{"id":3325,"date":"2015-07-06T22:41:48","date_gmt":"2015-07-07T02:41:48","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=3325"},"modified":"2022-07-01T09:25:17","modified_gmt":"2022-07-01T13:25:17","slug":"mortalis-solypsus-wip","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/07\/mortalis-solypsus-wip\/","title":{"rendered":"Mortalis Solypsus WIP"},"content":{"rendered":"<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2816\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner.png\" alt=\"banner\" width=\"600\" height=\"160\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner.png 600w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner-300x80.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner-60x16.png 60w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Yesterday Colin and I got started on construction for the\u00a0July PAGE\/Redcap&#8217;s 40k event: <em><a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150718Tournament\">Mortalis Solypsus<\/a><\/em>. A\u00a0bit over-ambitiously, we intend to run a full day of <a href=\"http:\/\/www.forgeworld.co.uk\/Downloads\/Product\/PDF\/z\/ZM6thUpdate.pdf\">Zone Mortalis<\/a>-styled games, capturing the fighting inside the Lab, Mine, and other installations of <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/tag\/solypsus-9\/\">Solypsus 9<\/a>. Note that the fluff here is that you&#8217;re fighting in huge facilities. Vehicles can fit through part of them, but may not be able to make it into narrower sections or rooms. Think NORAD, not office building.<\/p>\n<p>Everybody should take note of the draft rules being collected on the <a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150718Tournament\">event page<\/a>. There are a number of restrictions and special rules to\u00a0suit the indoor fighting. A basic restriction is that\u00a0large vehicles are outright not permitted. Further,\u00a0even permitted larger models like Dreadnoughts will\u00a0not have full mobility throughout a board as they won&#8217;t fit through doorways and such. An example special rule is that blasts and templates gain Shred, and only scatter and take effect within the confines of the walls.<\/p>\n<p>Although there&#8217;s a long way to go, we\u00a0wanted to post some notes and pictures for both players thinking about what armies to prepare, and for the other hobbyists building boards for the event to follow along. As the boards are being constructed by several people and using a variety of styles, they will definitely\u00a0vary a bit. But this is roughly how most of them will work.<\/p>\n<p>If you are committed to playing in the event, please sign up on the <a href=\"http:\/\/doodle.com\/kf649dc963pqrgs3\">Doodle poll<\/a> so we\u00a0can plan appropriately.<\/p>\n<div id=\"attachment_3332\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_162111.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3332\" class=\"size-large wp-image-3332\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_162111-1024x768.jpg\" alt=\"Colin starts measuring out walls.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_162111-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_162111-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_162111-60x45.jpg 60w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-3332\" class=\"wp-caption-text\">Colin starts measuring out walls.<\/p><\/div>\n<h2>Layout<\/h2>\n<p>The game boards will all be 4&#215;4, to suit the 1000 point armies. They are\u00a0made up of 2&#215;2 or 1&#215;1 tiles, to give some variety in laying out\u00a0a board. Each tile has a fixed layout of walls making corridors, generally along an 8&#215;8 or similar grid. This gives just enough\u00a0room for small vehicles such as a Rhino to move through, but in a somewhat restricted way.\u00a0With other models present or scatter terrain such as debris, containers, or consoles, it may be difficult to have them turn in place and such to head in a new direction.<\/p>\n<p>Line of sight is very limited by the\u00a0walls. A number of walls\u00a0do have doorways, but they&#8217;re staggered such that even with all of them open there is no line of sight across the board. Indirect attacks are in general not permitted, see <a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150718Tournament\">the rules<\/a> for details. Close up shooting and assault will definitely be emphasized\u00a0compared to a normal game.<\/p>\n<div id=\"attachment_3327\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_202939.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3327\" class=\"size-large wp-image-3327\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_202939-1024x768.jpg\" alt=\"One of Colin's 2x2 tiles.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_202939-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_202939-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_202939-60x45.jpg 60w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-3327\" class=\"wp-caption-text\">One of Colin&#8217;s 2&#215;2 tiles.<\/p><\/div>\n<h2>Doorways<\/h2>\n<p>The doorways on our\u00a0canonical board design are 2 inches wide and tall. This means anything up to about a Space Marine Centurion can easily move them them. Dreadnoughts, monstrous creatures, and other large models simply won&#8217;t fit.\u00a0Although the tile designs generate discourage fully enclosed spaces, it will certainly be possible for troopers to huddle up away from a\u00a0bigger foe\u00a0and force it to take a roundabout route to them and the objective they are\u00a0defending\u00a0for the corpse god and\/or false\u00a0idols.<\/p>\n<p>It doesn&#8217;t matter for gameplay purposes because they&#8217;re treated as an infinite surface, but for building purposes, the walls should be 3 to 4 inches tall. Many models need at least a 3&#8243; wall to look right. At 4&#8243; though the walls start to feel pretty cavernous against infantry, which might be an appropriate look for some themes.<\/p>\n<div id=\"attachment_3331\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_173808.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3331\" class=\"size-large wp-image-3331\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_173808-1024x768.jpg\" alt=\"A Kingbreaker checks out his new digs.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_173808-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_173808-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_173808-60x45.jpg 60w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-3331\" class=\"wp-caption-text\">A Kingbreaker checks out his new digs.<\/p><\/div>\n<h2>Burn It Down!<\/h2>\n<p>Again, take a look at the <a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150718Tournament\">draft rules<\/a>\u00a0to see some of the changes and special effects. And, if you are committed to participating, please sign up on the <a href=\"http:\/\/doodle.com\/kf649dc963pqrgs3\">Doodle poll<\/a> so we know how many people to expect.<\/p>\n<div id=\"attachment_3326\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_204351.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3326\" class=\"size-large wp-image-3326\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_204351-1024x768.jpg\" alt=\"Two WIP tiles together.\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_204351-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_204351-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/07\/20150705_204351-60x45.jpg 60w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-3326\" class=\"wp-caption-text\">Two WIP tiles together.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday Colin and I got started on construction for the\u00a0July PAGE\/Redcap&#8217;s 40k event: Mortalis Solypsus. A\u00a0bit over-ambitiously, we intend to run a full day of Zone Mortalis-styled games, capturing the fighting inside the Lab, Mine, and other installations of Solypsus 9. Note that the fluff here is that you&#8217;re fighting in huge facilities. Vehicles can &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/07\/mortalis-solypsus-wip\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[408],"tags":[272,281,274,29,45],"class_list":["post-3325","post","type-post","status-publish","format-standard","hentry","category-workshop","tag-40k","tag-infinity","tag-miniatures","tag-page","tag-redcaps"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/3325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=3325"}],"version-history":[{"count":7,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/3325\/revisions"}],"predecessor-version":[{"id":3340,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/3325\/revisions\/3340"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=3325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=3325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=3325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}