{"id":2008,"date":"2014-06-01T07:59:01","date_gmt":"2014-06-01T11:59:01","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=2008"},"modified":"2014-06-13T00:27:01","modified_gmt":"2014-06-13T04:27:01","slug":"40k-1000pts-of-7th-edition","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/06\/40k-1000pts-of-7th-edition\/","title":{"rendered":"40k: 1000pts of 7th Edition"},"content":{"rendered":"<p><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2009\/07\/kingbreakers-icon.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-42\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2009\/07\/kingbreakers-icon.png\" alt=\"kingbreakers-icon\" width=\"81\" height=\"81\" \/><\/a>Colin and I unexpectedly got in a quick\u00a0game of 40k yesterday. And by &#8220;quick&#8221; I mean we \u00a0spent 5 or 6 hours playing a 1000 point game&#8230; But we did talk about a lot of strategy and rules changes with the new edition.<\/p>\n<p>A few more photos are in the <a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/sets\/72157644955981475\/\">Flickr gallery<\/a>.<\/p>\n<div id=\"attachment_2020\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7765.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2020\" class=\"size-large wp-image-2020\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7765-1024x768.jpg\" alt=\"Whatever comes, may the Emperor protect.\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7765-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7765-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2020\" class=\"wp-caption-text\">Whatever comes, may the Emperor protect.<\/p><\/div>\n<h2>Armies<\/h2>\n<p>Colin changed things up and brought his Iron Warriors out of storage. I believe he had something like:<\/p>\n<ul>\n<li>Warpsmith<\/li>\n<li>Chosen x8 w\/ Marks of Khorne, 2x Meltaguns, Rhino<\/li>\n<li>Chosen x5 w\/ 2x Plasmaguns, Rhino<\/li>\n<li>Chosen x5 w\/ Autocannon, Rhino<\/li>\n<li>Chosen x5 w\/ Autocannon, Rhino<\/li>\n<li>Predator w\/ Autocannon, Lascannon sponsons<\/li>\n<\/ul>\n<p>He&#8217;s using Black Legion here, so\u00a0all those Chosen are troops and that is a combined arms detachment for a battle forged army.<\/p>\n<p>I brought my exact same list as <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/05\/40k-redcaps-1000pt-tournament\/\">last month&#8217;s Redcap&#8217;s tournament<\/a>:<\/p>\n<ul>\n<li style=\"font-weight: inherit; font-style: inherit;\"><em style=\"font-weight: inherit;\">Capt Angholan\u2014<\/em>Vulkan<\/li>\n<li style=\"font-weight: inherit; font-style: inherit;\"><em style=\"font-weight: inherit;\">Ghost Squad Harmon<\/em>\u2014Sternguard x5 w\/ 3x Combi-Meltas, Poweraxe, Drop Pod<\/li>\n<li style=\"font-weight: inherit; font-style: inherit;\"><em style=\"font-weight: inherit;\">Squad Scolirus<\/em>\u2014Tacticals x10 w\/ Vet Sgt, Powerfist+Boltgun, Flamer, Multimelta, Drop Pod<\/li>\n<li style=\"font-weight: inherit; font-style: inherit;\"><em style=\"font-weight: inherit;\">Squad Titus<\/em>\u2014Tacticals x10 w\/ Vet Sgt, Chainsword+Bolt Pistol, Meltagun, Missile Launcher,\u00a0Rhino<\/li>\n<li style=\"font-weight: inherit; font-style: inherit;\">Scouts x5 w\/ Camo Cloaks, Sniper Rifles<\/li>\n<li style=\"font-weight: inherit; font-style: inherit;\">Imperial Bunker w\/ Quadgun<\/li>\n<\/ul>\n<p>The quadgun I knew is less valuable in 7th, particularly against Colin with no flyers, but I\u00a0partly didn&#8217;t\u00a0make time to create a new list, partly wanted to see just how useless the quadgun would be. The answer is: Very.<\/p>\n<p>One small note about that composition, because Colin asked, is why are the Tacticals jumbled up, why not the multimelta with the meltagun and missile launcher with the flamer? Partly it&#8217;s\u00a0historical, fluffy, and aesthetically picky:\u00a0Tactical 2 (Titus) got a missile launcher when it was painted because they were free for Tacticals at the time, and the squad&#8217;s either moving in the Rhino, so the heavies couldn&#8217;t shoot at all at that time, or it combat squads and the heavy half sits in the back, where I&#8217;ve generally found multimeltas to not have enough range.\u00a0My\u00a0squads\u00a0do have different rim colors (to differentiate them in combats\/mass advances) and in some cases\u00a0slightly different base terrain,\u00a0so they stand out\u00a0from each other a bit when mixed &amp; matched.\u00a0Plus, that&#8217;s what\u00a0<em>Squad Titus<\/em> has always been, so I generally just keep rolling them that way. Previously Tactical 1 (Scolirus) also had a missile launcher for the same reasons, but lately I&#8217;ve been experimenting with the multimelta; Tactical 1 actually now has a bunch\u00a0of weapons options painted &amp; based the same way. As my guys\u00a0shift back out of Rhinos and return to\u00a0Drop Pods, the multimelta might have more utility for creating a midfield melta bubble. Beyond all that though, lately all my Tacticals have basically always been breaking\u00a0up into\u00a0combat squads, and I expect that trend to definitely continue in 7th, so it doesn&#8217;t really matter which heavy weapon is with who.<\/p>\n<div id=\"attachment_2021\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7729.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2021\" class=\"wp-image-2021 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7729-1024x768.jpg\" alt=\"AUGH, I'm so angry at being entrapped inside this metal box! I'm a frickin' daemon! I'm all powerful---outside the box!!!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7729-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7729-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2021\" class=\"wp-caption-text\">AUGH, I&#8217;m so angry at being entrapped inside this metal box! I&#8217;m a frickin&#8217; daemon! I&#8217;m all powerful&#8212;outside the box!!!<\/p><\/div>\n<h2>Mission<\/h2>\n<p>We rolled for Crusade with 4 objectives and whatever deployment has you playing across the long axis. The main note here is that the new game startup sequence definitely changes things. I&#8217;m hoping to have another post on that later, but there&#8217;s both new strategic considerations and weird rules stuff. The big one in our match\u00a0is that in 7th edition, for Crusade, Scouring, and Big Guns, you place objectives before you even know what style deployment you&#8217;ll be playing, let alone who has which zone. That makes it really hard\u00a0to place objectives with any kind of strategy.<\/p>\n<p>One thought\u00a0about placing objectives though is that if you&#8217;re facing a bunch of vehicles and don&#8217;t have many of your own, you may\u00a0want to put them on top of buildings or on the very tops of ruins. You are explicitly allowed to\u00a0do both now. That way vehicles won&#8217;t be able to reach them\u00a0and claim or contest.<\/p>\n<p>I\u00a0wound up choosing deployment zones and\u00a0deploying second\u00a0but\u00a0going first, after Colin opted to play second.<\/p>\n<div id=\"attachment_2022\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7697.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2022\" class=\"wp-image-2022 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7697-1024x768.jpg\" alt=\"Good job guys, keep on lookin' pretty.  Back there... Where no one can see you...\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7697-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7697-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2022\" class=\"wp-caption-text\">Good job guys, keep on lookin&#8217; pretty. Back there&#8230; Where no one can see you&#8230;<\/p><\/div>\n<h2>Fight!<\/h2>\n<p>After the Imperial Navy has failed to interdict a small band of traitors landing on an uninhabited winter planet, the Kingbreakers dispatch to secure the area\u00a0around an Iron Warriors landing party\u00a0before the latter\u00a0can truly dig in and construct fortifications. The loyalists take a more defensive stance than usual, approaching the encircled\u00a0traitor vehicles cautiously. A bunker is airlifted into position over a critical point, while\u00a0Scouts infiltrate into another.\u00a0Captain Angholan holds back in reserve with Tacticals to shore up any weak\u00a0areas, while the main thrust goes after\u00a0a third objective near the Iron Warriors&#8217; landing\u00a0point.\u00a0Sgt Harmon and his Ghosts drop into an overlooking blindspot, hiding among the shipping containers\u00a0left over from the planet&#8217;s\u00a0most recent failed\u00a0colonization. Titus and his Tacticals\u00a0drive forward through the ruins on the flanks, into cover alongside the objective. A multimelta\u00a0combat squad\u00a0creeps\u00a0along the\u00a0ruin tops to a back position covering the approaches to the endangered\u00a0objective.<\/p>\n<div id=\"attachment_2024\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7698.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2024\" class=\"size-large wp-image-2024\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7698-1024x768.jpg\" alt=\"Where'd the objective go? Dude, I think you parked right on top of it...\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7698-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7698-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2024\" class=\"wp-caption-text\">Where&#8217;d the objective go? Dude, I think you parked right on top of it&#8230;<\/p><\/div>\n<p>Unfortunately detecting\u00a0the imminent threat to the\u00a0ground around them, the Iron Warriors begin slowly unfolding their forces. A\u00a0pair of mechanized\u00a0Chosen squads\u00a0head toward the Kingbreakers&#8217; weak flank, while their Warpsmith leader, Predator, and a band of Chosen begin a mini-siege on the loyalists&#8217; advance. The Predator claims first blood by cutting Titus&#8217; Rhino into\u00a0pieces despite heavy cover, ghoulishly\u00a0grinning at slaying a fellow vehicle. Ghosts intercept the outflanking Chosen\u00a0and break one transport, but are in turn caught in an effective pincer directed by\u00a0the Warpsmith\u00a0and crippled in plasma\/melta crossfire.<\/p>\n<div id=\"attachment_2025\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7727.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2025\" class=\"size-large wp-image-2025\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7727-1024x768.jpg\" alt=\"The trap is sprung!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7727-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7727-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2025\" class=\"wp-caption-text\">The trap is sprung!<\/p><\/div>\n<div id=\"attachment_2026\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7725-e1401623365786.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2026\" class=\"size-large wp-image-2026\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7725-e1401623365786-768x1024.jpg\" alt=\"Yo dude, we heard you like traps, so we sprung a trap on your trap!\" width=\"530\" height=\"706\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7725-e1401623365786-768x1024.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7725-e1401623365786.jpg 1704w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2026\" class=\"wp-caption-text\">Yo dude, we heard you like traps, so we sprung a trap on your trap!<\/p><\/div>\n<p>On the flank, Angholan and Scolirus drop to easily tackle the Chosen that have\u00a0broken free and charged on the Scouts&#8217;\u00a0objective. This leaves Angholan and Scolirus out of position to assist\u00a0the midfield fight however, so they\u00a0run for better ground. The loyalist captain absent, the Warpsmith haughtily\u00a0marches\u00a0his squads forward onto the midground, grinding up\u00a0the remaining Ghosts, Titus, and Tacticals.<\/p>\n<h2>Outcome<\/h2>\n<p>Iron Warriors win via\u00a0first blood, both sides claiming two objectives and linebreaker.<\/p>\n<p>Colin started out with all his dudes in vehicles parked right by one objective, so I basically gave up on that right away. Ditto him and my Imperial Bunker in the far corner. The Scouts could have been rolled pretty easily by the Chosen, but once Angholan and Tactical 1\u00a0landed near them it wasn&#8217;t a serious\u00a0concern. I also took early dibs on the third objective\u00a0by dropping a Pod directly\u00a0on top of it and having Tacticals approach on it pretty quickly. Unfortunately, my bunker with a missile launcher and quadgun just didn&#8217;t have any kind of useful line of sight on that objective, and ditto on the Scouts. That basically left 10 Tacticals and 5 Sternguard to go up against 18 Chosen, a Warpsmith, and an auto\/las Predator, which doesn&#8217;t look good\u00a0for the Imperials. My guys basically cleaned out two\u00a0full squads, but that still left the &#8216;Smith and his\u00a08-man\u00a0coterie so\u00a0toward the end I was seriously outnumbered and wiped off the objective. Unfortunately I came close but was unable to block Colin&#8217;s last forward Rhino from dashing for linebreaker, which would have tied things up for me.<\/p>\n<div id=\"attachment_2027\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7759.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2027\" class=\"size-large wp-image-2027\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7759-1024x768.jpg\" alt=\"Negative, captain, this objective is not secured!  I repeat, *not* secured!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7759-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7759-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2027\" class=\"wp-caption-text\">Negative, captain, this objective is not secured! I repeat, *not* secured!<\/p><\/div>\n<h2>Thoughts<\/h2>\n<p>I have mixed feelings about my\u00a0more defensive Sternguard play here, though\u00a0they achieved a fair bit. Not going hard for\u00a0first blood like I usually would\u00a0wound up costing me the game\u00a0in the end. But, the Ghosts\u00a0did\u00a0keep Colin to advancing only 5 Chosen onto the Scouts&#8217; objective, forced a\u00a0demobilized and crippled\u00a0Chosen squad to run for home, eliminated a second scoring Rhino, helped\u00a0fight a third squad of Chosen, and generally helped create a bubble around\u00a0the third objective that kept Colin back\u00a0for a couple turns.<\/p>\n<div id=\"attachment_2023\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7701.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2023\" class=\"size-large wp-image-2023\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7701-1024x768.jpg\" alt=\"Wellp, guess we'll do this on foot.\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7701-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7701-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2023\" class=\"wp-caption-text\">Wellp, guess we&#8217;ll do this on foot.<\/p><\/div>\n<p>7th edition: Scouts&#8217; time to shine?! On the downside for the Scouts, the new sniper rifle rules mean that they&#8217;re completely unable to even glance a Rhino coming at them&#8230; But, infiltrating could be much\u00a0more useful in this edition than previously\u00a0given that you really have no idea where objectives might be. It was definitely useful here to be able to put Scouts on an objective well outside my deployment zone. That is a particularly critical consideration in going\u00a0for Redcap&#8217;s optional alternate cumulative scoring. On that note, previously I had\u00a0been thinking you should almost always go for alternate scoring. But the new blind objectives setup might have made choosing between\u00a0normal and alternate a closer call.<\/p>\n<p>The quadgun emplacement is basically out of my list at this point. It was already tenuous but not overwhelmingly useful. There are some flyers and flying monstrous creatures in our community, but not a ton of them. Further, Redcap&#8217;s has so much blocking terrain that it&#8217;s actually pretty hard to put it somewhere with a broad firing lane. That&#8217;s particularly true if you&#8217;re trying to put it by\u00a0an objective like I do with my bunker. Now\u00a0that it can&#8217;t shoot effectively at ground targets though its utility is\u00a0even more\u00a0questionable. On a very small upside though, it&#8217;s now\u00a0efficient to put Scouts, Guardsmen, or other low BS models on a quadgun since it&#8217;s always hitting on 6s against ground targets regardless.<\/p>\n<div id=\"attachment_2029\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7753.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2029\" class=\"size-large wp-image-2029\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7753-1024x768.jpg\" alt=\"Hurhurhur, if your Emperor's so awesome, why can't his quadguns even hit a giant blob of 7 foot tall dudes in massive power armor?  Hurhurhur. Blood for whatever god is most convenient for us this week!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7753-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7753-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2029\" class=\"wp-caption-text\">Hurhurhur, if your Emperor&#8217;s so awesome, why can&#8217;t his quadguns even hit a giant blob of 7 foot tall dudes in massive power armor? Hurhurhur. Blood for whatever god is most convenient for us this week!<\/p><\/div>\n<p>Before playing any 7e games, my first thoughts about Objective Secured were that it&#8217;s clearly important, but I wasn&#8217;t convinced that it&#8217;s super critical. After this game and <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/05\/40k-7th-edition-first-play\/\">Thursday&#8217;s<\/a>, however, I&#8217;m\u00a0continually increasing my view on how important it is. In this game, my last remaining Sternguard, an Elites selection, were essentially irrelevant because Colin&#8217;s Chosen, made troops via Black Legion,\u00a0trumped them on claiming the objective. My first thoughts were that most objectives are outright claimed or not anyway, so Objective Secured\u00a0wasn&#8217;t a\u00a0game changer. But it does allow you to basically completely ignore that lingering enemy Drop Pod, Dreadnought, Terminator, etc., in the endgame, which is a big\u00a0deal.<\/p>\n<p>That said, basically no one should not have Objective Secured on their troops. Despite GW&#8217;s pretenses, the distinction between unbound and battle forged armies is essentially a false one. Given how loose the battle forged restrictions actually are, there&#8217;s almost\u00a0no army you can&#8217;t construct just by paying some small tax on an HQ+troop for a new detachment. This will undoubtedly change\u00a0as tournaments lock things down, but for straight by-the-book play, unbound armies may as well not exist for how little is actually prohibited even without it.<\/p>\n<h2>Outta Here<\/h2>\n<p>Again,\u00a0a few more photos are in the <a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/sets\/72157644955981475\/\">Flickr gallery<\/a>. More thoughts on 7th to come.<\/p>\n<div id=\"attachment_2028\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7714.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2028\" class=\"wp-image-2028 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7714-1024x768.jpg\" alt=\"IMG_7714\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7714-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/06\/IMG_7714-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-2028\" class=\"wp-caption-text\">Yes, yes, point the flamer over there&#8212;no, not at me, over there, over there!<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Colin and I unexpectedly got in a quick\u00a0game of 40k yesterday. And by &#8220;quick&#8221; I mean we \u00a0spent 5 or 6 hours playing a 1000 point game&#8230; But we did talk about a lot of strategy and rules changes with the new edition. A few more photos are in the Flickr gallery. Armies Colin changed &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/06\/40k-1000pts-of-7th-edition\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[272,221,232,17,274,45,24],"class_list":["post-2008","post","type-post","status-publish","format-standard","hentry","category-battle-reports","tag-40k","tag-chaos-space-marines","tag-iron-warriors","tag-kingbreakers","tag-miniatures","tag-redcaps","tag-space-marines"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=2008"}],"version-history":[{"count":10,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2008\/revisions"}],"predecessor-version":[{"id":2041,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/2008\/revisions\/2041"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=2008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=2008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=2008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}