Gaming January–April 2019

I felt like I didn’t do hardly any gaming over the winter and even fewer gaming projects. But looking back there were actually some great games and a few really really good events. Lately things have also picked up a lot again.

Early in the winter, Tom and I played a bunch of Pirates vs British.

Cat and Mouse around an island.

I got in some good Kill Team games.

Showdown in a 4 player battle.

Kingbreakers snipers go to work in a shantytown.

We had our first big Kill Team mega-battle, as a prequel to the annual PAGE Winter Apocalypse.

Twelve players in one big cityfight!

Chaos and heretics work on their game plan.

The PAGE Winter Apocalypse was once more a huge success.

The field of war.

Rumble in the refinery.

Colin and I played in the Berks Winter Blast doubles tournament together with a whole bunch of friends, and we didn’t even embarrass ourselves!

Philly friends throwdown!

Our army: Blood Angels, Kingbreakers, and a Knight.

I’ve continued to really enjoy playing my Infinity Shock Army, and very nearly won the March tournament at Redcap’s. My Warcor did win that month’s painting vote for the best civilian, which I was really happy about.

Teucer proxy overlooks the battlefield.

My award winning Warcor!

Filling objective rooms with artichoke juice!

Sascha talked me into joining his overly elaborate 40K campaign, and I’m glad I did. This past round Karl and I had an amazingly good game, with bikers charging across toxic waste ponds to hit Reivers holding a bridge, a winged Chaos warlord progressively wiping out half a table on his own, and lots of other super fun gameplay.

Warlord on a tear down my left flank.

The dramatic showdown on the central objective.

I finished a collection of base toppers for an Imperial Guard project. They match GW’s old Imperialis Basing Kit toppers which had previously been used for some of the figures. These are now on Thingiverse.

Test print on a Wanhao i3+.

I built out a whole overly large Guard contingent for Kill Team. I was very satisfied with some of the posing, which required some minor conversions and work here and there. I’ve also started assembling my Shadowspear box, and was really happy with the outcome of a good amount of small work to tweak the Vanguard Captain into a model I really like.

Guard Sergeant with improvised demolitions charge.

Test trooper for new paint scheme and fast process.

Reworked Vanguard Captain.

Caitlin and I have played a bunch of board games, most notably Tokyo Highway and Sundae Split.

Placing highways very veerrryy carefully.

Very serious game of Sundae Split.

Alice requested several times to come to Redcap’s for Sunday Infinity and has been playing lots of games at home.

Masterminds thinking hard about their games.

Lightspeed, a sixteen year old Cheapass Game from what was probably their peak period, and one of my all-time favorite games, which Alice refers to as “The ZAP! Game.”

The points values went up, so my Knight Valiant made its debut into Sascha’s 40K campaign and continued to obliterate duders in the name of the Emperor.

1250pts of Kingbreakers and friend.

Game Review: Jump Drive

A quick card game review—

Jump Drive. 2–4 players, 10–30 min.

2007’s Race for the Galaxy remains one of the very best and most deeply satisfying games I have ever played. Ten years later, Jump Drive is the no-calories version. It’s literally a direct simplification, from the same designer and using many of the original’s card titles and art with closely related but less complex mechanics. Whereas Race arguably has somewhat of a learning curve that yields an impressively elegant system, Jump is just straightforward. It’s definitely a “filler” game, not nearly as deep in strategy or storybuilding as the original. But in that role Jump is very solid. It’s short and sweet, with just enough decision making and theme along the way. Right when you start to wonder how interesting the game actually is, you realize this is the last round and you need to make a couple very optimized decisions if you’re going to win. So in no way does Jump Drive replace Race for the Galaxy, but it seems a lot more friendly to introduce to more casual gamers, or to play when you’re really pressed for time. Overall a valuable contribution to the RftG franchise.