"100\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/military-orders-icon.png 100w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/military-orders-icon-60x60.png 60w\" sizes=\"auto, (max-width: 100px) 100vw, 100px\" \/>Yesterday I entered my first <a href=\"http:\/\/infinitythegame.com\/\">Infinity<\/a> event. My home shop, <a href=\"http:\/\/redcapscorner.com\/\">Redcap&#8217;s Corner<\/a>, hosted a beginner&#8217;s tournament using the unofficial <a href=\"https:\/\/drive.google.com\/file\/d\/0B3iUmocmCYCUcEZYX1VtVVNuSWs\/view\">RECON\u00a0missions<\/a>. This was a great driver to actually start playing. I&#8217;ve had a few models for two years now but other than a tutorial by my buddy Steve this summer and another by Alex this Thursday, I&#8217;d never gotten them on the table. Only four players showed up, but it was an excellent day of gaming. I&#8217;ve totally got it now: Though almost overwhelmingly complex to get started, and I think unnecessarily convoluted\u00a0in rules presentation as well as jarringly inconsistent here and there in some details and mechanics, Infinity is an incredible game\u00a0with a ton of strategy and narrative.<\/p>\n<p dir=\"ltr\">Though just beginner games, interesting things happened throughout, so this is a battle report for the day. There are a few more photos in\u00a0my <a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/albums\/72157674716426540\">Flickr gallery<\/a>.<\/p>\n<div id=\"attachment_4949\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4949\" class=\"size-large wp-image-4949\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106-1024x768.jpg\" alt=\"Wounded but undaunted, my Father Knight leads the charge.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/IMG_20161029_191106.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-4949\" class=\"wp-caption-text\">Wounded but undaunted, my Father Knight leads the charge.<\/p><\/div>\n<h2 dir=\"ltr\">Army<\/h2>\n<p dir=\"ltr\">RECON\u00a0is basically half size games. Lists are 150 points, with a single combat group and fireteam permitted, along with some other restrictions. The table is cut down to 2&#8217;x3&#8242; and the ITS mission scenarios reduced to match, with all specialists (forward observers, medics, and hackers) able to activate all objectives.<\/p>\n<p dir=\"ltr\">I fight for the PanOceania technological hyperpower, specifically its Military Orders sectorial army. Sadly I chose that sectorial\u00a0because it looks awesome. Coming from 40k as a Space Marine commander doggedly serving the gothic emperor, I have a special appreciation for religious nut jobs running around in power armor with swords while everybody else is packing oversized rifles, orbital bombardments, and so on. Only after I had a handful of models painted did I come to know\u00a0that\u00a0universal consensus is that the faction is really hard to play competitively, and certainly one of the hardest to start with&#8230; Most critically, the models are so expensive in game points and you field so few that you just can&#8217;t afford to make mistakes. As the kids say: <em>Womp womp<\/em>.<\/p>\n<p dir=\"ltr\">In any event, I brought the following <a href=\"http:\/\/army.infinitythegame.com\/index.html?l=IwBgzAPsCsIQSgUwCYGMCGAHA5AZwARKoD2AdvgBQDyqALsQEaIBO+ATCMAGwCUAtAIAqzYsUy4oIAKQAOMFLCcpAQnkB2LlLZdoKtlLW620NXoNGu05cAMAWLdBvW7DpzbX3j+gAK+gA===\">army list<\/a>:<\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4951\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30.png\" alt=\"screenshot_2016-10-30_07-31-30\" width=\"776\" height=\"511\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30.png 776w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30-300x198.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30-768x506.png 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/Screenshot_2016-10-30_07-31-30-60x40.png 60w\" sizes=\"auto, (max-width: 776px) 100vw, 776px\" \/><\/a><\/p>\n<p dir=\"ltr\">I lead\u00a0off choosing a\u00a0Father Knight just\u00a0because the physical sculptures\u00a0are amazing. I really wanted to field both of mine (blister + Icestorm variant), but putting 2\/3 of my points into two models seemed excessively foolish. However, I do think the unit is solid. It&#8217;s weird that a strong close combat fighter doesn&#8217;t have a Martial Arts skill, but they&#8217;re tough models with 2 wounds, 5 armor, and 9 bio-technological\u00a0shield.<\/p>\n<p dir=\"ltr\">The Fusiliers are my cheapest options for the specialists needed to claim the scenario\u00a0objectives. I didn&#8217;t field a hacker mostly to conserve points and a little bit to minimize the game mechanics involved in my squad. Taking the maximum of\u00a0three permitted by the sectorial also got me to 7 models (plus the AUXBOT) generating 7 regular orders, which felt viable\u00a0at 150 points. Anything less I felt was very\u00a0risky in terms of actually being able to do anything, even before casualties started.<\/p>\n<p dir=\"ltr\">The Spec Sergeant with Auxiliary Bot essentially filled out points I had remaining. The bot\u00a0wields a <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Flamethrower_(FT)\">heavy flamethrower<\/a>, which pulls at my heartstrings as a Salamanders-rules 40k player. But it&#8217;s\u00a0also half again faster than standard\u00a0infantry, which I thought might be handy for a late move on an HVT\u00a0or similar action.<\/p>\n<p dir=\"ltr\">The last two models were\u00a0my main\u00a0strategic army choices. The Crusader has <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Airborne_Deployment_(AD)#AIRBORNE_DEPLOYMENT_LEVEL_4._COMBAT_JUMP\">Airborne Deployment L4<\/a>. The Spec Sergeant <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Forward_Observer\">Forward Observer<\/a> has <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Infiltrate\">Infiltration<\/a> and <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Camouflage_and_Hiding_(CH)#CH:_LEVEL_3._TO_CAMOUFLAGE\">TO Camo<\/a>. Both give me a way to deploy upfield, obviating spending precious orders just moving models forward. With its\u00a0boarding shotgun, the Crusader can hopefully run amok in my opponent&#8217;s backfield and take out weak order generating cheerleaders, reducing their army&#8217;s ability to act. Meanwhile, the Spec Sergeant hides in perfect camouflage until the\u00a0moment comes to break\u00a0for an objective it can activate\u00a0as an FO specialist.<\/p>\n<div id=\"attachment_5020\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5020\" class=\"size-large wp-image-5020\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h-1024x766.jpg\" alt=\"Everybody watching Thursday's tutorial game lead by Alex.\" width=\"530\" height=\"396\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h-1024x766.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h-300x224.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h-768x575.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616365_4c05280c31_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5020\" class=\"wp-caption-text\">Everybody watching Thursday&#8217;s tutorial game lead by Alex.<\/p><\/div>\n<h2 dir=\"ltr\">Round 1<\/h2>\n<p dir=\"ltr\">First up was Rae and his <a href=\"http:\/\/infinitythegame.com\/faction_YUJ.php\">Yu Jing<\/a>\u00a0in the Exfiltrate mission. With both of us super unfamiliar with the rules, this was a sloppy, slow affair. We only made it through one of the standard three rounds. One notable\u00a0moment though\u00a0was actually in deployment, when an Oniwaban with a lethal <a href=\"http:\/\/wiki.infinitythegame.com\/en\/index.php?title=Monofilament_Special_Ammunition\">monofilament<\/a> close combat weapon\u00a0failed to infiltrate and had\u00a0to run up from his backfield. Unfortunately\u00a0a\u00a0Ninja did pop up right next to my Father Knight\u00a0and couldn&#8217;t be kept out of close combat. The humble AUXBOT saved the game\u00a0though in the final actions, just barely managing to tag the charging Oniwaban with its\u00a0heavy flamethrower and burn the ninja\u00a0to a crisp before it could grab a\u00a0civilian.<\/p>\n<p dir=\"ltr\"><strong>Outcome:<\/strong>\u00a0Draw, 0-0 with no civilians rescued and no\u00a0HVTs claimed.\u00a0Fortunately for my standings\u00a0the other table came to a 0-0 draw as well. Most importantly though, coming out of this match I felt reasonably\u00a0in the groove with the basic mechanics of the game.<\/p>\n<p dir=\"ltr\"><strong>Analysis:<\/strong>\u00a0The AUXBOT\u00a0was MVP, deployed to guard one of the enemy civilian objectives and doing exactly that to preserve the draw. One\u00a0note was that the hidden Ninja attack on my Father Knight essentially forced me to reveal my TO Camo Spec Sergeant in my reactive phase in a desperate attempt to stop\u00a0its\u00a0charge. Didn&#8217;t matter here, but in general that would be unfortunate, wasting the hidden sergeant&#8217;s\u00a0ability to make a\u00a0<a href=\"http:\/\/wiki.infinitythegame.com\/en\/Surprise_Shot\">surprise shot<\/a>, late grab for objectives,\u00a0and so on.<\/p>\n<div id=\"attachment_5022\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5022\" class=\"size-large wp-image-5022\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h-1024x766.jpg\" alt=\"Ninjas, attack!\" width=\"530\" height=\"396\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h-1024x766.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h-300x224.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h-768x575.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028423904_8ab28907b0_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5022\" class=\"wp-caption-text\">Ninjas, attack!<\/p><\/div>\n<h2 dir=\"ltr\">Round 2<\/h2>\n<p dir=\"ltr\">Next was Alex and his <a href=\"http:\/\/infinitythegame.com\/faction_HAQ.php\">Haqqislam<\/a>\u00a0in Seize the Antennas. Fortunately I saw his\u00a0list Thursday when\u00a0Tim\u00a0borrowed it for a tutorial. So I knew to watch out for the sniper, missile bot, and the hacker lighting up my models to call down orbital bombardments.<\/p>\n<p dir=\"ltr\">Also very helpful was a short discussion we all had beforehand about the different tables. Bonsky (the TO) pointed out a slight asymmetry on this map: One deployment zone had a\u00a0wall closing off an alleyway\u00a0which was clear on the other side. I got to choose deployment zones, so I chose the side with the extra wall. Partly that would prevent any shenanigans with models appearing near\u00a0my table edge, running behind the buildings, and\u00a0seizing the antenna objective in the alley. More importantly, if Alex\u00a0had the extra wall, it would potentially cripple the\u00a0effectiveness of my Crusader combat jumping\u00a0into his\u00a0backfield by limiting firelanes and hampering movement.<\/p>\n<div id=\"attachment_5035\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5035\" class=\"size-large wp-image-5035\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h-1024x768.jpg\" alt=\"Missile bot.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30571606701_ffed9f8352_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5035\" class=\"wp-caption-text\">Missile bot.<\/p><\/div>\n<p dir=\"ltr\">That decision\u00a0had huge impact. Alex quickly\u00a0seized two of the three antennas and set up a bunch of models in defensive postures around the midfield. However, the Crusader came down right in\u00a0the middle of his deployment zone and went on a rampage with its\u00a0boarding shotgun. First it went forward\u00a0to execute a specialist on the antenna&#8212;I was worried about Haqqislam doctor tricks bringing her back if left just unconscious&#8212;and then ran\u00a0back behind the buildings to take out both baggage droids and successfully draw and rebuff fire from one of the rooftop teams. Cutting\u00a0those three orders from Alex&#8217;s\u00a0next turn put us on much more even\u00a0footing, and taking\u00a0out the specialist poised to run up the center toward the next antenna\u00a0didn&#8217;t hurt.<\/p>\n<div id=\"attachment_5023\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5023\" class=\"size-large wp-image-5023\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o-1024x768.jpg\" alt=\"Downed baggage bot.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616715_8023f4387e_o.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5023\" class=\"wp-caption-text\">Downed baggage bot.<\/p><\/div>\n<p dir=\"ltr\">Meanwhile, my\u00a0Fusilier Forward Observers advanced as a fireteam duo toward the\u00a0central antenna,\u00a0carefully using the buildings to\u00a0stay hidden from long range shooting teams on the rooftops. Then they dashed across an alleyway, dodged the incoming fire, and climbed up the objective\u00a0building.\u00a0After a brief but intense firefight with the Haqqislam specialist guarding it and the\u00a0various models arrayed to shoot on that position, they managed to huddle down and seize that antenna.<\/p>\n<p dir=\"ltr\">From there, Alex&#8217;s lieutenant made a play for my home antenna, winning\u00a0the\u00a0firefight with my Father Knight leaping at\u00a0the threat. That put me into <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Loss_of_Lieutenant\">loss of lieutenant<\/a>, but\u00a0I had just enough command tokens for the final turn to convert the resulting irregular orders to regular. That gave me just enough to get it done.\u00a0Suddenly my Spec Sergeant in hiding revealed himself on a nearby rooftop, slid down a ladder, and ran up to recapture the antenna. At the same time, with the central antenna secured, the Fusiliers jumped\u00a0from their position and ran through incoming fire\u00a0from\u00a0the rooftop enemies to secure the Haqqislam HVT, counterbalancing the loss of my\u00a0own HVT.<\/p>\n<div id=\"attachment_5029\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5029\" class=\"size-large wp-image-5029\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0-753x1024.jpg\" alt=\"Battle!\" width=\"530\" height=\"721\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0-753x1024.jpg 753w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0-221x300.jpg 221w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0-768x1045.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0-60x82.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g10195-0.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5029\" class=\"wp-caption-text\">Battle!<\/p><\/div>\n<p dir=\"ltr\"><strong>Outcome:<\/strong> Victory for the Military Orders 8-5, with two and one antennas\u00a0respectively claimed, and both HVTs secured by the opposing sides.<\/p>\n<p dir=\"ltr\"><strong>Analysis:<\/strong> My plan to use the Crusader to take out vulnerable order generating units in the enemy backfield worked perfectly. There was also an interesting decision at the very end to send the Fusiliers either toward the enemy HVT or to clear off a light infantry model on my HVT. I went for the former, which worked out. My rationale was that if the Fusiliers were going to take roughly similar fire along both courses, then clearly I should go for the objective\u00a0that just required moving into place. Otherwise I&#8217;d risk failing rolls and not taking out the enemy model.<\/p>\n<p dir=\"ltr\">The real clutch\u00a0of this game though was deploying\u00a0the TO Camo Spec Sergeant very defensively, and holding him hidden\u00a0until the absolute end. At multiple points I was really tempted to have him pop out for some surprise shooting. But it was much more valuable to still have him perfectly positioned for a\u00a0last minute critical objective grab.<\/p>\n<div id=\"attachment_5024\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5024\" class=\"size-large wp-image-5024\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h-1024x766.jpg\" alt=\"Checking to see if there's any way to get those pesky Fusiliers.\" width=\"530\" height=\"396\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h-1024x766.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h-300x224.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h-768x575.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424144_4823d4c7ac_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5024\" class=\"wp-caption-text\">Checking to see if there&#8217;s any way to get those pesky Fusiliers.<\/p><\/div>\n<h2 dir=\"ltr\">Round 3<\/h2>\n<p dir=\"ltr\">The last round was a\u00a0minefield, literally.\u00a0With a central tech-coffin and its data package as linchpin of the Smash and Grab scenario&#8217;s capture-the-flag, Tom had his <a href=\"http:\/\/infinitythegame.com\/faction_NOM.php\">Nomads<\/a> deploy <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Mines\">mines<\/a> and <a href=\"http:\/\/wiki.infinitythegame.com\/en\/CrazyKoala\">crazy koalas<\/a> (basically a hopping mine) all around it.<\/p>\n<p dir=\"ltr\">I tried to trigger all the mines and koalas at once by dropping\u00a0my\u00a0Crusader into the thick of them. But it dispersed and only triggered\u00a0just enough to get killed, not enough to clear the area. So then my infiltrating Spec Sergeant revealed himself right next to the tech-coffin in slim hopes to quickly grab the data package. He didn&#8217;t\u00a0weather everything that came at him, but did set off most of the remaining mines.<\/p>\n<div id=\"attachment_5032\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5032\" class=\"size-large wp-image-5032\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h-1024x768.jpg\" alt=\"Nomad remote oversees the battlefield.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616035_71d053d34c_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5032\" class=\"wp-caption-text\">Nomad remote oversees the battlefield.<\/p><\/div>\n<p dir=\"ltr\">With that a Nomad Moran charged onto the objective building but fortunately failed to operate the tech-coffin and retrieve the data package. That gave one of my Fusiliers time to climb up on the building\u00a0and take down\u00a0the enemy, but not enough to grab the data package. Unfortunately, a Jaguar was able to use\u00a0smoke grenades to make his way\u00a0unhampered to the tech-coffin, operate it (this mission did not require specialists), and run away with the package before I could respond.<\/p>\n<p dir=\"ltr\">With the endgame approaching, the chase was on! I burned my command tokens to make most of my remaining squad run\u00a0after the Jaguar in <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Coordinated_Orders\">coordinated orders<\/a>. Charging\u00a0across the rooftops, rebuffing mines and repeated hacking, the Father Knight was able to gun him down from the back in an alley. A\u00a0Fusilier then grabbed the\u00a0data package and ran for safety while everybody else set up a kill box on the only path between him and the remaining enemies. The enemy lieutenant that came\u00a0leaping down was thus easily dispatched, while my defenders also\u00a0claimed the enemy HVT.<\/p>\n<div id=\"attachment_5031\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5031\" class=\"size-large wp-image-5031\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9-843x1024.jpg\" alt=\"Battle!\" width=\"530\" height=\"644\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9-843x1024.jpg 843w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9-247x300.jpg 247w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9-768x933.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9-60x73.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/g14944-9.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5031\" class=\"wp-caption-text\">Battle!<\/p><\/div>\n<p dir=\"ltr\"><strong>Outcome:<\/strong>\u00a0Victory for the Military Orders 6-2, after Tom scored the data package at the end of the second round\u00a0but I scored at the end of\u00a0round three when it was worth double for\u00a0the endgame bonus, as well as claiming\u00a0his HVT.<\/p>\n<p dir=\"ltr\"><strong>Analysis:<\/strong> Sacrificing the Crusader in attempt to trigger the mines wasn&#8217;t ridiculous, but I probably should have sent it against Tom&#8217;s backfield baggage bots just like I did with Alex. Partly I did not because I thought\u00a0his units back there were more deadly than they are, partly there wasn&#8217;t enough space\u00a0to ideally position the\u00a0drop zone template. But mostly I wanted to keep the TO Camo Spec Sergeant hidden to pop up and grab the\u00a0data package after the mines were cleared. However, in the same position, I would now\u00a0probably have the Crusader go to reduce the enemy order count, while either a Fusilier ran up to trigger all the mines or the Spec Sergeant did&#8212;it being well placed to do so perfectly&#8212;and the Fusiliers came in to grab the objective.<\/p>\n<div id=\"attachment_5036\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5036\" class=\"size-large wp-image-5036\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o-1024x768.jpg\" alt=\"Fusilier engaging a Nomad.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659616085_5f158c204f_o.jpg 1100w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5036\" class=\"wp-caption-text\">Fusilier engaging a Nomad.<\/p><\/div>\n<p dir=\"ltr\">Once the Fusilier was in place to grab the objective, I made a conscious\u00a0decision to not grab\u00a0the objective right then. My thinking was that I had no remaining orders to take it anywhere, the Fusilier would probably die exposed on the rooftop so I wouldn&#8217;t hold it to score anyway\u00a0at the end of\u00a0the round anyway, and it would be better to have Tom potentially fail the test to release\u00a0the data package after he finally got in position.\u00a0That logic again wasn&#8217;t terrible, but I&#8217;m not\u00a0sure I would do it again. The Fusilier might have survived, and the Jaguar&#8217;s smoke grenades made it vastly easier than I expected to just walk up and grab the objective since I couldn&#8217;t see to respond at all.<\/p>\n<p dir=\"ltr\">At\u00a0the very end I failed to\u00a0put my kill box models into <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Suppressive_Fire\">suppressive fire<\/a> mode. It was a longshot anyway for anything to move through\u00a0them to get at my data package Fusilier, but I just didn&#8217;t think about it due to inexperience.<\/p>\n<p dir=\"ltr\">The Father Knight was probably the MVP here, with his very high BTS 9 shrugging off several critical hacking attacks and enabling him to take down the escaping Jaguar, in addition to knocking down several enemies earlier in reactive\u00a0shots.<\/p>\n<div id=\"attachment_5025\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5025\" class=\"size-large wp-image-5025\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h-1024x766.jpg\" alt=\"Mines everywhere!\" width=\"530\" height=\"396\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h-1024x766.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h-300x224.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h-768x575.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424914_30f945a70a_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5025\" class=\"wp-caption-text\">Mines everywhere!<\/p><\/div>\n<h2 dir=\"ltr\">Final Results<\/h2>\n<p dir=\"ltr\">With two wins and a draw I\u00a0came out with the best record and most points. I chose for my prize a small gift card and the Druze Hacker special model that came with pre-release orders of the N3 human Sphere book. I figure it&#8217;ll make a good\u00a0HVT.<\/p>\n<div id=\"attachment_4985\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/CVB289403b-510x453.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4985\" class=\"size-medium wp-image-4985\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/CVB289403b-510x453-300x266.jpg\" alt=\"Druze Hacker pre-release model.\" width=\"300\" height=\"266\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/CVB289403b-510x453-300x266.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/CVB289403b-510x453-60x53.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/CVB289403b-510x453.jpg 510w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-4985\" class=\"wp-caption-text\">Druze Hacker pre-release model.<\/p><\/div>\n<h2 dir=\"ltr\">Observations<\/h2>\n<p dir=\"ltr\">Father Knight especially but the Military Orders overall feel very 40k Space Marine-y: Expensive in points, very robust, pretty good at everything, not great at anything.\u00a0Also echoing 40k Space Marines, the Military Orders units being <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Religious_Troop\">religious<\/a> and thus not retreating when your army is well depleted is probably a\u00a0boon\u00a0at this low point value, since you might hit that point pretty quickly.<\/p>\n<p dir=\"ltr\">Initially I was really worried about not having enough orders, but seven is probably reasonable for this format. With a single combat group in RECON the max is 10, and only Alex fielded that many in this event. I didn&#8217;t feel overly\u00a0limited.<\/p>\n<p dir=\"ltr\">Ironically\u00a0for Military Orders, I may have\u00a0fielded the greatest\u00a0number of offensively capable\u00a0models. I&#8217;m not sure about Rae, but Alex and Tom both had two baggage remotes\u00a0and another one or\u00a0two remotes also without serious shooting\u00a0capabilities. In some sense I spent those same points on Fusiliers. The tiniest bit\u00a0more costly, but with reasonable attacks. Both games were really tight until the end. But both those opponents also hit a point a bit before that where I unexpectedly felt they had more or less run out of ways\u00a0to come at me and the objectives even though they had a similar number of models on the table.\u00a0In Tom&#8217;s case the active attackers were mostly dead, and in Alex&#8217;s most of the remaining models were long range shooters and supporting models in backfield positions. Meanwhile, I had just a few more\u00a0models still actively running around midfield shooting and grabbing objectives even though the number of casualties weren&#8217;t very imbalanced. Despite being super worried about Military Orders not fielding\u00a0enough models, I wound up running comparatively more of a swarm of relatively basic troopers. As another sign of that, note that I spent 0 SWC, i.e., spent no squad points on fancy\u00a0equipment. Those extra bodies perhaps gave me a bit more robustness to make mistakes and more depth to\u00a0have a strong end game. That gels with my experience in other miniatures games, especially at low points. There&#8217;s a lot to be said for simply having more bodies&#8212;the other army list I considered possibly better\u00a0but less\u00a0fun and cool looking was just a bunch of Order Sergeants and the Fusiliers. I was considering\u00a0that primarily in terms of order generation, but simply having more models running around would also be a strength. In preparing a\u00a0RECON list, you need to be really careful that you&#8217;re not bringing so\u00a0many cool toys that it cuts into your basic ability to suffer\u00a0some casualties but\u00a0still fight and maneuver.<\/p>\n<div id=\"attachment_5034\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5034\" class=\"size-large wp-image-5034\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h-1024x768.jpg\" alt=\"Haqqislam lieutenant just rudely pushes the paramedic aside.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30659615925_ee99a78e90_h.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5034\" class=\"wp-caption-text\">Haqqislam lieutenant just rudely pushes the paramedic aside.<\/p><\/div>\n<p dir=\"ltr\">The only\u00a0special ability among my models I didn&#8217;t use was the <a href=\"http:\/\/wiki.infinitythegame.com\/en\/Paramedic\">Paramedic<\/a>,\u00a0through poor placement on my part either getting her killed early or just not being in position to resuscitate anybody. I&#8217;ll have to work on that.<\/p>\n<p dir=\"ltr\">Everybody else though came through in at least one\u00a0critical moment by leveraging their unique traits, so overall I was really happy with my army list selection. The AUXBOT preserved the draw in the first round by having a good weapon to reliably defend an objective. The Crusader and TO Camo Spec Sergeant enabled the\u00a0second round win. The Father Knight earned his points in the final round by being tough enough to shrug off a bunch of physical and hacking attacks to chase down and eliminate\u00a0the Jaguar carrying the data package.<\/p>\n<p dir=\"ltr\">However, the\u00a0MVPs for the whole day were my Forward Observer Fusiliers, quietly but significantly making the central pushes without which the second and third round victories wouldn&#8217;t have happened. Both times they charged up and onto a central\u00a0objective, won firefights to clear it off, claimed\u00a0it, and then moved on to also secure\u00a0enemy HVTs. That&#8217;s pretty good for a pair of 12 point models! They proved more resilient and potent than expected. I&#8217;m also really happy with their paint job, so I&#8217;m pretty pleased\u00a0with these guys at the moment.<\/p>\n<div id=\"attachment_5027\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-5027\" class=\"size-large wp-image-5027\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o-1024x767.jpg\" alt=\"Fusiliers saving the day.\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o-1024x767.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o-768x575.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/10\/30028424224_88d08deb9a_o.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-5027\" class=\"wp-caption-text\">Fusiliers saving the day.<\/p><\/div>\n<h2 dir=\"ltr\">RECON<\/h2>\n<p dir=\"ltr\">Although pretty solid for a fan effort, the\u00a0RECON packet itself could stand some cleanup. There are some clear presentation errors, such as the Smash and Grab\u00a0mission seemingly copying some text from the full ITS missions about specialists but apparently not actually requiring specialists to operate the tech-coffin. It&#8217;s unclear if that&#8217;s an oversight or intentional.\u00a0There are also at least a few substantive changes needed that we made on the fly. Dispersements should be cut down to match the smaller table. We played it as 8&#8243;, but I would probably\u00a0do 9&#8243; in the future so that you would definitely disperse out of any zone of control effects you intended to apply.\u00a0The second player should also only be able to use a command token to cut one of their opponent&#8217;s orders in the first turn, and maybe none\u00a0at all.<\/p>\n<p dir=\"ltr\">More subjectively,\u00a0for beginners the missions probably either need to be chosen carefully or some of\u00a0them tweaked down in difficulty. The Exfiltrate mission in particular seems\u00a0just too difficult to start off with.\u00a0Either the scoring needs to be tweaked (e.g.,\u00a0shift the emphasis between\u00a0grabbing civilians versus\u00a0bringing them back toward the former) and\/or the exclusion &amp; saturation zone needs to be\u00a0diminished.<\/p>\n<h2 dir=\"ltr\">Welcome to the Sphere!<\/h2>\n<p dir=\"ltr\">That said, RECON was a great format for my first event. I learned quite a bit about Infinity and am eager to play it more often from here on. If you&#8217;re in the Philadelphia area, <a href=\"http:\/\/redcapscorner.com\/\">Redcap&#8217;s<\/a> has a small crowd of regular players on Sunday afternoons, and people sometimes play on Thursday nights. There is a small <a href=\"https:\/\/www.facebook.com\/groups\/767411506726163\/\">Philadelphia Infinity Facebook group<\/a> to hook up with people for those or other meetups.<\/p>\n<p dir=\"ltr\">Again, there are a few more photos from this event in\u00a0my <a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/albums\/72157674716426540\">Flickr gallery<\/a>.<\/p>\n<p dir=\"ltr\">See you out there!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday I entered my first Infinity event. My home shop, Redcap&#8217;s Corner, hosted a beginner&#8217;s tournament using the unofficial RECON\u00a0missions. This was a great driver to actually start playing. I&#8217;ve had a few models for two years now but other than a tutorial by my buddy Steve this summer and another by Alex this Thursday, &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2016\/10\/first-infinity-tournament-redcaps-recon\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":5027,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[257,281,235,274,332,417,45,325],"class_list":["post-4948","post","type-post","status-publish","format-standard","hentry","category-battle-reports","tag-featured","tag-infinity","tag-military-orders","tag-miniatures","tag-panoceania","tag-recon-2","tag-redcaps","tag-tournament"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=4948"}],"version-history":[{"count":10,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4948\/revisions"}],"predecessor-version":[{"id":5052,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4948\/revisions\/5052"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media\/5027"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=4948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=4948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=4948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}