{"id":4163,"date":"2016-03-31T16:33:20","date_gmt":"2016-03-31T20:33:20","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=4163"},"modified":"2022-07-01T08:52:51","modified_gmt":"2022-07-01T12:52:51","slug":"first-round-gaming-tournament-seeding","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2016\/03\/first-round-gaming-tournament-seeding\/","title":{"rendered":"First Round Gaming Tournament Seeding"},"content":{"rendered":"<p>This\u00a0post discusses the challenge\u00a0of first round pairings for wargaming (and boardgaming) tournaments, and an idea for improving them\u00a0in larger events.\u00a0My primary interest at the moment is organizing narrative events for <em>Warhammer 40,000<\/em> (40k), but the discussion is largely not specific to that game\u00a0or style.<\/p>\n<h2>Clubbing Baby Seals<\/h2>\n<p>One of the <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/05\/narrative-tournament-design-in-tabletop-wargaming\/\">great virtues I see of tournaments<\/a>, even and perhaps especially for fairly casual game players, is that if they&#8217;re well designed and run\u00a0then they more or less ensure\u00a0that by the end of the event everyone will\u00a0be playing competitors of similar skill and\/or equipment (army list, deck, etc.). However, the opening round presents a challenge. In wargaming and similar there&#8217;s typically no information to go on, no meaningful persistent\u00a0rankings from which to seed the initial matches. High level chess, checkers, go, Magic, and other tabletop gaming tournaments that can do so\u00a0are by far the exception rather than the rule.\u00a0In nearly all events\u00a0players are just paired randomly in the first round.<\/p>\n<p>Random pairings\u00a0can obviously lead to highly mismatched games between a very skilled and well equipped player and a much less skilled or well equipped opponent. In scoring systems where\u00a0points earned go directly toward overall rankings that&#8217;s an unfair advantage for the better player versus other potential top competitors who faced more even competition and weren&#8217;t able to run up the score. That issue\u00a0can\u00a0be lessened, though\u00a0not eliminated, by\u00a0awarding separate normalized points for major win\/win\/draw\/loss\/major loss or similar.\u00a0But much more\u00a0importantly, getting clobbered by a random mismatch in the opening round is a terrible first experience for newcomers and discouraging even for veterans, lessening\u00a0their\u00a0enjoyment of the event and potentially the hobby as a whole.<\/p>\n<p>In some settings this may not matter or may be unavoidable. If the goal\u00a0of the event\u00a0is establishing who is actually the best player, then a pure tournament bracket or other mechanism will work fine from a random seeding. In fact, if you do have the necessary information via a qualifying run or such to\u00a0properly seed the bracket, then first\u00a0round pairs\u00a0should be in reverse order,\u00a0with the best\u00a0entrants competing against the worst.\u00a0The entrants for such an event should also understand that it&#8217;s quite possible they&#8217;ll be clobbered. Part of the appeal for many tournament-goers is in fact gauging exactly where they\u00a0stand&#8212;though in the moment it&#8217;s always tough\u00a0to lose.<\/p>\n<p>Nearly all\u00a0gaming events though are not this clinical.\u00a0Most cannot be simply due to the time involved in running enough rounds for a mathematical tournament, let alone other factors such as randomness. The <a href=\"http:\/\/www.novaopen.com\/warhammer-40k\/\">NOVA GT<\/a> is one of the few exceptions in 40k especially and wargaming generally, running\u00a0an actual\u00a0elimination bracket over a grueling 3 days of matches for the eventual winner. Instead, most gaming tournaments approximate a bracket through variations of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Swiss-system_tournament\">Swiss pairings<\/a> and accumulated scores rather than straight win\/loss\u00a0elimination.<\/p>\n<div id=\"attachment_4165\" style=\"width: 490px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/bracket.png\" rel=\"attachment wp-att-4165\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4165\" class=\"wp-image-4165\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/bracket.png\" alt=\"A single-elimination tournament bracket, which most gaming tournaments more or less try to approximate and a few implement.\" width=\"480\" height=\"414\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/bracket.png 614w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/bracket-300x259.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/bracket-60x52.png 60w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-4165\" class=\"wp-caption-text\">A single-elimination tournament bracket, which most gaming tournaments more or less try to approximate and a few implement.<\/p><\/div>\n<h2>Clubbing Baby Seals&#8230; But With A Story!<\/h2>\n<p>More fundamentally though,\u00a0most gaming events are trying to balance being a competition with also being fun.\u00a0I\u00a0as an event organizer am particularly\u00a0interested in fun, thematic\u00a0<a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/05\/narrative-tournament-design-in-tabletop-wargaming\/\">narrative tournaments<\/a> and campaigns rather than pure competitions.\u00a0Surprisingly to many people, these also face the\u00a0mismatch problem. I argue it&#8217;s actually an even worse issue\u00a0than in a straight tournament: Many casual and fluff oriented players will come out for these events that would\u00a0stay well away from highly competitive events, but, conversely, many\u00a0competitive players will also come out for these events. That sets up <a href=\"http:\/\/variancehammer.com\/2016\/02\/10\/the-las-vegas-open-narrative-event-surprise-apocalypse\/#comment-15892\">a clash of expectations and styles than must be addressed\u00a0mechanically<\/a>.<\/p>\n<p>Unfortunately, the mechanics of many narrative oriented events\u00a0actually permit players to be repeatedly clobbered by stronger competitors. For example, this is a frequent inherent design limitation of classic map-based campaigns run outside of small, reasonably matched, friendly groups: There&#8217;s no\u00a0guarantee that the adjacent or encountered players are not simply much\u00a0better and will win every round.<\/p>\n<p>Addressing this\u00a0is a big part of why my narrative events are usually fairly\u00a0abstract, permitting control mechanisms to be applied. For example, most of my narrative events arrange match pairings in a strategic, team-oriented\u00a0fashion such as\u00a0one team puts forward a player and a mission, and the other team responds with an\u00a0opponent and a board\/table. By restricting that response to being within the same win\/loss bracket, teams are prevented from consciously or unconsciously throwing a newbie at a hardened vet or vice versa.\u00a0Otherwise\u00a0teams frequently apply logic such as &#8220;Well, that opponent has a lot of tanks, so we should send this player who has\u00a0anti-tank specialists,&#8221; without accounting for one player or the other simply being vastly stronger overall and dominating that logic into irrelevancy. In my events we&#8217;ve also tried to address the issue\u00a0by having team commanders chosen or coached to guide the decision making to account for the whole spectrum of considerations, including player experience. But then there&#8217;s still that challenge of opening round mismatches and how to prevent them\u00a0without yet having any information about the players and their relative abilities.<\/p>\n<div id=\"attachment_4164\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k.jpg\" rel=\"attachment wp-att-4164\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4164\" class=\"wp-image-4164 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k-1024x768.jpg\" alt=\"First round, NOVA Narrative 2014, I am about to get crushed by Eric, who just minutes before had finished competing in NOVA's GT Invitational...\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k-768x576.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/14925193360_58a57ba90b_k.jpg 2048w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-4164\" class=\"wp-caption-text\">First round, NOVA Narrative 2014, I am about to get crushed by Eric, who just minutes before had finished competing in NOVA&#8217;s GT Invitational&#8230;<\/p><\/div>\n<h2>Questionnaires<\/h2>\n<p>One clear\u00a0response then is to get some information about the players. Some time ago, a friend and I were talking about similar challenges in bicycle\u00a0races, which I also <a href=\"https:\/\/www.facebook.com\/firststates\/\">organize<\/a>, and he mentioned a scheme he&#8217;s seen in martial arts. There they have the additional challenge of many cross-discipline competitors, i.e., somebody that has a high rank or belt in one form of the sport that may or may not have real bearing in other forms. So some events begin\u00a0by having a panel of experts quickly interview competitors and seed them into initial groupings based on the panel&#8217;s judgement of their\u00a0experience level and skills applicable to the current event.<\/p>\n<p>I have no idea how common or successful that is in martial arts. But it seems like a reasonable idea, and I&#8217;ve been thinking a fair bit about how to apply it to miniatures wargaming (and boardgaming). In particular, later this year I&#8217;m leading\u00a0two (hopefully) large-ish events, the new <a href=\"http:\/\/libertyhammer.com\/\">LibertyHammer<\/a> narrative event, and the popular <a href=\"http:\/\/www.novaopen.com\/warhammer-40k\/\">NOVA 40k Narrative<\/a> track. In\u00a0both cases I will have no usable\u00a0<em>a priori<\/em> knowledge of the vast majority of the players, but I&#8217;d really like to roughly seed them so that the first round pairings can be constrained and mismatches reduced.<\/p>\n<p><a href=\"http:\/\/libertyhammer.com\/\" rel=\"attachment wp-att-4176\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4176\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/libertyhammer-bg-560px.png\" alt=\"libertyhammer-bg-560px\" width=\"560\" height=\"292\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/libertyhammer-bg-560px.png 560w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/libertyhammer-bg-560px-300x156.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/libertyhammer-bg-560px-60x31.png 60w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.novaopen.com\/warhammer-40k\/\" rel=\"attachment wp-att-4168\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-4168\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/nova.png\" alt=\"nova\" width=\"479\" height=\"220\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/nova.png 742w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/nova-300x138.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2016\/03\/nova-60x28.png 60w\" sizes=\"auto, (max-width: 479px) 100vw, 479px\" \/><\/a><\/p>\n<p>To do so, I&#8217;m thinking of giving a short questionnaire to players as they check in. Those will\u00a0then be used to roughly\u00a0correlate players and constrain initial pairs.<\/p>\n<p>Both events\u00a0will use something like the propose\/respond mechanism above. Especially for NOVA though, there are enough players (~100 total in that event if we sell out) that we can&#8217;t do that across everybody in a reasonable amount of time. So the players will be dividing into groups of about 12 and pairing up within groups simultaneously. In later rounds those groups will be determined\u00a0by win\/loss brackets, mitigating clubbings.<\/p>\n<p>Going into the first round though we could use a\u00a0questionnaire to populate the groups.\u00a0If it&#8217;s a short list of yes\/no answers all phrased toward a positive answer being a sign of a more competition-oriented, skillful, experienced, or better equipped player, then for each player we can count the number of &#8220;yes&#8221; answers, sort everybody by their counts, and then split that sorted list into groups and arrange pairs within\u00a0them.<\/p>\n<h2>Probing Questions<\/h2>\n<p>This is a very rough first draft of such a questionnaire:<\/p>\n<blockquote><p>Please check off\u00a0the following &#8220;yes&#8221; or &#8220;no&#8221; regarding your participation in 40k events. <em>PLEASE NOTE: None of these are\u00a0in any way to be construed as negatives and your answers will not affect your ranking or options\u00a0throughout\u00a0the event. They are simply a survey of our players that will be used to group like-minded and similarly experienced players together in forming the first round pairings.<\/em><\/p>\n<ol>\n<li>Are you more focused on gameplay than on hobby aspects?<\/li>\n<li>Do you read frequently online about tactics and army construction?<\/li>\n<li>Do you consider yourself a strong player?<\/li>\n<li>Do you play in tournaments more than once or twice a year?<\/li>\n<li>Have you played in any Grand Tournament (GT) or similar regional or national level\u00a0competitive event\u00a0at any point in the past two\u00a0years?<\/li>\n<li>Is your primary faction Eldar, Chaos Daemons, Necrons, or Space Marines (generic codex)?<\/li>\n<li>Is your army comprised of more than a single detachment or formation?<\/li>\n<li>Does your army use more than one source (codex, campaign book, supplement, etc.)?<\/li>\n<li>Does your army include any\u00a0single unit type more than three times?<\/li>\n<li>Does your army include more than one superheavy vehicle or gargantuan creature?<\/li>\n<\/ol>\n<\/blockquote>\n<h3>General Questions<\/h3>\n<p>The first five\u00a0questions above are fairly general and get at the inclinations of the player. The intent here is that the more &#8220;yes&#8221; answers someone gives, the more likely they are to be at least more competition-oriented, if not indeed a stronger player. I don&#8217;t want the total newbie to get crushed in a bad mismatch. I also don&#8217;t want the fluff bunny who&#8217;s been playing for years but is primarily in the hobby\u00a0to go pew-pew\u00a0with his lovingly converted and painted\u00a0toy soldiers to happen to be paired in the first round with someone fielding a barely prepared clone of the Internet&#8217;s latest and greatest all-conquering army\u00a0list. I don&#8217;t though have a problem if someone regularly playing competitively or convinced they&#8217;re the Blood God&#8217;s gift to 40k goes up against a tough match, they can take it.<\/p>\n<p>In addition to being ok with that outcome, it would also just be hard to ask quantifiable, objective questions about ability given hugely varied participant pools.\u00a0So the questions ask more about mindset and participation rather than results. It wouldn&#8217;t mean much to ask &#8220;Have you won a tournament in the past year?&#8221; because events are so varied. But\u00a0I think it does say something for someone to have\u00a0played in a Grand Tournament recently.<\/p>\n<h3>Army\u00a0Questions<\/h3>\n<p>The last four\u00a0questions are more specific to 40k and what the player is fielding.\u00a0These questions are intended to be\u00a0very rough indicators of stronger armies, or at least armies coming from a similar mindset.\u00a0For example, having more than one superheavy\/gargantuan, detachment, or source book\u00a0is by no means at all necessarily an indicator of a stronger army. But it is a good indicator that you&#8217;re not still playing from\u00a0a 2nd, 3rd, 4th, or even 5th edition mentality and set of expectations\u00a0as many players arguably are. There&#8217;s nothing wrong with that, but ideally as the organizer I&#8217;d like those players&#8217; first taste of the event\u00a0to not be facing someone coming from a radically\u00a0different\u00a0take on the game. Obviously a lot can be said on the\u00a0topic of <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/01\/40k-an-escalation-of-bad-design\/\">superheavies\/gargantuans and their balance and appropriateness for 40k<\/a>. Although we&#8217;re permitting them in this year&#8217;s\u00a0<a href=\"http:\/\/www.novaopen.com\/warhammer-40k\/\">NOVA Narrative<\/a>\u00a0(<a href=\"http:\/\/libertyhammer.com\/\">LibertyHammer&#8217;s<\/a> points levels are too low), <a href=\"http:\/\/variancehammer.com\/2016\/02\/10\/the-las-vegas-open-narrative-event-surprise-apocalypse\/#comment-15950\">we are\u00a0doing a fair bit with our mission design and rules\u00a0to counter some of the issues<\/a> that do exist while still allowing the\u00a0freedom to play full 7th edition. Regardless, despite that inclusion,\u00a0I don&#8217;t think it&#8217;s unreasonable to hedge my bets on players&#8217; initial experience by\u00a0attempting to group similar mindsets together. Potentially it would be better to ask about player&#8217;s support for those elements being in the game rather than using them theirselves, but I don&#8217;t have good wording for that at the moment.<\/p>\n<div id=\"attachment_2392\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/09\/IMG_87171-e1409708351238.jpg\" rel=\"attachment wp-att-2392\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2392\" class=\"wp-image-2392 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/09\/IMG_87171-e1409708351238-768x1024.jpg\" alt=\"Your weapons are useless, fleshlings!\" width=\"530\" height=\"707\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/09\/IMG_87171-e1409708351238-768x1024.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/09\/IMG_87171-e1409708351238-224x300.jpg 224w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/09\/IMG_87171-e1409708351238.jpg 1704w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2392\" class=\"wp-caption-text\">Your weapons are useless, fleshlings!<\/p><\/div>\n<p>Similarly, the question about having more than three units of a single type may not\u00a0mean much at all. But I would guess that having four or more of any particular unit tends to be more common in competition-oriented lists. Here I&#8217;m not making any value judgement on that whatsoever. We set up the rules, and people should design\u00a0armies under those rules to be as strong as they wish. Hopefully our rules, missions, comprehensive scoring,\u00a0limited prizes, and other mechanisms mitigate against whatever issues 40k may or may not have with\u00a0overpowered units and armies. However, I\u00a0think it&#8217;s worthwhile in the first round pairings to try to group armies that are more likely to be designed for competition with other armies\u00a0coming from a similar mindset.<\/p>\n<p>The question about the specific factions\u00a0is incorporating into the seeding some notion of the currently strongest factions in the game.\u00a0Those particular\u00a0four I think would be largely conceded as such\u00a0by most players. But I cite\u00a0as specific objective evidence for those four as the distinct top\u00a0tier&#8212;and not also a few additional\u00a0armies that might be commonly opined as such&#8212;the <a href=\"http:\/\/variancehammer.com\/2016\/02\/19\/number-crunching-the-lvo\/\">statistical analysis done by Variance Hammer of this year&#8217;s LVO results<\/a>. Obviously this question isn&#8217;t dispositive, any given player could field a weak army for any of those\u00a0codexes. There will in particular be a lot of weak Space Marine armies, just because they&#8217;re such a huge portion of the player pool. But the question is just one point among eight in what is only a very rough seeding function anyway.<\/p>\n<h2>Logistics<\/h2>\n<p>An important\u00a0note\u00a0is that any scheme for\u00a0mitigating first round mismatches has to be practical. In this case, potentially the two classes of questions should be separated in some way, to more independently\u00a0gauge players&#8217; inclination\u00a0toward competitive play and their take on the current makeup of 40k. But ultimately this has to be fast to execute;\u00a0we have\u00a0tight time constraints between checking everybody in, preparing the data, and turning around first round pairings. The questionnaire\u00a0can&#8217;t be that complex for players to fill out nor for us to tabulate\u00a0and use. Any\u00a0other mechanism would have to be similarly simple and fast.<\/p>\n<h2>Conclusion &amp; Other Ideas?<\/h2>\n<p>Player mismatches are an issue that many narrative events\u00a0don&#8217;t adequately address.\u00a0First round mismatches in particular are a general issue\u00a0that many gaming tournaments could improve. Here I&#8217;ve\u00a0sketched one idea to do\u00a0so:\u00a0Players\u00a0fill out a quick questionnaire to\u00a0check in, and organizers\u00a0sum up the &#8220;Yes&#8221; responses\u00a0and seed the first round pairings by sorting\u00a0on\u00a0those counts.<\/p>\n<p>Does that seem reasonable? Are\u00a0there other good\u00a0alternative or complementary mechanisms to reduce\u00a0first round mismatches? For this questionnaire method, are there better questions to ask? This is just a rough draft and some thoughts, and my fellow organizers and I\u00a0would really appreciate feedback and other ideas. Reach us in\u00a0the comments below or the various forums where this has been linked.\u00a0Thanks!<\/p>\n<p><strong>Update:<\/strong> There is now a <a href=\"https:\/\/www.reddit.com\/r\/Warhammer40k\/comments\/4cs45x\/preventing_bad_first_round_mismatches_in\/\">discussion on Reddit about this<\/a> that makes a bunch of additional points.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This\u00a0post discusses the challenge\u00a0of first round pairings for wargaming (and boardgaming) tournaments, and an idea for improving them\u00a0in larger events.\u00a0My primary interest at the moment is organizing narrative events for Warhammer 40,000 (40k), but the discussion is largely not specific to that game\u00a0or style. Clubbing Baby Seals One of the great virtues I see of &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2016\/03\/first-round-gaming-tournament-seeding\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4181,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[398],"tags":[272,257,274,10,14],"class_list":["post-4163","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-40k","tag-featured","tag-miniatures","tag-rules","tag-tournaments"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4163","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=4163"}],"version-history":[{"count":10,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4163\/revisions"}],"predecessor-version":[{"id":4179,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/4163\/revisions\/4179"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media\/4181"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=4163"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=4163"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=4163"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}