{"id":1060,"date":"2013-02-10T11:41:27","date_gmt":"2013-02-10T16:41:27","guid":{"rendered":"http:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/?p=1060"},"modified":"2013-11-17T09:21:15","modified_gmt":"2013-11-17T14:21:15","slug":"redcaps-february-40k-1250pt-doubles","status":"publish","type":"post","link":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2013\/02\/redcaps-february-40k-1250pt-doubles\/","title":{"rendered":"Redcap&#8217;s February 40k 1250pt Doubles!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-42\" alt=\"kingbreakers-icon\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2009\/07\/kingbreakers-icon.png\" width=\"81\" height=\"81\" \/>For their February 40k tournament, <a href=\"http:\/\/redcapscorner.com\/\">Redcap&#8217;s<\/a> ran a great doubles competition. \u00a0<a href=\"http:\/\/headwoundminis.blogspot.com\/\">Jason<\/a> and I paired up as <strong>TEAM WOLFKOPF<\/strong> to hunt the fallen and purge the tainted. \u00a0With such a badass name we basically had it in the bag beforehand and confidently approached the event as such, with a complete lack of pre-planning. \u00a0Fortunately he&#8217;s pretty much got his set list caveat some detail quibbles, and I&#8217;ve got my set list, and away we go!<\/p>\n<p>Turnout was really good, many armies were painted, and final standings evenly spread:<\/p>\n<ol>\n<li>Montgomery Shelmach (IG+Orks) 21<\/li>\n<li>Wolf Kop (SM+DA) 17 [Jason and Joe]<\/li>\n<li>Kielick Kielick (CM+CD) 14 [Colin and Brett]<\/li>\n<li>Harmon McCole (N+CM) 13 [Lovell and Tom]<\/li>\n<li>Culver O&#8217;Branty (GK) 12 [Buford and Lorenzo]<\/li>\n<li>Maroulis Wash 11<\/li>\n<li>D&#8217;Andrea Warrick (CM) 9<\/li>\n<li>Roe Barnhart 7 [Benn]<\/li>\n<li>Cook Mousen 6<\/li>\n<li>Dang Hinds 5<\/li>\n<li>Wolfson Lydon 4<\/li>\n<\/ol>\n<div id=\"attachment_1077\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5988.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1077\" class=\"size-medium wp-image-1077\" alt=\"&quot;Overkill&quot; has no meaning to the Guard.\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5988-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5988-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5988-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5988.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1077\" class=\"wp-caption-text\">&#8220;Overkill&#8221; has no meaning to the Guard.<\/p><\/div>\n<p>As usual the missions were fairly straightup, though with very difficult bonus point conditions. \u00a0E.g., a point in the middle round went to tabling your opponent in or before Turn 4. \u00a0In the last round a point went toward securing effectively all of the secondary objectives. \u00a0I&#8217;m actually a fan of that difficulty though as in theory it really helps differentiate the teams.<\/p>\n<p>This was actually the first doubles tournament I&#8217;ve played, and I thought it was super awesome. \u00a0Though I was too busy to coordinate well with Jason beforehand, once I sat down to get ready I was actually pretty excited. \u00a0For one thing, doubles means you&#8217;re guaranteed to spend the day with someone you like rather than just a string of random and potentially less cool opponents (though the community at Redcap&#8217;s is pretty good). \u00a0It also lets you unfocus here and there to regroup, take pictures, etc.. \u00a0Having a partner also helps mitigate gaps and weaknesses. \u00a0It&#8217;s pretty neat to see PAGE guys all over the top of these standings. \u00a0Having all played together for so long and being both friendly and familiar with each other&#8217;s armies and styles, we&#8217;re well set to fare well as doubles.<\/p>\n<div id=\"attachment_1079\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6040.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1079\" class=\"size-medium wp-image-1079\" alt=\"Iron within, iron without.\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6040-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6040-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6040-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6040.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1079\" class=\"wp-caption-text\">Iron within, iron without.<\/p><\/div>\n<p>Redcap&#8217;s has also increasingly dialed in their tournament format. \u00a0Yesterday ran very smooth, had some extra time to account a bit for everyone playing slow, and had straightforward but good missions. \u00a0The players are all pretty cool, and the terrain tables really good. \u00a0Even the little touches are coming together, like having the relevant page numbers in the mission briefs.<\/p>\n<h2>Army<\/h2>\n<p>I brought my standard Kingbreakers: Capt Angholan (Vulkan), Rorschach (Librarian), Sternguard in Drop Pod, Tactical w\/ Razorback, Tactical w\/ Rhino, 2x Landspeeders. \u00a0Jason brought what appears to be his now-standard army: Huge group of dudes dropping with Belial, smaller group of dudes dropping on their own, 2x Combat Squads w\/ Plasmacannons.<\/p>\n<p>I contemplated changing things up, e.g., switching to a more defensive role with some Predators and other stand-back-and-shoot units. \u00a0However: 1) That&#8217;s my best painted force. \u00a02) With Belial and friends coming down Turn 1 and reliably targeted, it seemed not unreasonable to build on top of that with yet more first turn attacks, Drop Podding away as usual. \u00a0On that line, I considered going all-Drop Pod for a pure alpha strike combined force, but point (1) overrode that idea.<\/p>\n<h2>Round 1<\/h2>\n<p>The first game we went against Aaron and Bob&#8217;s Death Guard and Tau army in a Purge the Alien mission. \u00a0I was particularly happy with this pairing for this mission. \u00a0Annihilation is neither my nor my army&#8217;s strong suit, and I would have been more nervous against a more robust or assault-ready army. \u00a0In this pairing though we were the harder, more assault oriented army. \u00a0This pairing took away some potential stress in our weakest mission. \u00a0On the downside, it was then unfortunate for us that the round was a Hammer and Anvil deployment, playing on the short edges.<\/p>\n<div id=\"attachment_1067\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5978.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1067\" class=\"size-medium wp-image-1067\" alt=\"All hail the Death Guard!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5978-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5978-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5978-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5978.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1067\" class=\"wp-caption-text\">All hail the Death Guard!<\/p><\/div>\n<div id=\"attachment_1066\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5955.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1066\" class=\"size-medium wp-image-1066\" alt=\"Target acquired, vectoring in!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5955-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5955-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5955-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_5955.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1066\" class=\"wp-caption-text\">Target acquired, vectoring in!<\/p><\/div>\n<p>The Tau rolled on the warlord traits to invoke Nightfighting, which would have been great for them with their Blacksun Filters were it not for our alpha strike already being up in their grill. \u00a0The strike went fairly well and we started the game with a lot of energy. \u00a0In the middle we lost some momentum as units began to flee the mobility limited alpha strike units. \u00a0Playing across the length of the table, my oncoming mobile Tacticals had too far to go to get in contact with the squishy bits, particularly while getting shot up by Tau railguns. \u00a0At the last though we pulled out a victory through a combo of Belial&#8217;s mega blob wiping out several units at once in the last turn and some Kingbreakers Tacticals ganging up to cut apart the Death Guard biker warlord in close combat.<\/p>\n<p>The Tau\/Death Guard combo is an interesting doubles or allied army: \u00a0Plague Marines and standard Chaos troopers provide a hardish outer shell with a lot of durability, enabling the Tau to sit behind and ping away with heavier firepower. \u00a0I don&#8217;t think Aaron and Bob&#8217;s particular lists were super optimized to that effect, in particular it needed more focus on Tau shooting and less on mobility to play that role, but I think the general combo has high potential.<\/p>\n<div id=\"attachment_1068\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6007.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1068\" class=\"size-medium wp-image-1068\" alt=\"The Emperor protects!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6007-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6007-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6007-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6007.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1068\" class=\"wp-caption-text\">The Emperor protects!<\/p><\/div>\n<div id=\"attachment_1069\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6012.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1069\" class=\"size-medium wp-image-1069\" alt=\"There will be blood!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6012-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6012-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6012-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6012.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1069\" class=\"wp-caption-text\">There will be blood!<\/p><\/div>\n<h2>Round 2<\/h2>\n<p>Next we faced Walter&#8217;s Dark Eldar in the Scouring. \u00a0This was an interesting matchup in that both armies are pretty mobile, in slightly different ways: He comes on slow but then can move a lot to wherever he needs to be. \u00a0We come on hard wherever we need to be, but can&#8217;t move much after that. \u00a0With six objectives on the table, all of varying worth, and a lot of mobility, the board wound up a sprawling mess with units everywhere. \u00a0One downside for us is that the DE don&#8217;t really have high-value units to alpha strike, which was exacerbated by Walter reserving much of his force. \u00a0On the upside, between the Deep Striking units and the mobilized Tacticals, we were able to be on, contesting, or immediately threatening all of the opposing Dark Eldar objectives on Turn 1.<\/p>\n<div id=\"attachment_1070\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6014.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1070\" class=\"size-medium wp-image-1070\" alt=\"Fly, my pretties!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6014-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6014-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6014-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6014.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1070\" class=\"wp-caption-text\">Fly, my pretties!<\/p><\/div>\n<p>The home front situation though was less rosy. \u00a0One mistake we made in setup was falling into the easy trap of &#8220;playing fair&#8221; with our objectives. \u00a0I think many people have some innate urge to spread objectives apart or put them in &#8220;reasonable&#8221; places. \u00a0Ours were certainly spread across too much of a line in our deployment zone; we should have put them into a tighter triangle. \u00a0As it was, we wound up with a bunch of small Combat Squads trying to hold a very thinly spread deployment zone. \u00a0Most of them got rolled by large, mobile DE squads of Helions and Jetbikes.<\/p>\n<div id=\"attachment_1071\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6060.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1071\" class=\"size-medium wp-image-1071\" alt=\"When Terminators---let alone Belial---are going to ground, you've got problems.\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6060-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6060-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6060-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6060.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1071\" class=\"wp-caption-text\">When Terminators&#8212;let alone Belial&#8212;are going to ground, you&#8217;ve got problems.<\/p><\/div>\n<div id=\"attachment_1072\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6061.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1072\" class=\"size-medium wp-image-1072\" alt=\"Deep problems.\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6061-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6061-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6061-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6061.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1072\" class=\"wp-caption-text\">Deep problems.<\/p><\/div>\n<p>Consequently, the middle of the game looked very grim for us, but we actually turned it around for a crushing victory. \u00a0Once we recovered from significant early losses and lost objectives, we got back into what for me is the standard mode of play: Focus on the objectives, nothing else matters. \u00a0You can bleed and bleed and bleed, but in the end if you&#8217;re holding the ground, you&#8217;re going to win.<\/p>\n<p>That&#8217;s pretty much what happened. \u00a0We lost almost everything, but in the end had a scoring unit&#8212;really just scoring dudes, the remainder of the units being obliterated&#8212;on the mid value objectives, contested the high value objective, kept troops off another, and had taken enough secondary objectives to completely swing the results. \u00a0Excitingly, Belial even managed to slay the enemy warlord, netting us two victory points&#8212;one for standard secondary objective, the other for the Dark Angel leader&#8217;s personal Hunt.<\/p>\n<h2>Round 3<\/h2>\n<p>Finally we faced Chris and Dante&#8217;s Chaos Marines in a contest over the Emperor&#8217;s Will. \u00a0This was another super bloody confrontation and the atmosphere in <strong>TEAM WOLFKOPF<\/strong> HQ was pretty bleak for the bulk of it. \u00a0In the end though it was another crushing victory for the good guys, driven by a trademark very bloody exchange of units for time and ground.<\/p>\n<div id=\"attachment_1074\" style=\"width: 235px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6075.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1074\" class=\"size-medium wp-image-1074\" alt=\"We come in peace?\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6075-e1360513676240-225x300.jpg\" width=\"225\" height=\"300\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6075-e1360513676240-225x300.jpg 225w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6075-e1360513676240-768x1024.jpg 768w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6075-e1360513676240.jpg 1200w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a><p id=\"caption-attachment-1074\" class=\"wp-caption-text\">We come in peace?<\/p><\/div>\n<p>One thing we did right here was just straightup putting our home objective as hard into a corner as the rules allow, and building a dense block of Terminators and Tacticals around it. \u00a0In the opposing corner, Chris did a good job of building a bubble wrap defense around his hard hitting units&#8212;a Vindicator and Rhino-mobilized maxed out sorcerers&#8212;to prevent the alpha strike from wiping them out. \u00a0Critically though, he put that hard in the opposing corner. \u00a0This made it really tough to hit effectively, but as it turned out did enable us to basically pin them in against that corner.<\/p>\n<div id=\"attachment_1073\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6068.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1073\" class=\"size-medium wp-image-1073\" alt=\"Into the valley of death rode the 600...\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6068-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6068-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6068-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6068.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1073\" class=\"wp-caption-text\">Into the valley of death rode the 600&#8230;<\/p><\/div>\n<p>On the one hand we wasted ridiculous amounts of points there. \u00a0Belial&#8217;s entire unit, almost 800 points, was wiped out after multiple sorcerers cast Feeble on it, debuffing them down weaker than Guardsmen. \u00a0Almost 500 points of Sternguard and Librarian Rorschach were similarly wiped out after being decimated largely through our own fire: Scattered plasma blasts coming in from the back defenses, and&#8212;in the final insult&#8212;Rorschach obliterating a 35pt Rhino with an extremely risky but well placed Vortex of Doom, only to have the vehicle explosion wipe out ~150pts of Sternguard&#8230; \u00a0This was all especially unfortunate as in some sense we hadn&#8217;t accomplished much, the Kingbreakers having failed to break open Rhinos and expose the contents for Belial to crush.<\/p>\n<p>On the other hand, that&#8217;s what won the game. \u00a0Though they eliminated little, all those burned points bought us precious time and ground pinning the enemy&#8217;s core into that corner. Sure, it looked really bad when that Rhino wiped out a ton of my guys. \u00a0But as soon as it blew up, the enemy had basically zero chance of getting ground units anywhere near our home objective. \u00a0In contrast, while all this had been going on, the Kingbreakers&#8217; mobile Tac Squads had been bashing through the center of the table, again taking extravagant casualties, but getting in place to contest the Chaos objective at the end of the game. \u00a0Combined with putting just enough focus on the secondary objectives and a couple lucky shots&#8212;e.g., a Demon Prince being Insta-gibbed in Turn 1 by a scattered Vortex of Doom!&#8212;and we carried the day.<\/p>\n<div id=\"attachment_1076\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6084.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1076\" class=\"size-medium wp-image-1076\" alt=\"Forward men, into the breach!\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6084-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6084-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6084-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6084.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1076\" class=\"wp-caption-text\">Forward men, into the breach!<\/p><\/div>\n<h2>General Analysis<\/h2>\n<p>Jason and I are both still weak against psychers and flyers. The sorcerers in Round 3 did an incredible amount of damage by debuffing Belial&#8217;s blob. \u00a0This was a bit of an oversight on our part, we should have kept the Librarian closer to at least have a better shot to Deny the Witch or not put so many points quite so close to the sorcerers; we knew Belial would be in trouble, didn&#8217;t think it&#8217;d be that much trouble. \u00a0Against the flyers I&#8217;m not sure what to do. \u00a0We&#8217;d probably have to bring in some allied units with Skyfire so it&#8217;s at least realistic to shoot at them.<\/p>\n<div id=\"attachment_1075\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6083.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1075\" class=\"size-medium wp-image-1075\" alt=\"Huh... They've brought a dragon.\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6083-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6083-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6083-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6083.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1075\" class=\"wp-caption-text\">Huh&#8230; They&#8217;ve brought a dragon.<\/p><\/div>\n<div id=\"attachment_1080\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6058.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1080\" class=\"size-medium wp-image-1080 \" alt=\"\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6058-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6058-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6058-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6058.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1080\" class=\"wp-caption-text\">And they&#8217;ve brought a bomber. Great.<\/p><\/div>\n<p>It helped us a lot that the games tended to play slow. \u00a0Counter-intuitively, doubles games are probably naturally slower than standard play unless both teams really focus on acting in parallel. \u00a0It also sneakily increases the number of points in play. \u00a0In this case everybody approached it as a standard relaxed pace tournament, but in reality it was 2500pts in 2.5 hours, plus required coordination time with your partner. \u00a0It really needed a &#8216;Ard Boyz\/Apocalypse style focus on getting it done, but that wasn&#8217;t the initial mindset so nearly all tables and games wound up playing few rounds. \u00a0With our alpha strike approach and insistence on giving away tons of units in exchange for ground, short games worked out to our benefit. \u00a0In many cases we would not have been able to hold or contest objectives for much longer.<\/p>\n<p>My Landspeeders did even worse than usual. \u00a0They generally accomplished little and straight up gave away a couple victory points in one or two of the scenarios (First Blood, VP for FA Kill, etc). \u00a0The one big caveat is that one of them did secure the second round win by being able to zip pretty far over and claim an open objective on the last move (Fast Attack being scoring units in the Scouring). \u00a0Similarly to the point above, I really should have approached this more like the 2500pt tournament it was and been more careful with them, in contrast with a 1250pt tournament where there would be less things on the table capable of killing them.<\/p>\n<div id=\"attachment_1078\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6022.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1078\" class=\"size-medium wp-image-1078\" alt=\"Skimmers we fear not at all...\" src=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6022-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6022-300x225.jpg 300w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6022-1024x768.jpg 1024w, https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-content\/uploads\/2013\/02\/IMG_6022.jpg 1600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1078\" class=\"wp-caption-text\">Skimmers we fear not at all&#8230;<\/p><\/div>\n<p>Clearly the most important lesson of the day though, something I have to periodically remind myself:\u00a0<em>Don&#8217;t play with plasmacannons and Vortices of Doom in enclosed spaces!<\/em><\/p>\n<p>As usual, there are more photos, with many more very nice armies, in the <a href=\"http:\/\/www.flickr.com\/photos\/tjkopena\/sets\/72157632730529731\/\">Flickr gallery<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For their February 40k tournament, Redcap&#8217;s ran a great doubles competition. \u00a0Jason and I paired up as TEAM WOLFKOPF to hunt the fallen and purge the tainted. \u00a0With such a badass name we basically had it in the bag beforehand and confidently approached the event as such, with a complete lack of pre-planning. \u00a0Fortunately he&#8217;s &hellip; <a href=\"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/2013\/02\/redcaps-february-40k-1250pt-doubles\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[272,50,54,17,274,29,45,24,47,325],"class_list":["post-1060","post","type-post","status-publish","format-standard","hentry","category-battle-reports","tag-40k","tag-chaos-marines","tag-dark-eldar","tag-kingbreakers","tag-miniatures","tag-page","tag-redcaps","tag-space-marines","tag-tau","tag-tournament"],"_links":{"self":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1060","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/comments?post=1060"}],"version-history":[{"count":7,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1060\/revisions"}],"predecessor-version":[{"id":1083,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/posts\/1060\/revisions\/1083"}],"wp:attachment":[{"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/media?parent=1060"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/categories?post=1060"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rocketshipgames.com\/blogs\/tjkopena\/wp-json\/wp\/v2\/tags?post=1060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}