Legacies builds on our Recon Squad rules for fast-playing, tactical 40k skirmishing. Players choose a particular specialty for their squad and work toward a relevant personal objective over the course of four thematic missions. They then all meet in the Cataclysm, a climactic team battle wrapping up the campaign.
As part of its new, energized release schedule of late, this past weekend Games Workshop put out a new boardgame: Deathwatch Overkill. The box is filled with amazing miniatures and what seem to be a fast-playing, fun and quick set of rules. What it doesn’t include are boxes to organize and protect the two card decks inside the main box. Fortunately, we’ve got you covered. Follow the link for PDF patterns to print, cut out, and assemble tuckboxes for both.
Recon Squad is a simple ruleset for fast, very tactical games using all the standard 40k mechanics and armies but with individual models fighting it out as solitary heroes in elaborate battlefields. A lengthy discussion on the design considerations is up on tjkopena’s blog, and the full rules are a short PDF available on the website.
An article has been added with a simple tutorial on organizing your paintbox using no-cast materials and a little hobbying: DIY Paintbox Organizer. No frills and very basic, but the article has some potentially useful construction and organizational tips for newcomers, and the price is right!
In the run-up to the 2015 PAGE Apocalypse, we have a new article up on planning such events: 40k Apocalypse Table & Venue Sizing. It presents some rough guidelines on how big tables should be, and a few pointers on the additional venue space required. We hope to have a series of such articles up over the coming months as we work toward that mega-battle. For the emperor!
After a long, long development process, Rocketship Games is happy to announce a new boardgame release:
Beta Station is a casual sci-fi exploration dungeon crawl shoot-em-up by Daryl Falco and Joe Kopena. Two to five players take turns constructing a derelict space station and then exploring to find the treasures therein while fighting off monsters and the other players. It features a novel map construction mechanic that introduces an element of strategy to exploration usually lost in the “flip-a-tile” mechanic used by most dungeon crawl games.
Beta Station will always be available as a free print & play game, but we are pursuing production options and a possible Kickstarter for later this year to publish a more polished edition. Contact us if you would be interested in supporting that!
According to our Google Analytics tracking, almost exactly thirteen months after launch, Gold Leader has had just under 250,000 “unique” players. An additional ~20,000 launched the game but did not actually play at all. The game has actually been played just over 414,000 times, which is incredible! Less than 12,000 players have actually beat the entire game though, a stunning indictment of the previous conception around here of what constitutes a “hard” game, even keeping in mind that the vast vast majority don’t complete due to lack of interest. Even now, buried deep in the charts on every site, Gold Leader is still bringing in a steady ~3000 unique views a month, almost overwhelmingly from China, with a fair amount from Romania as well. Give it a try!
Two weeks after launch, Gold Leader has been played 76,000 times by 51,000 “unique” players! Some other stats:
- 6,500- have passed the first objective, the Sensor Grid.
- 4,400- have overcome the Interceptors and Assault Command.
- 3,700+ have destroyed the Minefield.
- 3,200+ people have conquered the Command Group and beat the narrative game!
- Practically no one has completed a perfect mission (no player deaths)…