{"id":2798,"date":"2015-01-18T15:49:06","date_gmt":"2015-01-18T20:49:06","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=2798"},"modified":"2022-07-01T08:50:35","modified_gmt":"2022-07-01T12:50:35","slug":"the-campaign-for-solypsus-9","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/01\/the-campaign-for-solypsus-9\/","title":{"rendered":"The Campaign for Solypsus 9"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2816\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner.png\" alt=\"banner\" width=\"600\" height=\"160\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner.png 600w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner-300x80.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/banner-60x16.png 60w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Our next <a href=\"http:\/\/www.redcapscorner.com\/\">Redcap&#8217;s<\/a>\/<a href=\"http:\/\/pagegaming.com\/\">PAGE<\/a> campaign\u00a0is about to kick off, as monsters, traitors, and the Emperor&#8217;s finest all descend on <strong>Solypsus 9<\/strong>.<\/p>\n<p style=\"text-align: center;\"><em>Who knows what dreams and dreamers lay waiting in the endless void?<\/em><\/p>\n<p>There&#8217;ll be four events\/sessions\u00a0in the\u00a0series:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150124Tournament\">Saturday, January 24th: Standard 1850 pts<\/a><\/li>\n<li>Sunday, February 22: Standard 1850 pts<\/li>\n<li>Saturday, March 14: Doubles 2&#215;1000 pts<\/li>\n<li>Sunday, April 19: Escalating 1000, 1500, 1850 pts<\/li>\n<\/ul>\n<p>Players are free to come and go for each campaign session without penalty to their alliance\u00a0or disadvantage to themselves, so don&#8217;t hesitate to join in even if you can&#8217;t make the whole series.<\/p>\n<p>Missions, a signup sheet, and other details for\u00a0January\u00a0are on the <a href=\"http:\/\/www.pagegaming.com\/index.php?n=Warhammer40k.20150124Tournament\">webpage<\/a>. Campaign mechanics are based on the map-based scheme\u00a0drafted here, with other elements thrown in as we proceed.\u00a0These will no doubt be revised as we go, to make them\u00a0work better as well as\u00a0to be flexible with\u00a0the group&#8217;s variable\u00a0size and player composition per event, a tough challenge.<\/p>\n<p>Feedback\u00a0and suggestions are greatly appreciated! Please\u00a0comment below or <a href=\"mailto:tjkopena@gmail.com\">email us<\/a>. For those\u00a0interested in playing this campaign elsewhere, we will be refining the details and putting up a PDF with all of the bits, maps, and rules afterward. <a href=\"http:\/\/rocketshipgames.com\/40k\/invite\/\">Sign up for our announcements-only mailing list<\/a> if you want to be notified of that release.<\/p>\n<h2>Background<\/h2>\n<p><em>Solypsus 9 is one of the countless far flung, forgettable outposts of the Imperium. A barren, lifeless planet of rock and mountains with minimal atmosphere and sunlight but punishing wind storms, only a single small settlement\u00a0has ever been established. Nestled in\u00a0a rare\u00a0pocket of less\u00a0forbidding terrain, the colony originally grew to serve\u00a0an adamantium mine. Over time as the\u00a0occasional more esoteric ores and minerals were found, a small laboratory was founded\u00a0to study them. With\u00a0the original mine\u00a0petered out to barely sustainable levels the lab\u00a0has seen little call\u00a0for this role of late, but clearly it is still being put to some purpose. Meanwhile, life in the colony hab blocks\u00a0grows daily\u00a0more grim\u00a0as the workers drive the mine ever desperately deeper in search of a\u00a0new lode to restore\u00a0some measure of prosperity. Unseen\u00a0and unknown by\u00a0all but the most elite, however, is\u00a0the ebb and tide of a galaxy at war, but\u00a0even they fail to see how\u00a0machinations and conflict throughout the sector might someday come to\u00a0fall on\u00a0Solypsus 9&#8230;<\/em><\/p>\n<p><a href=\"http:\/\/rocketshipgames.com\/40k\/solypsus-9\/map.pdf\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2818\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/map.png\" alt=\"map\" width=\"382\" height=\"494\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/map.png 382w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/map-232x300.png 232w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/map-60x78.png 60w\" sizes=\"auto, (max-width: 382px) 100vw, 382px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em><a href=\"http:\/\/rocketshipgames.com\/40k\/solypsus-9\/map.pdf\">(click for PDF map)<\/a><\/em><\/p>\n<h2>Objectives<\/h2>\n<p>At the start of a campaign session each player is grouped into an alliance: Discord, Spoilers, or Order. These should be roughly equal\u00a0in size. Players can\u00a0switch alliances for\u00a0different sessions, i.e., to play a different faction or to balance out the teams by number or strength.<\/p>\n<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/alliances.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2836\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/alliances.png\" alt=\"alliances\" width=\"307\" height=\"91\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/alliances.png 307w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/alliances-300x89.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/alliances-60x18.png 60w\" sizes=\"auto, (max-width: 307px) 100vw, 307px\" \/><\/a><\/p>\n<p>After\u00a0establishing alliances, each team\u00a0secretly chooses a particular strategic objective for that session from the most critical installations on the planet:<\/p>\n<ul>\n<li><em>Hab Blocks:<\/em> Though miniscule\u00a0by the standards of\u00a0a developed world, Solypsus 9\u00a0still has a population of\u00a0millions living and dying in its\u00a0hab blocks to be protected, enslaved, or consumed&#8230;<\/li>\n<li><em>Laboratory:<\/em> The laboratory has long since become an enclave unto itself amid\u00a0an air of\u00a0absolute secrecy. Something worthwhile must be happening there to warrant the resources dedicated to its unknown\u00a0mission&#8230;<\/li>\n<li><em>Mine:<\/em> Though shipments from the world have curtailed greatly, surely stores of great value must still be accumulated in its stockpiles, with even more ready to be extracted by a properly motivated workforce&#8230;<\/li>\n<\/ul>\n<p>At the end of the session,\u00a0each\u00a0alliance that controls its chosen strategic objective earns campaign\u00a0points equal to double the current session number in the campaign (1, 2, 3, 4). Each additional installation\u00a0of those\u00a0three which\u00a0it controls awards\u00a0campaign points equal to the current session number.\u00a0The other three installations&#8212;the Starport, Comms Tower, and Generator&#8212;are each worth\u00a01 campaign point at the end of each session.<\/p>\n<p>Throughout the campaign, teams are thus\u00a0fighting on three levels:<\/p>\n<ul>\n<li><em>Storyline:<\/em>\u00a0Working toward a narrative\u00a0result\u00a0among possibilities revealed\u00a0and determined by the campaign&#8217;s progress.<\/li>\n<li><em>Strategic\u00a0Victory:<\/em> Earning\u00a0the most campaign points\u00a0by controlling installations.<\/li>\n<li><em>Tactical Victory:<\/em> Accumulating the most victory points throughout the matches.<\/li>\n<\/ul>\n<h2>Setup<\/h2>\n<p>Each session, the alliances get\u00a0a number of armies\u00a0equal to\u00a0the number of players in the smallest alliance, representing the active forces and major thrusts of that phase of the campaign. At the start of the campaign none of the dirtside territories on the map are controlled and all of the armies begin in the orbital positions. In later sessions the alliances start in control of those territories they\u00a0held at the end of the previous session.\u00a0By descending\u00a0order of total accumulated victory points they alternate placing a single army\u00a0on any territory they control or in orbit, until all are placed. Multiple armies may not be placed on a single territory, except for the orbital positions which can hold any amount.<\/p>\n<p>The\u00a0alliances also get a number of command\u00a0token sets, equal to half the number of armies (rounding down, to a minimum of one). Each command set has\u00a0tokens to indicate Attack, Support, and Defend.<\/p>\n<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2837\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands.png\" alt=\"commands\" width=\"307\" height=\"307\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands.png 307w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands-150x150.png 150w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands-300x300.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/commands-60x60.png 60w\" sizes=\"auto, (max-width: 307px) 100vw, 307px\" \/><\/a><\/p>\n<p>Finally, each alliance gets a set of round order\u00a0bid chits,\u00a0from 1 to\u00a0the number of missions in the session,\u00a0typically 3.<\/p>\n<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/bids.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2839\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/bids.png\" alt=\"bids\" width=\"307\" height=\"91\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/bids.png 307w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/bids-300x89.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/bids-60x18.png 60w\" sizes=\"auto, (max-width: 307px) 100vw, 307px\" \/><\/a><\/p>\n<p>A pool of control markers to indicate territory possession as well as extra armies not yet in\u00a0play are also available for each alliance, played as if\u00a0unlimited in quantity.<\/p>\n<h2>Play<\/h2>\n<p>The campaign sessions are made up of the following cycle, usually over 3 rounds:<\/p>\n<ol>\n<li>Place commands.<\/li>\n<li>Bid for round order.<\/li>\n<li>Assign\u00a0matches to commands.<\/li>\n<li>Play out matches.<\/li>\n<li>Resolve the results.<\/li>\n<\/ol>\n<h3>Place Commands<\/h3>\n<p>At the start of each mission round the\u00a0alliances simultaneously secretly place commands, face down on the map. Attack commands must be put\u00a0on the alliance&#8217;s own armies and all of them must be placed. Support and Defend commands can be put on an\u00a0alliance&#8217;s armies or on dirtside territories it merely\u00a0controls. Only one command can be placed on an army or territory except for the orbital positions, which can take as many commands as there are\u00a0armies on them but cannot otherwise receive\u00a0commands.<\/p>\n<h3>Bid for Round Order<\/h3>\n<p>The alliances then simultaneously bid\u00a0for round order using their remaining bid chits.\u00a0The\u00a0round order used in the various steps below is determined by the increasing numeric order of\u00a0those bids.\u00a0In event of a tie, the respective\u00a0alliances in\u00a0order by\u00a0accumulated victory points get to choose their\u00a0round order position relative\u00a0to each other.\u00a0Following\u00a0each round the bid chits used are\u00a0discarded, so alliances cannot make the same bid twice in a session.<\/p>\n<div id=\"attachment_2896\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2896\" class=\"size-large wp-image-2896\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz-1024x768.jpg\" alt=\"Into the temple, quickly, whatever may come!\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/coteaz.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2896\" class=\"wp-caption-text\">Into the temple, quickly, whatever may come!<\/p><\/div>\n<h3>Assign Matches to Commands<\/h3>\n<p>Following the round order bid, all of the\u00a0commands are flipped over and revealed. In round order a match is assigned to each\u00a0Attack:<\/p>\n<ol>\n<li>The current alliance picks one of its Attack commands and declares one of the territories adjacent to the command as its target. Attacks from orbit may take\u00a0any dirtside territory as the target. Territories\u00a0may be targeted by one or more attacks. Alliances may\u00a0target their own territories, enabling them to maneuver armies or support embattled\u00a0territories.<\/li>\n<li>The current alliance then also declares\u00a0one of its unassigned players to\u00a0be the attacker for the\u00a0match associated with that command.<\/li>\n<li>One of the other alliances the responds with a defending player not already assigned a match for this round. If the attack is on a\u00a0territory controlled by an opponent, then that alliance must respond if it has\u00a0an unassigned player. Otherwise, if it is unoccupied or that alliance has no unmatched player, the alliance with the highest total accumulated score and an unassigned player must respond&#8212;their forces are\u00a0spread far and wide\u00a0and engaged in many battles\u00a0across the\u00a0conflict.\u00a0A different\u00a0alliance from that targeted must also respond in the same fashion\u00a0if assigning a player from the targeted\u00a0alliance would cause only\u00a0players from one\u00a0alliance to be left unassigned for the round.<\/li>\n<li>The\u00a0defending player then chooses a table for the battle.<\/li>\n<\/ol>\n<p>This process then repeats for the next alliance in round order until all of the Attack commands have matches.\u00a0If there are more players remaining, i.e., there&#8217;s an uneven number of players, then matches are assigned to Defend and Support commands. In round order:<\/p>\n<ol>\n<li>An alliance with an unmatched\u00a0player picks any Defend or Support command on the map, including their opponents&#8217; as well as their own, and assigns a player to it. No target is necessary for these commands.<\/li>\n<li>If the chosen command belongs to another alliance and it has an unassigned\u00a0player, then the targeted alliance responds with a\u00a0defending player.\u00a0Otherwise, the alliance with the highest total accumulated score and an unassigned player must respond.<\/li>\n<li>The defending player picks a table.<\/li>\n<\/ol>\n<p>This repeats until all of the players are paired up and\u00a0matches associated with commands. Note that there may be Support and Defend commands without associated matches, as well as those left unplayed, but all Attacks must have been placed and then associated with a match.<\/p>\n<h3>Play Out Matches<\/h3>\n<p>The players then\u00a0battle for\u00a0the outcome of the commands. These games\u00a0might be\u00a0determined randomly from the standard missions, chosen by the players, or in a campaign tournament are taken from\u00a0the mission packet.<\/p>\n<div id=\"attachment_2895\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2895\" class=\"size-large wp-image-2895\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight-1024x768.jpg\" alt=\"Follow your corpse god to the grave, fools!\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/chaos-da-fight.jpg 2048w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2895\" class=\"wp-caption-text\">Follow your corpse god to the grave, fools!<\/p><\/div>\n<h3>Resolve Results<\/h3>\n<p>Once all the matches complete, campaign results are resolved in the sequence of Support, Defend, and Attack commands, followed by tallying victory points.<\/p>\n<p><strong>Support.<\/strong>\u00a0Matches assigned to Support commands are evaluated\u00a0first. In round order the alliances choose a Support match they won and\u00a0either remove the command or leave it on the\u00a0map. Any Support commands that did not have\u00a0a match assigned are left in place.<\/p>\n<p><strong>Defend.<\/strong>\u00a0Next each\u00a0Defend command is\u00a0evaluated. In round order the alliances choose a Defend match they won and either remove the command or leave it on the map. Any Defend\u00a0commands without\u00a0an assigned match are left in place.<\/p>\n<p><strong>Attack.<\/strong>\u00a0Evaluated\u00a0last\u00a0are the Attack commands. In round order the alliances choose\u00a0any territory targeted by an Attack, including those they are not involved in if they wish. All of the Attacks toward that\u00a0territory are then simultaneously evaluated as follows:<\/p>\n<ul>\n<li>Each alliance that either made an attack or was controlling the territory scores points toward the outcome. If\u00a0no alliance controls the territory then the defending points are scored\u00a0by a virtual\u00a0defender, reflecting interference\u00a0from the other alliances or surprisingly\u00a0staunch resistance\u00a0from\u00a0the native inhabitants. The same applies if the territory&#8217;s controller is the only alliance\u00a0that has made an attack toward it, representing logistical or communication mishaps, friendly fire, or interception by\u00a0opposing forces. Any alliance that made an attack must be scored separately, the points cannot be assigned to the defender.\u00a0Alliances can only directly assist\u00a0each other in that way through Support commands.<\/li>\n<li>Scoring starts with\u00a0the raw points earned in each associated match, excluding covert mission successes.\u00a0If an alliance other than the defender was forced to respond to an attack, i.e., by uneven alliance sizes, then its points go toward\u00a0the defender&#8212;the\u00a0third alliance has either crashed into the attacker&#8217;s army while making its own abortive\u00a0attack, with the territory&#8217;s defenders pitching the battle between the two, or they&#8217;ve come to the aid of the defenders to support their own agenda against the attacker.<\/li>\n<li>If there is a Defend command on the territory, its alliance earns\u00a010 additional points. Note that in the case in which\u00a0no other alliance has targeted the territory, these points go to the alliance and not the virtual defender.<\/li>\n<li>For each Support command adjacent to the territory, its alliance may add 5 points to any\u00a0alliance involved in the match. Any alliance may support any alliance, or not. Armies in orbit with Support commands on them may Support a single Attack per round, but may do so anywhere on the map.<\/li>\n<\/ul>\n<p>Whichever alliance scored the highest in this calculation maintains control of or immediately takes over the territory.\u00a0If an attacker was victorious, a single one of its participating armies may move into the\u00a0territory, leaving a control marker on its starting territory if it had none. Any other attacking armies stay in their original territories, which may result in them being affected by an attack resolved later.\u00a0A victorious alliance that\u00a0made an attack toward a\u00a0territory it already controlled may only move an army onto the territory if it is unoccupied.<\/p>\n<p>Any Support or\u00a0Defend command\u00a0on\u00a0the territory is\u00a0then removed, its\u00a0forces have either been routed or are too busy defending themselves to assist in\u00a0other battles. Any opposing control marker\u00a0is also removed. If a\u00a0defending army is present\u00a0it\u00a0must immediately retreat, moving to an adjacent territory its alliance controls that does not already have an army on it, or an uncontrolled territory if there are no such spaces. If neither option is possible, it retreats to its alliance&#8217;s orbital position.<\/p>\n<p>At no time may a territory be occupied by\u00a0more than one army, including\u00a0multiple armies of a single\u00a0alliance.<\/p>\n<p><strong>Overall Points.<\/strong> Once all commands have been evaluated they are removed from the board.\u00a0The\u00a0raw victory\u00a0points earned\u00a0from\u00a0all matches and covert missions are then added to the\u00a0alliances&#8217; accumulated tallies. Defend and Support commands do not factor into this.<\/p>\n<div id=\"attachment_2894\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2894\" class=\"wp-image-2894 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie-1024x768.jpg\" alt=\"Drop zone in 3... 2... 1...\" width=\"530\" height=\"398\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie-60x45.jpg 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/valkyrie.jpg 1600w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2894\" class=\"wp-caption-text\">Drop zone in 3&#8230; 2&#8230; 1&#8230;<\/p><\/div>\n<h2>Special Effects and Covert Missions<\/h2>\n<p>Besides the overt strategic value of the\u00a0Mine, Hab Blocks, and Laboratory, control of each will also determine how later aspects of the campaign progress.\u00a0Heavy fighting in and around them may also\u00a0have inadvertent, potentially catastrophic effects as infrastructure, equipment, and the planet itself are destroyed.<\/p>\n<p>The other installations though also offer tactical choices:<\/p>\n<ul>\n<li><em>Starport:<\/em>\u00a0After results are resolved for a round, the alliance controlling the Starport may move one of its armies anywhere on the map\u00a0back to its\u00a0orbital position, leaving a control marker in its place.<\/li>\n<li><em>Comms Tower:<\/em> After commands are revealed, the alliance controlling the Comms Tower may rearrange\u00a0any three\u00a0of its\u00a0commands among themselves.<\/li>\n<li><em>Generator:<\/em> (to be determined)<\/li>\n<\/ul>\n<p>Finally, players\u00a0may be given the opportunity to directly\u00a0affect their alliances&#8217; tactical\u00a0situation as well as the campaign itself by completing covert missions. In each round after the first, all\u00a0the players in the\u00a0alliance with fewest accumulated victory points will be given a covert mission, as will half the players in the middle-ranked alliance.\u00a0Those alliances will be randomly given a mission from a\u00a0list of possibilities, with\u00a0all their players working toward the same goal. Every player that achieves their covert mission that round will gain the given\u00a0boon for their alliance, regardless of the tactical outcome of their battle. Any victory points earned by a covert mission success are in addition to those earned as normal, but apply only to the overall campaign tallies and not the\u00a0player&#8217;s individual score or resolving any associated\u00a0command. Players should be sure to record at the stated time any secret selections their mission requires them to make.<\/p>\n<div id=\"attachment_2887\" style=\"width: 490px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/solypsus-9-coverts.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2887\" class=\"wp-image-2887\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/solypsus-9-coverts.png\" alt=\"Two sample covert missions.\" width=\"480\" height=\"316\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/solypsus-9-coverts.png 587w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/solypsus-9-coverts-300x198.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/solypsus-9-coverts-60x40.png 60w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-2887\" class=\"wp-caption-text\">Two sample covert missions.<\/p><\/div>\n<h2>Prepare to Drop!<\/h2>\n<p>We have some other ideas and fun stuff lined up for the later sessions, but these are the core basics needed to get our Solypsus 9 campaign off the ground. Again, any comments, suggestions, or questions are more than welcome; please\u00a0comment below or <a href=\"mailto:tjkopena@gmail.com\">email us<\/a>. We also hope you can <a href=\"http:\/\/www.pagegaming.com\/40k\">join us<\/a> for any or all of the campaign!<\/p>\n<div style=\"text-align: center; vertical-align: middle;\"><a href=\"http:\/\/www.redcapscorner.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-2897 alignnone\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/redcaps-logo-300x189.png\" alt=\"redcaps-logo\" width=\"240\" height=\"151\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/redcaps-logo-300x189.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/redcaps-logo-60x38.png 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/redcaps-logo.png 400w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a> \u00a0 <a href=\"http:\/\/pagegaming.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-2898 alignnone\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/page-top-logo-300x135.png\" alt=\"page-top-logo\" width=\"240\" height=\"108\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/page-top-logo-300x135.png 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/page-top-logo-60x27.png 60w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2015\/01\/page-top-logo.png 459w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Our next Redcap&#8217;s\/PAGE campaign\u00a0is about to kick off, as monsters, traitors, and the Emperor&#8217;s finest all descend on Solypsus 9. Who knows what dreams and dreamers lay waiting in the endless void? There&#8217;ll be four events\/sessions\u00a0in the\u00a0series: Saturday, January 24th: Standard 1850 pts Sunday, February 22: Standard 1850 pts Saturday, March 14: Doubles 2&#215;1000 pts &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2015\/01\/the-campaign-for-solypsus-9\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2815,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[411],"tags":[272,257,274,10,258],"class_list":["post-2798","post","type-post","status-publish","format-standard","hentry","category-campaigns","tag-40k","tag-featured","tag-miniatures","tag-rules","tag-solypsus-9"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=2798"}],"version-history":[{"count":10,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2798\/revisions"}],"predecessor-version":[{"id":2900,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2798\/revisions\/2900"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media\/2815"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=2798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=2798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=2798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}