Since its initial public release and the prior test tournaments, our RECON+ packet for Infinity firefights has now been through two well attended local tournaments (12+ players) covering all of the missions, as well as many many practice games within our community. A lot of great comments and suggestions have been generated. The packet has now been updated to reflect changes in Season 9 of ITS and address many of the points brought up:
- Made the restriction on multi-wound models include all models with multiple profiles, i.e., now explicitly including Transmutation.
- Limited Mercenaries extra to 37pts and .5 SWC additional cost to be in line with ITS9 Soldier of Fortune event option, but with a carve out for any single selection, to permit the mercenary TAGs.
- ITS Season 9 updates: No nullifying Orders since all RECON+ lists fall under the Reduced Combat Groups rule, and TAGs have Fatality L1.
- Dispersion is reduced to a fixed 8″.
- Reworded Secure HVT to eliminate some ambiguity.
- Reworded Antenna/Console hacking as “connect” rather than “control.”
- Reworded Datacube possession as “hold” rather than “control.”
- Clarified Sweep & Clear that the Consoles must be connected and have a model in contact to contribute toward domination.
- Tech-Coffins moved 2″ farther apart in Smash & Grab.
- Multiple updates to Exfiltrate:
- Added note that it is a challenging, low scoring mission;
- There is now only 1 decoy;
- The 4″ buffer on Civilians is relative only to your own Civilians;
- You may Discover your Civilians to secretly look at their status;
- You may expend a Command Token to reroll a failed interrogation.
Many thanks to everybody involved in the ongoing discussion on how to improve this mission packet. Comments and suggestions are always welcome!
Download RECON+ for free here!
The RECON format for Infinity gets a lot of play around here, with the local shop alternating its tournaments between that and ITS standard. Over time our group has developed a number of clarifications and tweaks. So here’s our take on 150pt firefights in the Human Sphere:
Our Data Targets Kickstarter campaign is well underway! The funding target was hit within a few hours of launch, and backers continue to trickle in. We look forward to producing many sets of these 3D printed wargaming objectives! Those with their own 3D printer may get the STLs for these great pieces via DriveThruRPG.
Our Arc Guides Kickstarter campaign successfully funded! 77 backers signed on to get resin cast copies of these simple tools for painting arcs on the bases of wargaming miniatures. STL files are also available as free downloads from Thingiverse.
After using and refining the mechanics and missions over a number of events, we are very excited to release Legacies, an unofficial skirmish campaign for Games Workshop’s Warhammer 40,000!
Legacies builds on our Recon Squad rules for fast-playing, tactical 40k skirmishing. Players choose a particular specialty for their squad and work toward a relevant personal objective over the course of four thematic missions. They then all meet in the Cataclysm, a climactic team battle wrapping up the campaign.
Check it out!
As part of its new, energized release schedule of late, this past weekend Games Workshop put out a new boardgame: Deathwatch Overkill. The box is filled with amazing miniatures and what seem to be a fast-playing, fun and quick set of rules. What it doesn’t include are boxes to organize and protect the two card decks inside the main box. Fortunately, we’ve got you covered. Follow the link for PDF patterns to print, cut out, and assemble tuckboxes for both.
Deathwatch: Overkill Card Boxes
The assembled boxes and friendly Patriarch overseer.
We’re proud to officially release our unofficial skirmish variant for Games Workshop’s Warhammer 40,000: Recon Squad!
Recon Squad is a simple ruleset for fast, very tactical games using all the standard 40k mechanics and armies but with individual models fighting it out as solitary heroes in elaborate battlefields. A lengthy discussion on the design considerations is up on tjkopena’s blog, and the full rules are a short PDF available on the website.
Check it out!
An article has been added with a simple tutorial on organizing your paintbox using no-cast materials and a little hobbying: DIY Paintbox Organizer. No frills and very basic, but the article has some potentially useful construction and organizational tips for newcomers, and the price is right!
Organization is a virtue!
In the run-up to the 2015 PAGE Apocalypse, we have a new article up on planning such events: 40k Apocalypse Table & Venue Sizing. It presents some rough guidelines on how big tables should be, and a few pointers on the additional venue space required. We hope to have a series of such articles up over the coming months as we work toward that mega-battle. For the emperor!
You’re gonna need a bigger table…
After a long, long development process, Rocketship Games is happy to announce a new boardgame release:
Beta Station is a casual sci-fi exploration dungeon crawl shoot-em-up by Daryl Falco and Joe Kopena. Two to five players take turns constructing a derelict space station and then exploring to find the treasures therein while fighting off monsters and the other players. It features a novel map construction mechanic that introduces an element of strategy to exploration usually lost in the “flip-a-tile” mechanic used by most dungeon crawl games.
The Beta Station prototype is now available as a freely downloadable print & play game; follow the link to build your own!
Beta Station will always be available as a free print & play game, but we are pursuing production options and a possible Kickstarter for later this year to publish a more polished edition. Contact us if you would be interested in supporting that!