According to our Google Analytics tracking, almost exactly thirteen months after launch, Gold Leader has had just under 250,000 “unique” players. An additional ~20,000 launched the game but did not actually play at all. The game has actually been played just over 414,000 times, which is incredible! Less than 12,000 players have actually beat the entire game though, a stunning indictment of the previous conception around here of what constitutes a “hard” game, even keeping in mind that the vast vast majority don’t complete due to lack of interest. Even now, buried deep in the charts on every site, Gold Leader is still bringing in a steady ~3000 unique views a month, almost overwhelmingly from China, with a fair amount from Romania as well. Give it a try!
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Two weeks after launch, Gold Leader has been played 76,000 times by 51,000 “unique” players! Some other stats:
- 6,500- have passed the first objective, the Sensor Grid.
- 4,400- have overcome the Interceptors and Assault Command.
- 3,700+ have destroyed the Minefield.
- 3,200+ people have conquered the Command Group and beat the narrative game!
- Practically no one has completed a perfect mission (no player deaths)…
Our newest game, Gold Leader, is up for bidding on FGL! We encourage all sponsors and portals to check it out. For the potential players out there, we hope it’ll be picked up and publicly released by sometime in November.
Gold Leader is a traditional pixel art space shoot ’em up, kept lean and simple for players looking to just dive in for a couple minutes now and then and blast things in their spaceship. More details here!
Portals, contact us if you’re interested in testing and/or sponsoring Gold Leader!
What’s essentially RocketHaxe version 1.0 has been released! All of the up-to-date code is available in the Google Code project. It’s completely free to use for commercial and other purposes under the MIT license.
A simple demo game whipped up in pretty short order is included in the distribution and live on the RocketHaxe page on this site. The game is very simple in order to be decipherable, but there’s actually a pretty solid amount of game-producing features in the library already. A bigger example to come when Gold Leader is released!