Legacies builds on our Recon Squad rules for fast-playing, tactical 40k skirmishing. Players choose a particular specialty for their squad and work toward a relevant personal objective over the course of four thematic missions. They then all meet in the Cataclysm, a climactic team battle wrapping up the campaign.
Tag Archives: release
As part of its new, energized release schedule of late, this past weekend Games Workshop put out a new boardgame: Deathwatch Overkill. The box is filled with amazing miniatures and what seem to be a fast-playing, fun and quick set of rules. What it doesn’t include are boxes to organize and protect the two card decks inside the main box. Fortunately, we’ve got you covered. Follow the link for PDF patterns to print, cut out, and assemble tuckboxes for both.
Recon Squad is a simple ruleset for fast, very tactical games using all the standard 40k mechanics and armies but with individual models fighting it out as solitary heroes in elaborate battlefields. A lengthy discussion on the design considerations is up on tjkopena’s blog, and the full rules are a short PDF available on the website.
After a long, long development process, Rocketship Games is happy to announce a new boardgame release:
Beta Station is a casual sci-fi exploration dungeon crawl shoot-em-up by Daryl Falco and Joe Kopena. Two to five players take turns constructing a derelict space station and then exploring to find the treasures therein while fighting off monsters and the other players. It features a novel map construction mechanic that introduces an element of strategy to exploration usually lost in the “flip-a-tile” mechanic used by most dungeon crawl games.
Beta Station will always be available as a free print & play game, but we are pursuing production options and a possible Kickstarter for later this year to publish a more polished edition. Contact us if you would be interested in supporting that!
What’s essentially RocketHaxe version 1.0 has been released! All of the up-to-date code is available in the Google Code project. It’s completely free to use for commercial and other purposes under the MIT license.
A simple demo game whipped up in pretty short order is included in the distribution and live on the RocketHaxe page on this site. The game is very simple in order to be decipherable, but there’s actually a pretty solid amount of game-producing features in the library already. A bigger example to come when Gold Leader is released!