Games Workshop’s new Deathwatch: Overkill board game comes with a lot of amazing components. But it doesn’t come with boxes to protect the two card decks while traveling around. So I made PDF patterns to make your own:
I believe Daryl to be dead, consumed by the pint-sized monster he’s raising, but a couple months ago I sat down and finally finished writing out a complete set of rules for our project now long, long in the making:
Along the way that’s become:
Beta Station is a fast playing, casual exploration and sci-fi shoot ’em up boardgame. Take the part of a cavalier relic hunter in a derelict space station, searching for lost technology and fighting off hidden terrors and competing treasure seekers in an exciting tabletop adventure!
I’d been fighting the name change for a long time, but in producing this latest iteration and started to think about some future directions I decided it wasn’t worth risking trademark, legal, and search collisions over the Relic Hunter title. Seemingly nothing is camped out on the Beta Station name.
Yesterday I spent an early morning arts and crafts hour putting together a new prototype:
Assembly was straightforward, though there is a fair amount of cutting just given the quantity of chits and tiles. For the next prototype I need to add cut line guides to both the chits and tiles. The former have none at the moment, so I basically just eyeballed it. The latter do but they get lost in the heavy black wall bleeds on some of the tiles. I also plan to add some doubled-over player markers, so you could use them as stand-ups rather than laying flat like all the chits.
Tom W has the prototype now, with strict instructions to guard it with his life. Hopefully him, Charles, whoever can get together and play some games without me in order to gauge the clarity of the rules writeup. Later this summer I hope to put together another set or two, playtest the rules writeup a bit, update on current manufacturing options and cost, and then get serious about plans for a small Kickstarter. Worse comes to worst, written rules were the last missing component to at least get the game out there as a print & play. The Beta Station prototype is indeed already available as such and I plan to have it remain so as part of drawing in people to the eventual Kickstarter.
A few weeks ago an archeological dig in Turkey announced a new discovery of some of the oldest gaming pieces known. I hate to judge a game just by the fancy pieces, but 5000 years later it still looks pretty good!