{"id":1976,"date":"2014-05-30T08:54:11","date_gmt":"2014-05-30T12:54:11","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=1976"},"modified":"2014-05-30T09:21:41","modified_gmt":"2014-05-30T13:21:41","slug":"40k-7th-edition-first-play","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/05\/40k-7th-edition-first-play\/","title":{"rendered":"40k: 7th Edition First Play"},"content":{"rendered":"<p><a href=\"http:\/\/headwoundminis.blogspot.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-42\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2009\/07\/kingbreakers-icon.png\" alt=\"kingbreakers-icon\" width=\"81\" height=\"81\" \/>Jason<\/a>, Lovell, <a href=\"http:\/\/sarcophagi.blogspot.com\/\">Matt<\/a>, and I got together to bash heads over the new 40k 7th edition rules.\u00a0In some ways it was a pretty draining affair as we pored over the rulebook for every little thing. But it was also great to get that crew together&#8212;I don&#8217;t think Matt and I have played 40k since maybe <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2010\/03\/valhallans-on-ice\/\">2010<\/a>&#8212;especially once\u00a0the game descended into farce, anarchy, and rampant questions of &#8220;Dear god, how\u00a0can\u00a0we be playing this <em>so<\/em> wrong?!?!&#8221;<\/p>\n<p>A few more photos than those here are in the <a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/sets\/72157644508686209\/\">Flickr gallery<\/a>.<\/p>\n<div id=\"attachment_1984\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7645.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1984\" class=\"size-large wp-image-1984\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7645-1024x768.jpg\" alt=\"Guys, I think we shoulda made a left back by Albuquerque!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7645-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7645-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1984\" class=\"wp-caption-text\">Guys, I think we shoulda made a left back by Albuquerque!<\/p><\/div>\n<h2>Armies &amp; Mission<\/h2>\n<p>We played the game as a doubles match:<\/p>\n<ul>\n<li><strong>Imperium<\/strong>\n<ul>\n<li>Joe: 1100 points of Kingbreakers Marines (Salamanders)&#8212;Angholan (Vulkan), Rorschach (Termie Libby), Ghosts (Sternguard), various\u00a0Tacticals, Scouts, Bunker<\/li>\n<li>Matt: 750 points of Valhallans&#8212;Company Command, Primaris, Platoon, Veterans, Sentinels, Leman Russ<\/li>\n<\/ul>\n<\/li>\n<li><strong>Bad Dudes<\/strong>\n<ul>\n<li>Lovell: 1100 points of Dark Harvest Necrons&#8212;Some insane\u00a0maniac, Immortals, Warriors, Monolith, Bomber<\/li>\n<li>Jason: 750 points of Thousand Sons&#8212;Ahriman, psychic loonies, Thousand Sons, Obliterators<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>We didn&#8217;t even consider trying the new Maelstrom missions yet and wound up playing Crusade (4 objectives), Vanguard deployment. Imperials chose corners, deployed first, and played\u00a0first.<\/p>\n<div id=\"attachment_1985\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7664.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1985\" class=\"size-large wp-image-1985\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7664-1024x768.jpg\" alt=\"Raaaaaaaahhhh!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7664-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7664-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1985\" class=\"wp-caption-text\">Raaaaaaaahhhh!<\/p><\/div>\n<h2>Fight!<\/h2>\n<p>Thousand Sons reserved everything except a pair of lonely, wayward Oblits. \u00a0Dark Harvest started their troops on the board near objectives. Kingbreakers Ghosts attempted to assassinate the Oblits on the drop but couldn&#8217;t quite pull it off. The remaining Obliterator in turn powderpuffed\u00a0Captain Angholan with a lucky powerfist strike. Lost in a grief\u00a0of madness at this death, Librarian Rorschach wandered\u00a0off into the ruins on his own and charged into a unit of Warriors. He was quickly brought to heel with Mind Scarabs and impaled himself on his own sword. Meanwhile, the Valhallans\u00a0basically huffed around waiting for something to shoot at, and Ahriman went for pizza until his reserves could finally arrive.<\/p>\n<p>Curving\u00a0around the left flank into the midfield, Kingbreakers troops strategically created a\u00a0tactical barricade out of their flaming Rhino wreckage (&#8220;Just as planned!&#8221;) between an objective and\u00a0a pack of sneaking Immortals. On the Imperial left flank, Scouts running onto an objective in open ground\u00a0were swept off the board by late arriving, outflanking Thousand Sons.\u00a0A big fat Monolith then plopped\u00a0down onto the objective to claim it for evil doers everywhere. Tacticals on the Imperial right were also wiped out by outflanking Thousand Sons finally showing up for the party, who then\u00a0secured another objective despite the valiant flailings of a wildly confused, winterized Sentinel.\u00a0Meanwhile, deep in the depths of the regional HQ\u00a0bunker, the Valhallan Company Commander sipped his tea and\u00a0admired his lovely objective and all the troops and tanks doing drills around\u00a0it, wondering how\u00a0those nice Marines he met the other day were getting on and\u00a0maybe he should ring them up to see if they needed some artillery support.<\/p>\n<div id=\"attachment_1990\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7638.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1990\" class=\"size-large wp-image-1990\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7638-1024x768.jpg\" alt=\"Heelllooo! Anybody home?!?!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7638-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7638-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1990\" class=\"wp-caption-text\">Heelllooo! Anybody home?!?!<\/p><\/div>\n<h2>Outcome<\/h2>\n<p>Evil prevails! The unholy alliance of Dark Harvest and Thousand Sons wins with 2 objectives and Slay, First Blood, and Linebreaker, versus 2 objectives and Linebreaker for the\u00a0valiant but nonetheless dead\u00a0Imperials.<\/p>\n<h2>General Thoughts<\/h2>\n<p>This was intentionally\u00a0a goof game to play with the new rules, but\u00a0even considering that I was way off the ball: Forgot to deploy Scouts, put Angholan and Rorschach in the same Drop Pod accidentally, all sorts of mess. But\u00a0we did run through a bunch of new or revised mechanics, and there were interesting observations.<\/p>\n<h3>Things That Were Changes&#8230; Two Years Ago<\/h3>\n<p>I think it&#8217;s a fairly common lament\u00a0about40k that for each new edition, or for old players returning to the game,\u00a0the learning curve would be\u00a0steeper but you&#8217;d be more likely to play correctly if you actually hadn&#8217;t played before. It&#8217;s just so easy\u00a0to\u00a0forget or entirely miss changes and revert or maintain old habits. There was a lot of that going on here.\u00a0There wasn&#8217;t actually much shooting in this game and almost no mixed-weapons fire so it didn&#8217;t matter,\u00a0but\u00a0despite talking about it I don&#8217;t think we did a single round of shooting following the new\u00a0grouped\u00a0algorithm. We just kept falling into the old patterns without even thinking about it.<\/p>\n<p>I also have to confess that I&#8217;ve been playing assaults wrong for 2+ years now, but in my defense so have tons of people! Say I&#8217;ve got a heroic independent character joined with\u00a0a unit of some\u00a0of the mightiest soldiers in the galaxy, and they wind up in combat with some chumps. In 5th edition the chumps would have to allocate attacks between the IC and the soldiers, following base-to-base priorities and so on.\u00a0In 7th edition\u00a0the chumps just attack the unit and wounds get\u00a0allocated starting from the guys in base-to-base. Challenges to some extent replace the ability to target ICs. Of course, that&#8217;s also the way it worked in 6th edition! I, and seemingly <em>everybody<\/em> I&#8217;ve played with through that edition, just didn&#8217;t notice the change or me not applying it. Oopsies!<\/p>\n<div id=\"attachment_1988\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7656.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1988\" class=\"size-large wp-image-1988\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7656-1024x768.jpg\" alt=\"Look at those idiots over there! The only thing they're assaulting is any proper understanding of the rules.\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7656-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7656-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1988\" class=\"wp-caption-text\">Look at those idiots over there! The only thing they&#8217;re assaulting is any proper understanding of the rules.<\/p><\/div>\n<h3>Deployment<\/h3>\n<p>One change that may affect many people&#8217;s armies quite a bit is that there&#8217;s seemingly no longer a restriction that at most\u00a050% of an army\u00a0can go in reserve, unless we\u00a0missed\u00a0it.\u00a0Opposing that though, there is a large number of abilities in the game at the moment that could make that a risky choice. For example, here Matt rolled the warlord trait that applies a -1 to the\u00a0opponent&#8217;s reserve rolls, crippling Jason as he waited and waited until turn 4 to get his guys into the game.<\/p>\n<p>On a related note, I&#8217;m not sure at all what to think about the\u00a0player deploying first now getting to choose to go first or second.\u00a0I have to believe that makes that roll off even more important, possibly too important, but I can&#8217;t tell by how much.<\/p>\n<h3>Doubles<\/h3>\n<p>Doubles games\/tournaments are going to require some thought around the new psyker phase.\u00a0We played that\u00a0the team rolls 2D6 to set\u00a0the base pool, adds in their combined mastery levels, and creates one big pool the two players share.\u00a0An alternative would be to have each player create and use their own pool, but then you need to figure out how\u00a0the opposing players pair up against that, presumably by just letting them choose.\u00a0It seemed cleaner though to just have one shared pool. That feels like there could be shenanigans, but not more than usual given how loose the army construction rules are now.\u00a0The\u00a0critical\u00a0tweak is to enforce\u00a0allies matrix restrictions, which would not have mattered\u00a0here, Jason only used witchfire spells, but we didn&#8217;t think about it.<\/p>\n<h3>Bunker Up!<\/h3>\n<p>Given the new anything-goes scoring and more robust vehicles, I expect to see Monoliths, Land Raiders, and other\u00a0heavily armored vehicles to return in popularity for\u00a0camping out on objectives, in addition to lighter vehicles.\u00a0The\u00a0Monolith in particular I think is a revitalized\u00a0threat given its ability to deep strike directly onto or near an objective to potentially claim or contest it itself, effectively\u00a0ignore most weapons, shoot at different targets with a bunch of weapons, and portal dudes from all over the place to claim the objective if necessary. Maybe the Blood Angels&#8217; deep striking Land Raiders will also have a bit of a resurgence? In general a lot\u00a0of vehicles will have to be reevaluated\u00a0given their newfound scoring abilities.<\/p>\n<p>I&#8217;d also expect some renewed interest in Bastions, Bunkers, and such\u00a0given that\u00a0units embarked inside buildings explicitly now score. Void Shields also got clarified and buffed in the process, now\u00a0absorbing the entirety of\u00a0blasts. A notable real world change\u00a0is that\u00a0all of the datasheets are now gone from the main rulebook, so <em>you cannot field an Aegis Defense Line or such\u00a0without buying Stronghold Assault<\/em>. That&#8217;s unfortunate&#8230;<\/p>\n<h2>Kingbreakers<\/h2>\n<p>My very early initial impression is that this could be a good edition for the Kingbreakers.\u00a0Looking at the things me or my army are\u00a0weak\u00a0against,\u00a0I don&#8217;t think any of them got much stronger, and some got weaker: Assault armies are almost certainly\u00a0still less strong than shooting, flyers are a little detuned, and kill points games are all but\u00a0certainly still going to be the minority of missions at\u00a0most venues. On the flip side, a bunch of my standard army elements picked back up, more toward the 5th edition metagame.<\/p>\n<h3>Transports and Bunkers<\/h3>\n<p>Drop Pods and Drop Pod armies are baller now: Quadguns and other Skyfire-Interceptors\u00a0are less able to shoot the guys spilling out; vehicles are a fair bit more resilient; and now they can even claim objectives, let alone contest. Keep in mind, Drop Pods delivering\u00a0Troops will also gain Objective Secured.<\/p>\n<p>Rhinos and Razorbacks got the same deal on scoring, including Objective Secured for Troops transports, and improved vehicle robustness. I&#8217;ve got a whole fleet getting washed &amp; waxed\u00a0in the Kingbreakers&#8217; garage ready to redeploy and bunker down on some objectives. The only minor cost to that\u00a0improved resilience is that exploded vehicles don&#8217;t create craters anymore, which I made use of quite a bit.\u00a0My read on that is GW caved to people neither buying craters nor making their own.<\/p>\n<p>Already quickly becoming a regular\u00a0of the Kingbreakers&#8217; army, the\u00a0Imperial Bunker got dramatically\u00a0buffed as well: Void Shields now only take one hit from\u00a0blast weapons so they&#8217;re much better, and dudes can claim or contest objectives from inside their AV14, hard to damage, Void Shielded party house! That&#8217;s awesome!<\/p>\n<div id=\"attachment_1987\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7675.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1987\" class=\"size-large wp-image-1987\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7675-1024x768.jpg\" alt=\"Does not compute!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7675-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7675-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1987\" class=\"wp-caption-text\">Does not compute!<\/p><\/div>\n<h3>Objective Grabbing<\/h3>\n<p>Sternguard are now more valuable given that they can score.\u00a0As\u00a0such though they might be worth playing a touch more protectively to keep alive into the endgame.\u00a0Their\u00a0combi-melta access is also even more important\u00a0in\u00a0reliably popping vehicles. That said, I&#8217;ll have to think about my usual alpha strike patterns. They&#8217;re somewhat less likely to destroy a vehicle now, and thus less likely to easily take a vehicle\u00a0target as well as\u00a0claim First Blood.<\/p>\n<p>Dreadnoughts might have a\u00a0resurgence\u00a0given that\u00a0they&#8217;re stronger and can claim or contest. I&#8217;m thinking about mine a bit more, having not played them at all since 5th edition. They did lose\u00a0the capability to pivot when shooting but can still overwatch, and a full 360 degrees\u00a0at that, so I don&#8217;t think it&#8217;s a huge deal.<\/p>\n<p>Landspeeders also got boosted back up a bit: I&#8217;ll still miss rerolling their flamers (lazy Salamanders, get back on it!), but since they also can now potentially score, let alone contest, their high\u00a0mobility is super valuable provided you can keep them alive. No Objective Secured for these guys, but still\u00a0a notable\u00a0threat. Also, Landspeeder Storms: Highly mobile, and potentially\u00a0able\u00a0to apply Objective Secured to\u00a0two objectives using the Scouts as well as\u00a0the Landspeeder itself. That guy&#8217;s definitely getting\u00a0promoted\u00a0on\u00a0my to-do list.<\/p>\n<p>Throughout 6th edition I&#8217;ve been back and forth on my Predators, but generally not using them as much as I had in 5th. However, I&#8217;ll have to serious reconsider the value of a FA13 vehicle camping out or charging forward now that they score and\u00a0are less explodable.<\/p>\n<p>Very generally, this edition&#8217;s continued focus on objectives combined with\u00a0the even more wide open scoring rules only increases the importance of\u00a0having a large\u00a0number of mobile units. Troops themselves are comparatively\u00a0downplayed a bit since everyone can score, but still important\u00a0to enable\u00a0Objective Secured. Marines play that kind of game well, starting from their solid troops choices, boosted by the mission\u00a0flexibility of all their infantry being able to break up into combat squads before\u00a0deployment, and aided by their large\u00a0selection\u00a0of transports and other vehicles. They actually have\u00a0even more\u00a0flexibility and mobility now than previous incarnations, as the\u00a0latest codex permits combat squads to embark transports together throughout the game, not just deploying out of Drop Pods.<\/p>\n<div id=\"attachment_1989\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7654.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1989\" class=\"size-large wp-image-1989\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7654-1024x768.jpg\" alt=\"Drop Pods: Deemed too loyal to be included in the heresy!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7654-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7654-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1989\" class=\"wp-caption-text\">Drop Pods: Deemed too loyal to be included in the heresy!<\/p><\/div>\n<h3>Psykers<\/h3>\n<p>It&#8217;s going to take a while to figure out exactly what&#8217;s up with the new psychic phase&#8212;early thoughts are that it&#8217;s a bit clunky though not particularly slow playing, and\u00a0psykers&#8217; strength chaotically\u00a0variable between useless and crippling&#8212;but I&#8217;m totally down with fielding Librarians, so within the Marines&#8217; relatively limited abilities I can ride that wave whichever way it goes.<\/p>\n<h3>Warlords<\/h3>\n<p>So far the only big\u00a0downside\u00a0specific to my guys is that the Warlord Traits tables seem much much better this edition: More powerful overall and more evenly balanced inside the tables, there are fewer\u00a0duds. Combine that with rerolling the trait if you have a battle forged army and they&#8217;re looking pretty solid. Vulkan, sadly, has a fixed trait that&#8217;s useful but not as good as most of those (+1 to combat results). Especially if Librarians make a comeback I could see swinging the warlord role to Rorschach, and would even consider playing Angholan as a generic captain to get access to those tables.<\/p>\n<h3>Summation<\/h3>\n<p>A number of those changes I&#8217;m either ambivalent about\u00a0or against. For example,\u00a0I think it&#8217;s good for empty transports and other non-walker vehicles to contest objectives, but\u00a0it&#8217;s a little weird to me that they can claim.\u00a0Despite my reservations though,\u00a0a bunch of changes do seem to tilt in the Kingbreakers&#8217; favor. Whether or not they tip in other&#8217;s favor more remains to be seen, particularly psychic armies.<\/p>\n<h2>Parting Shots<\/h2>\n<p>All in all I&#8217;m basically neutral on this edition so far, same as I was on 6th. In my mind, two more tiny changes of making traits &amp; powers player selections instead of random rolls, and snap shots being -2 BS instead of rolling 6s, would have made this edition really good. GW though clearly doesn&#8217;t value strategy and tactics over\u00a0randomness.\u00a0The psychic phase mechanics seem funky\u00a0but not necessarily outright terrible. Combined with extremely loose army construction rules though the phase\u00a0almost certainly\u00a0has a ton\u00a0of problems, but they seem relatively easy to fix\u00a0in\u00a0tournament settings. The\u00a0real question is how much can be preserved within those fixes, e.g., permitting unbound armies, which\u00a0I have mixed feelings about.<\/p>\n<p>Again, a few more photos are in the\u00a0<a href=\"https:\/\/www.flickr.com\/photos\/tjkopena\/sets\/72157644508686209\/\">Flickr gallery<\/a>.<\/p>\n<div id=\"attachment_1986\" style=\"width: 540px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7690.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1986\" class=\"wp-image-1986 size-large\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7690-1024x768.jpg\" alt=\"Wait, wait, I saw how to deal with this in a movie once! Quick, get some rope!\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7690-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2014\/05\/IMG_7690-300x224.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><p id=\"caption-attachment-1986\" class=\"wp-caption-text\">Wait, wait, I saw how to deal with this in a movie once! Quick, get some rope!<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Jason, Lovell, Matt, and I got together to bash heads over the new 40k 7th edition rules.\u00a0In some ways it was a pretty draining affair as we pored over the rulebook for every little thing. But it was also great to get that crew together&#8212;I don&#8217;t think Matt and I have played 40k since maybe &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2014\/05\/40k-7th-edition-first-play\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[272,340,231,38,17,274,178,29,45,24,229,230],"class_list":["post-1976","post","type-post","status-publish","format-standard","hentry","category-battle-reports","tag-40k","tag-chaos","tag-dark-harvest","tag-imperial-guard","tag-kingbreakers","tag-miniatures","tag-necrons","tag-page","tag-redcaps","tag-space-marines","tag-thousand-sons","tag-valhallans"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1976","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=1976"}],"version-history":[{"count":10,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1976\/revisions"}],"predecessor-version":[{"id":2002,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1976\/revisions\/2002"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=1976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=1976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=1976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}