Rich over at PhotonStorm posted this the other day:
It’s a very good rundown of the HTML5 game market. Most important to me was I finally understand a bit of the distinctions and pros and cons between “app” games versus mobile HTML5 games like he’s talking about. It seems like for the former you’re either selling the app outright, and competing against some heavy hitters, or going for micro-transactions, which can also be pretty hard and unpredictable. The latter is in some ways much more like the Flash market, where portals want to host your game so they can get eyeballs on their ads. I’ll have to think a bit about what this means for the Haxe app based approach we’ve been focusing on here.